yeah allowing us to also use these trading posts or get a kind of logistic trader that connects our stations would be niceLoneshade wrote: ↑Thu, 28. Feb 19, 12:01 lol... actually I don't really mind, even though it will now take me a lot longer to re-establish my economy and buy all those shipyard modules.
Bit more difficulty adds to the game and you just gotta adapt.
Just thinking though, there should be *some* way to move wares across - even if inefficient/costly - and trade posts are not an alien concept to X4, as they exist in game... just seems the player can't use that functionality yet and my workarounds for it are mediocre at best. I mean everything needed is there and working... safe an option to define buy/sell orders for all products (even if not produced) :/
@egosoft - any plans to put trade-post functionality in game?
Ps: having a Megacomplex HQ in Nopileos Fortune II, 4 jumps away from any shipyard, is probably not the very best idea then :/

Edit: just lvl up your traders to 4-5
