Teladi Abandoning Ships?

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Empyrion
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Re: Teladi Abandoning Ships?

Post by Empyrion »

Getting this too with Tel, also a number of Arg. I just use the shields on a large ship to detonate the mines and pick up any nice finds. I've got a small / medium shipyard up and running, with maintenance bays too so don't really need the pickups now. I also had a magpie change from no known owner to green, must have been one of my ships that did it as I've never owned a magpie.
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Val Comdriver
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Re: Teladi Abandoning Ships?

Post by Val Comdriver »

Usually when I see an abandoned ship with unselectable mines around I look into mission proposal screen for nearest 2-3 sectors and after about 150 hours of gameplay I see lots of ships without missions attached to them. It looks like the mission proposal was timed out but ship and mines are still present on the map. I think not only ships should be spawned only after mission acceptance but also there should be script what removes them when mission becomes unavailable and the player isn't present in same sector.
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RainerPrem
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Re: Teladi Abandoning Ships?

Post by RainerPrem »

sundernet wrote: Sat, 9. Mar 19, 21:31 Do you guys found out if the pilots leave their ships during a combat fight just like in rebirth and x3 ?
If pilots bail, their ships don't have shields afterward. The ships in minefields always have their shields.
radcapricorn
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Re: Teladi Abandoning Ships?

Post by radcapricorn »

I normally thought these missions were just a cheat, spawning things out of thin air. But yesterday I noticed their "effect on economy", so to speak. One of these ships with mines spawned right between the gate and the superhighway entrance in Nopileos' Fortune. While I was there, I suddenly heard a series of explosions. A quick glance on the map, and sure enough, there was a freighter that flew right through the mines and got blown up, spilling its wares all over the place :D
Imperial Good
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Re: Teladi Abandoning Ships?

Post by Imperial Good »

RainerPrem wrote: Mon, 11. Mar 19, 11:24
sundernet wrote: Sat, 9. Mar 19, 21:31 Do you guys found out if the pilots leave their ships during a combat fight just like in rebirth and x3 ?
If pilots bail, their ships don't have shields afterward. The ships in minefields always have their shields.
They might still have shields if the bailing pilot does not sabotage it. I have had this with a few Minotaur Raiders.
RainerPrem
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Re: Teladi Abandoning Ships?

Post by RainerPrem »

Imperial Good wrote: Mon, 11. Mar 19, 16:26
RainerPrem wrote: Mon, 11. Mar 19, 11:24
sundernet wrote: Sat, 9. Mar 19, 21:31 Do you guys found out if the pilots leave their ships during a combat fight just like in rebirth and x3 ?
If pilots bail, their ships don't have shields afterward. The ships in minefields always have their shields.
They might still have shields if the bailing pilot does not sabotage it. I have had this with a few Minotaur Raiders.
I have made a hundred or so pilots bail, and there never was a shield afterward. Do you use any mods?
Imperial Good
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Re: Teladi Abandoning Ships?

Post by Imperial Good »

RainerPrem wrote: Tue, 12. Mar 19, 10:41
Imperial Good wrote: Mon, 11. Mar 19, 16:26
RainerPrem wrote: Mon, 11. Mar 19, 11:24

If pilots bail, their ships don't have shields afterward. The ships in minefields always have their shields.
They might still have shields if the bailing pilot does not sabotage it. I have had this with a few Minotaur Raiders.
I have made a hundred or so pilots bail, and there never was a shield afterward. Do you use any mods?
No I do not use mods. The chance for the shield to persist is very low. Guns may also persist and all non-critical gear is subject to a "sabotage" roll when the pilot bails.

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