Buzz2005 wrote: ↑Tue, 7. May 19, 13:19
never played ED but reading this thread I find it very odd that a game where you are glued to the ship and its all about the ships, has less ships then x4
but then some even say worse design then x4, weird
I'll explain: ED is based on games that came out in the '80 and in the first half of the '90s. Then they died, ED came out TWENTY YEARS after the last Elite game, as a revival. Even after all those years, ED stayed faithful to the original ship designs: they were modernized, of course, but on the conceptual level many are still fairly close to those designs from 30 years ago. Which is AWESOME, and is the single best thing about the whole ED project. However, this means that some of these designs feel a bit too "simple" in shape to those who weren't there 20 years ago: I mean, there's ships that were simple trapezoids who had to be converted to today's graphics... while still having to remain sort of simple trapezoids. It's understandable and not for everyone, this is why some people don't like ED's ships (can't blame them, it's really just a generational thing), but it's been a work of love, and for all the promises that ED failed to keep, this has not been a failure at all.
On the other hand, Egosoft between X3 and Rebirth had some of the best, most inspired spaceship designs ever seen in a videogame. Very characteristic, race coded, some models were downright breathtaking and imposing (even when ugly as sin
they made sense). And in a finger snap they threw it all away, reinventing the wheel and, unfortunately, failing hard, giving us space dildoes and bricks. It's as if Star Trek decided to forego the iconic, super successful Federation ship design code (the frontal disc section and two tubular main engines, in a slightly different configuration between models, or a bit sleeker in the angles the newer the series is) and give them completely different designs, for no reason, without even an in-universe explanation. A suicide by definition, even if the new conceptual designs weren't ugly (as X4 ones unfortunately are). Egosoft, for whatever reason (they lost their designers? The landing platform modules constrained them?) did just that: they shot themselves in the face.