- The variety of equipment, role and faction specific loadout options, especially with some of X3's mods such as XRM. Said equipment being actual wares that could be traded for profit, and having to find them in universe, sometimes on hidden research bases. Satisfying capital ship weaponry, including beams and flak guns.
Funny how different people will feel differently about it. I don't really miss that a ton. Maybe a few race-specific weapons would be interesting, available only at those races shipyards. But the alphabet soup of weapons and types of missiles and the "this ship can use FTYGPs and not RYTSUs but that ship uses PLBm's and not OBRTs" is not something I desperately miss. I also don't miss hunting them down for hours visiting half a galaxy of stations to gather up four weapons for my new ship nor a ship that is hobbled by the fact the effective guns for it can only be bought from a band of pirates that hates you and everyone else. Say what? The US can't outfit it's frigates with effective guns unless they buy from Somali pirates? Come on.
I know there are people that loved it and kept spreadsheets and everything to keep up with all the stats but I don't miss that myself.
- The variety of equipment, role and faction specific loadout options, especially with some of X3's mods such as XRM. Said equipment being actual wares that could be traded for profit, and having to find them in universe, sometimes on hidden research bases. Satisfying capital ship weaponry, including beams and flak guns.
Funny how different people will feel differently about it. I don't really miss that a ton. Maybe a few race-specific weapons would be interesting, available only at those races shipyards. But the alphabet soup of weapons and types of missiles and the "this ship can use FTYGPs and not RYTSUs but that ship uses PLBm's and not OBRTs" is not something I desperately miss. I also don't miss hunting them down for hours visiting half a galaxy of stations to gather up four weapons for my new ship nor a ship that is hobbled by the fact the effective guns for it can only be bought from a band of pirates that hates you and everyone else. Say what? The US can't outfit it's frigates with effective guns unless they buy from Somali pirates? Come on.
I know there are people that loved it and kept spreadsheets and everything to keep up with all the stats but I don't miss that myself.
I understand your point, specially the alphabet soup of what does and what doesnt work. I thought it made it feel more customized. I would definatly compromise for the race specific gear. Boron and human technology being incompatable...make sense to me!
Its cool. I’d be down with a few things like that. Maybe Argon weapons don’t mount on the main slots of Paranid and things like that.
I also agree that while I don’t deeply miss it there was a satisfying sense sometimes of building out a ship for a very specific role. They also had very distinctive personalities. All the way down that’s muted here.
I get it but I really enjoy the fact that I can outfit a ship without spending 2 nights hunting the guns down.
I honestly don't miss anything that much mainly because I am still playing X3 and spend more hours there than in X4
Given time and probably after version 3.0 and some other DLCs I will return to X4 and see what has become of it.For the moment it just feels a bit shallow for me.
Flying around in a paranid m3 with shockwave generators! Unstoppable.
The difficulty in getting the best weapons was great fun for me. Making sure the sector they were being built in had everything it needed to make them.
Eventually building a mega plex in one particular sector all connected by construction kits. I think I had to tow like 30+ mines into position to be able to connect everything into one complex. Had every available station in that sector, multiple of many too.
That sector was off limits for me after the build since my pc at the time (and probably today) couldn't handle it. I had about 2 SPF, seconds per frame, at the time.
I hope they add a similar mission to the hub with the massive resource requirement almost requiring you to have factories.
If anything, X4 to me is a return to the hay day of X2 and while X2 IMO was probably the best game of the X-Series to date X4 is close to replacing it in that regard.
The only thing truly good about the X3 games (relative to X1/X2) was the graphical improvements and the introduction of complexes.
As for Nostalgia specifically regarding the X1-X3, X2 is probably the only vanilla X game that has any significance for me - X3:R+XTM is second to that, the rest of the X3 games are forgettable in the main and X-BTF/X-Tension were too primitive after playing X2 (lack of proper joystick support and weak graphics - X2 had excellent joystick support, and X3 was not as good with joysticks and the addition of Xbox controller support wrecked the gamepad support IMO).
Seeing slaves mentioned. I opt for a personal holding cell. I want my slaves to suffer by my own hands!
Maybe a station-type that may even be able to produce something by 'using' a slave per cycle. (No dear policeman, I do not deal in slave-labor, these men are mere resources ...)
People, do you realize that X3 was a cumulative effecte of over decade of work and several games? X-BTF, X-Tension, X2, X3:R, X3:TC and X3:AP.
Each and every add and expand the previous one.
Meanwhile X4 has only XR (an not much except the engine and code has been transfered). Almost every single ship had to be done fron scratch. The entire unvierse had t obe done from scratch.
Between X-Tension and X2 and between X2 and X3 you didn't had to bother much with the universe and you only needed to remake the ships.
Comparing X3:AP to X4 is like comparing matured product to a new prototype that is intended to replace it.
The X3:AP universe was huge, but you could only physically interact & control limited space even with proper empire. I felt that I wouldn't see a difference if X3 unvierse would shrink to it's 1/3 size.
The X4 universe is a bit claustrophobic and could benefit from 2-3 dezen new sector. However I think that the biggest "problem" that makes iniverse feel small is that huge "highway loop" around which almost entire X4 universe is build. I we would have more sectors that are away from that main loop the universe would feel bigger.