Is it one line, and Skype just randomly refuses to send messages again?Xenon_Slayer wrote: ↑Thu, 11. Apr 19, 17:49 Fun fact. Skype 8 can't handle posting the upcoming changelog in one post.

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Is it one line, and Skype just randomly refuses to send messages again?Xenon_Slayer wrote: ↑Thu, 11. Apr 19, 17:49 Fun fact. Skype 8 can't handle posting the upcoming changelog in one post.
TellTale Games (of Walking Dead fame) is one such company. Most employees didn`t know until a week before the end. And they were quite vocal until then. Look it up. In some ways Egosoft is not unlike them.repatomonor wrote: ↑Thu, 11. Apr 19, 17:50In my experience before it happens, there is a 'silence before the storm' period that sometimes extends into multiple months when no dev communicates outside the company at all.Socratatus wrote: ↑Thu, 11. Apr 19, 17:12There have been gaming companies that have gone bankrupt and it`s mostly sudden, when no one outside (and few inside) saw it coming.repatomonor wrote: ↑Thu, 11. Apr 19, 00:57 Oh crap, Egosoft have been silent about the past 2 weeks since the last patch was deployed. They are probably dying as a company. /s
I've seen not one gaming company going bankrupt, a few of them were actual AAA developers. This is not how "giving up" looks like.
With the amount of gear and personnel their upkeep cost will have been in the millions per year.Socratatus wrote: ↑Thu, 11. Apr 19, 20:27TellTale Games (of Walking Dead fame) is one such company. Most employees didn`t know until a week before the end. And they were quite vocal until then. Look it up. In some ways Egosoft is not unlike them.repatomonor wrote: ↑Thu, 11. Apr 19, 17:50In my experience before it happens, there is a 'silence before the storm' period that sometimes extends into multiple months when no dev communicates outside the company at all.Socratatus wrote: ↑Thu, 11. Apr 19, 17:12
There have been gaming companies that have gone bankrupt and it`s mostly sudden, when no one outside (and few inside) saw it coming.
The only way to tell is if you keep a very close eye on the company shares and finances. Silence or no silence means little.
I'm sure I can handle it. PM me.Xenon_Slayer wrote: ↑Thu, 11. Apr 19, 17:49 Fun fact. Skype 8 can't handle posting the upcoming changelog in one post.
Ever heard of Slack?Xenon_Slayer wrote: ↑Thu, 11. Apr 19, 17:49 Fun fact. Skype 8 can't handle posting the upcoming changelog in one post.
This is probably very true. Egosoft have a history in supporting their games so far and it is not in their nature to give up.
You`re missing the point and going off track as always happens. I`m simply saying gaming companies can and do suddenly go bankrupt and close. That is it.Shehriazad wrote: ↑Thu, 11. Apr 19, 21:28With the amount of gear and personnel their upkeep cost will have been in the millions per year.Socratatus wrote: ↑Thu, 11. Apr 19, 20:27TellTale Games (of Walking Dead fame) is one such company. Most employees didn`t know until a week before the end. And they were quite vocal until then. Look it up. In some ways Egosoft is not unlike them.repatomonor wrote: ↑Thu, 11. Apr 19, 17:50
In my experience before it happens, there is a 'silence before the storm' period that sometimes extends into multiple months when no dev communicates outside the company at all.
The only way to tell is if you keep a very close eye on the company shares and finances. Silence or no silence means little.
Keep in mind that Telltale on its' height had about 15 TIMES the amount of employees that Egosoft has right now...talk about unnecessarily BLOATED.
Coupled with the fact that Steam until very recently took 30% from every sold copy no matter what AND Telltale probably having to have paid licensing fees left and right or some sort of cuts to the owner of the IPs...they ran a business model that is a LOT less sustainable if not every product is a total shelf-clearer.
Egosoft is running with less than 10% of the personnel and has their own IP.
Definitely comparing apples to oranges here.
This is also why I think Egosoft is less likely to go bankrupt than Cloud Imperium Games who are now having 500 people working on a single IP with 2 unreleased games...burning through money faster than Bill Gates can earn it (![]()
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They can and do, but it does seem a little unreasonable that us not releasing anything new over a period of less than two weeks leads to someone demanding to know if we've given up or gone bankrupt, don't you think? It's not the first time this has happened either; in fact it happens with monotonous regularity.Socratatus wrote: ↑Fri, 12. Apr 19, 13:00 You`re missing the point and going off track as always happens. I`m simply saying gaming companies can and do suddenly go bankrupt and close.
Short answer YES this discussion is unreasonable and there is no foundation for this kind of speculation.CBJ wrote: ↑Fri, 12. Apr 19, 13:28They can and do, but it does seem a little unreasonable that us not releasing anything new over a period of less than two weeks leads to someone demanding to know if we've given up or gone bankrupt, don't you think? It's not the first time this has happened either; in fact it happens with monotonous regularity.Socratatus wrote: ↑Fri, 12. Apr 19, 13:00 You`re missing the point and going off track as always happens. I`m simply saying gaming companies can and do suddenly go bankrupt and close.
Yup.EmperorDragon wrote: ↑Fri, 12. Apr 19, 14:09 Well, a dev him/herself (CBJ) joining the discussion says it all, doesn't it? I don't think there's anything to worry about, in fact, there may be a pretty big update coming.
Egosoft still has big plans (see the roadmap) and I'm confident that X4 will still end up super awesome. Two weeks without a patch is really not a cause for alarm.
Ha, I knew it! And that's an impressive list of fixes!
Yup, pretty big update forthcoming indeed!
CBJ wins....CBJ wrote: ↑Thu, 11. Apr 19, 01:37 The suggestion that the list of bugs that are being fixed is getting shorter and shorter is demonstrably false. The 2.00 and 2.20 lists were longer than any of the previous ones, and 2.21 was an exception because it was essentially just a hotfix for 2.20. I've not yet compiled the 2.50 changelog, but I'm confident that it too will have plenty in it.
The only thing that has slowed down is the frequency of release. The rate at which we were building and releasing patches immediately after release was never going to be sustainable in the long term. Building and releasing an update takes a considerable amount of time and resource away from actually fixing and improving things, and it doesn't make sense to continue doing that on a daily or weekly basis once the most critical issues have been dealt with.
As for giving up, that's just nonsense. We have set out a general roadmap in one of the sticky threads at the top of the forum, and that's what we are working to.