samoja wrote: ↑Sun, 19. May 19, 12:32
Ok i think the issue here is how much value individual players put on the whole simulation aspect of the game, some players don't really care, they just care about gameplay, while others value simulation a great deal, adding more resources would make the gameplay more complex but it would add to the simulation, hence the divide.
If there's no tangible objective to the simulation, no increase in how it interacts with the game as a whole, then there also is very little to divide: it's pointless. This is a videogame, not "a simulation", what is simulated is only there to offer a gaming experience, henceforth: gameplay.
It could be a relatively different thing if X was a game such as Anno, where the whole point - and thus the very gameplay - is about juggling and balancing the resources needed to build and maintain certain buildings and relative production lines for processed goods (which are resources themselves, and so forth). So more resources (still up to a reasonable number) can expand the gameplay, which is pretty intricate in Anno for that very reason.
This isn't X's case though, X games are space sims. The economic simulation in X is meant to support and interact with the rest of the game, AI and player trade ships flying in a place instead of another, wares being produced to supply the construction of ships that actually bring "life" in the universe, and so on, which itself opens different way to approach the meat of the game (where are going to be the most traffic heavy trade routes to plunder? How removing access to a certain good to a faction placing a blockade would affect the war and the behaviour of those AIs? Etc). Only adding more resources would still contribute NOTHING to X's gameplay, simulation or not, because the player would not be challenged with anything different: he wouldn't have to build and manage a different kind of ship, station or production lines that work differently somehow, he'd just need to do more of the same: order yet another mining ship to mine resource X, Y or Z. The end.
Since X is not a game about that and only that, any element of the economic simulation needs a reasonable integration in the game as a whole, a precise role. Like in my example about weapons variety, to justify the addition of a resource you HAVE TO build upon that. It might be, as stated, new gameplay expanding wares or equipment (AKA: that do things that the game doesn't already do) needing new specific resources, or again new resources having to be harvested in a different way (with a different kind of ship for instance - which, incidentally, is exactly what X4 already did with mineable gasses - that requires a specific and particular behaviour, or additional challenge - for instance because of resources only spawning in specific areas, which however would be pretty hard to do well and reliably in X4, since it went down the procedurally generated path). All this would require a pretty heavy developing effort, that goes MUCH farther than just throwing a few minerals in and rebalancing the requirements of a few already existing wares (which already would be a daunting effort, currently).
Given what X4 is, and arguably is meant to be, just adding more resources - even just one or two resources would need quite a major redesign of the whole system to justify them, let alone "a dozen" that would also exponentially increase the complexity of it all - without doing all that would make no difference, objectively: it would just add *more of the same*, only differently labeled. It's not a matter of tastes, "jumping to conclusions" or whatever, it's the game's nature (also relative to its current state: radcapricorn is absolutely right, the game can't yet handle even its current complexity, throwing even more complexity at it for no reason could only make things worse: by all means, if one day the game will realistically be able to handle it, with everything else fine tuned, then we'll have the leisure to add on top of that: currently we don't).
Honestly, long story short it would seem to me you just wish for another game, not X4. Go for it, the latest Anno is awesome.