Questions to Egosoft about ventures

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

lordmuck
Posts: 1793
Joined: Sun, 1. Mar 09, 12:25
x4

Re: Questions to Egosoft about ventures

Post by lordmuck »

CBJ wrote: Thu, 28. Mar 19, 14:00
Inchronoth wrote: Thu, 28. Mar 19, 13:01
lordmuck wrote: Thu, 28. Mar 19, 08:03 I wish ventures would allow the player to be teleported to some random unknown sector with random enemies that we can farm for some decent ship mods. We could take a fleet or small group or solo
That would be awsome!!!
That's basically what the UFJD in the later X3 games. Something like that might also be possible in X4 but it would have nothing whatsoever to do with ventures.
Yeah :D UFJD was epic :) . I had thought it fits with the venture system / venture extended lol it would be us the player going through the gate but to some unknown sector and only we can go through before our employees, kind of thing. Showing them why we are so epic and they are just slaves that dont get paid :D lol
adeine
Posts: 1444
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Questions to Egosoft about ventures

Post by adeine »

CBJ wrote: Thu, 28. Mar 19, 12:14 There are no plans for "offline ventures". The whole point of them is that they provide some level of interaction with other players.
Except right now the point for a lot of people is that you get useful stuff for completing ventures (some of which you cannot get anywhere else), which is unavailable if you choose to mod your game and are thus locked out.
User avatar
mr.WHO
Posts: 9152
Joined: Thu, 12. Oct 06, 17:19
x4

Re: Questions to Egosoft about ventures

Post by mr.WHO »

CBJ wrote: Thu, 28. Mar 19, 14:00
Inchronoth wrote: Thu, 28. Mar 19, 13:01
lordmuck wrote: Thu, 28. Mar 19, 08:03 I wish ventures would allow the player to be teleported to some random unknown sector with random enemies that we can farm for some decent ship mods. We could take a fleet or small group or solo
That would be awsome!!!
That's basically what the UFJD in the later X3 games. Something like that might also be possible in X4 but it would have nothing whatsoever to do with ventures.
UFJD or something like this would be great for people who like to explore - no matter how big core universe you make, people will explore it and got bored.
With UFJD sector (or even entire system - several big hexes) you could basically have infinite randomly generated areas to explore.
This would be great ballance between what we currently have in X4 (Static universe) and Procedurally generated games (that are wide as an ocean, but shallow as a puddle).
Buzz2005
Posts: 2298
Joined: Sat, 26. Feb 05, 01:47
x4

Re: Questions to Egosoft about ventures

Post by Buzz2005 »

EmperorDragon wrote: Thu, 28. Mar 19, 13:56 Being able to send out ventures between friends only would also be great. I'm not that big on online features but, it would be awesome if I could rent out a fleet to a friend who may be struggling with a war effort for example, or allow a friend to rent a few freighters from me to get a head start. EgoCredits could be used for such transactions if there's not a use for it already.

I also use a few simple mods that I find essential. A mod for moving the PHQ, the location of which should be the player's choice in the first place. A mod for disabling the random encounters script that really doesn't fit in an X game, a mod that increases weapon range so that they can at least outrange medieval gunpowder weapons and I also added a few additional sectors because the universe is just too small. Perhaps if a friend use the same mods, ventures between the two of you could be possible? I can live without the weapon range mod and additional custom sectors but, I really need to be able to move/deploy my HQ to my capital sector and that silly random encounters script is a cardinal sin, AI ships should be able to spread out through the universe by themselves, especially pirates (when we do eventually get proper pirates, that is).

Of course, such additions to the venture system will come later down the line when the game is fixed up properly.
this is the only thing that I would like in ventures, that I can get a couple of friends that make war or peace with each other, and since its limited to only those people you could use mods if all use the same
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Re: Questions to Egosoft about ventures

Post by Nikola515 »

CBJ wrote: Thu, 28. Mar 19, 12:14 There are no plans for "offline ventures". The whole point of them is that they provide some level of interaction with other players.

Regarding the issue of some players not wanting other players to come and attack their assets, we have already thought about this and it will be optional. If you send "aggressive" ventures to other players' universes then you will be warned that this will mean that they can do the same to you. If you don't, then you also won't receive any aggressive visitor ships.
That is actually well balanced idea and I'm looking forward to it. If I remember correctly Brent also said that we will get more generic missions with 3.0 ? Is this still true or maybe we will see them in early versions. Im not sure how much have changed in this department (I haven't played game sense Chrismas) but I was hoping to see some more improvement as missions wore always one of most important pats to me...
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Re: Questions to Egosoft about ventures

Post by Ezarkal »

adeine wrote: Wed, 27. Mar 19, 22:13 Why not just enable a simulation of the venture system in modded installs? Distribute the same rewards at the same risk(s) without actually sending their ships to other players' games? It's been suggested before but as far as I remember there hasn't been an official response.

Right now it seems like you're needlessly excluding people running modded games from gameplay features (and a viable source for modification components?), which might give the impression you're trying to incentivise people not to mod the game or punish them for doing so. I don't think that's what the goal is here but it's not a good look, and X4 absolutely needs a thriving modding community if it wants to replicate the success of earlier titles and stay relevant.
This may interest you.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.
adeine
Posts: 1444
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Questions to Egosoft about ventures

Post by adeine »

Ezarkal wrote: Fri, 29. Mar 19, 14:23 This may interest you.
Not playing modded at the moment myself, but it shouldn't be up to the community to try and reimplement what the base game offers.

Certainly glad it exists, but as far as I know neither can any hacked in solution unlock paint jobs etc. which will be available across games.
User avatar
Nort The Fragrent
Posts: 954
Joined: Fri, 5. Jan 18, 21:00
x4

Re: Questions to Egosoft about ventures

Post by Nort The Fragrent »

Ventures !

I can not fathom the intent of a venture!

You send your ship off, Now its out of sight, out of your control and you have no idea if it will return.

Then if it comes back you get what ever!

Am I missing something here? Can you see what it is up to?

If not then whats to point of it, It seems more like a fancy way of having a lottery.

Please inform me of the what the heck my ship is up too, is it in need of help? Is it finding something interesting?

It’s a bit like letting your cat out at night, you have no clue where it go’s, what its up too. And usually it come back with blood on it. Then you have to feed the thing!
radcapricorn
Moderator (English)
Moderator (English)
Posts: 3230
Joined: Mon, 14. Jul 08, 13:07
x4

Re: Questions to Egosoft about ventures

Post by radcapricorn »

So what would you do if it came back with another cat and a bunch of kittens? :)
pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Re: Questions to Egosoft about ventures

Post by pref »

Nort The Fragrent wrote: Fri, 29. Mar 19, 19:20 It’s a bit like letting your cat out at night, you have no clue where it go’s, what its up too. And usually it come back with blood on it. Then you have to feed the thing!
You as a domestic staff have your responsibilities.. what can i say? really like Alan's signature :mrgreen:
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Re: Questions to Egosoft about ventures

Post by Ezarkal »

pref wrote: Fri, 29. Mar 19, 19:38
Nort The Fragrent wrote: Fri, 29. Mar 19, 19:20 It’s a bit like letting your cat out at night, you have no clue where it go’s, what its up too. And usually it come back with blood on it. Then you have to feed the thing!
You as a domestic staff have your responsibilities.. what can i say? really like Alan's signature :mrgreen:
Carefull, or your cat may very well bring a Tamina back into your game.
Oh, wait, nevermind... It already has :wink:
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Return to “X4: Foundations”