X4 Novice Questions

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DeFragMe
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Re: X4 Novice Questions

Post by DeFragMe »

Free Radical wrote: Wed, 9. Jan 19, 14:44
DeFragMe wrote: Wed, 9. Jan 19, 10:12
Free Radical wrote: Wed, 9. Jan 19, 04:02

X3 had the ability to reorient the grid from horizontal to vertical and back, and there was a coordinate grid. I would purposefully place satellites 10 squares high, so they would not be normally discovered by hostile forces that entered the sector, that tended to stay near the base line.

In X4 I see the map screen in the cockpit, and it looks like if the disk is flat, you are looking straight ahead, but if you rotate it until you see the full circle, then you are either flying up or down. How would you know you flew your ship to a point 250km above the surface? Is there a grid for height, or a reading of height or depth?
Thanks!
Oh, you mean just the numbers for the grid, no, i havent seen anything standing with just numbers. i usually use nav beacons and sateliet placement to triangulate my position. so if you really want your satteliets always X amount of height and with y as distance, i havent found a methode to do that yet.

they proably didnt do this, because their maps are not squares anymore but hexagons and dynamic in size view.
Since you had mentioned placing a station 250KM high, I was hoping there was a way tp determine that number. :)
sadly no.. not without doing it like me (triangulating). i Mean the AI itself still uses only x,y,z but the map is a Hexagon (funny to see the Ai map out a sector with the mine command and only make a perfekt square in the hexagon).. but i think the hexagon is one of the main reasons they removed the feature of coodinates, afterall we dont know where the center is, its streches and moves how it wants to... while the old maps always had a "center" in the center of the map.

so actually typing to want something at 0/0/0 for example, it could be the center of a sector, could be the right corner, etc...
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Free Radical
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Re: X4 Novice Questions

Post by Free Radical »

Questions
9. Advanced Satellites- In X3 I could find Advanced Satellites in a variety of locations including Advanced Sat Fac, Military Stations, maybe Trading Stations, Looking for a heads up for Advanced Satellite availability here in X4.

10. Plots (not story plots, but positional plots)- I've been wondering what happened to the X3 Grid system. In X4, under Maps (M), left column, bottom icon is "Manage Plots". It looks like you can create a point in space. I'm trying to find something about this looking through the X4 Manual. Is any one familiar?
Thanks!
DeFragMe
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Re: X4 Novice Questions

Post by DeFragMe »

Free Radical wrote: Wed, 9. Jan 19, 15:47 Questions
9. Advanced Satellites- In X3 I could find Advanced Satellites in a variety of locations including Advanced Sat Fac, Military Stations, maybe Trading Stations, Looking for a heads up for Advanced Satellite availability here in X4.

10. Plots (not story plots, but positional plots)- I've been wondering what happened to the X3 Grid system. In X4, under Maps (M), left column, bottom icon is "Manage Plots". It looks like you can create a point in space. I'm trying to find something about this looking through the X4 Manual. Is any one familiar?
Thanks!
9.) So far as iam aware, everywhere were you can restock anything (so warft/shipyard/equipmentdock) you can load Adv. sateliets. There is no adv. Sateliet industreie, since every consumeable and weapon, engine, etc is build from scratch when you order it to be fittet into your ship.

10.) The plots is what you require to build your station. You buy a plot wherever you want (in a size up to 20/20/20, can be increased later if wanted, maximum is just 20 in 3 directions) and in that plot you build your station. you do that by chosing a size, say "create plot" , click where you want it, then can freely move it around untill you are statisfied (or cant pay the costs anymore for the plot in the end) and just finish.

edit: i forgot, i sadly do not know what is in the X4 manual, no matter where i try, i always get a timeout, but people do say it is alot in there....
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Free Radical
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Re: X4 Novice Questions

Post by Free Radical »

DeFragMe wrote: Wed, 9. Jan 19, 15:52
Free Radical wrote: Wed, 9. Jan 19, 15:47 Questions
9. Advanced Satellites- In X3 I could find Advanced Satellites in a variety of locations including Advanced Sat Fac, Military Stations, maybe Trading Stations, Looking for a heads up for Advanced Satellite availability here in X4.

10. Plots (not story plots, but positional plots)- I've been wondering what happened to the X3 Grid system. In X4, under Maps (M), left column, bottom icon is "Manage Plots". It looks like you can create a point in space. I'm trying to find something about this looking through the X4 Manual. Is any one familiar?
Thanks!
9.) So far as iam aware, everywhere were you can restock anything (so warft/shipyard/equipmentdock) you can load Adv. sateliets. There is no adv. Sateliet industreie, since every consumeable and weapon, engine, etc is build from scratch when you order it to be fittet into your ship.

10.) The plots is what you require to build your station. You buy a plot wherever you want (in a size up to 20/20/20, can be increased later if wanted, maximum is just 20 in 3 directions) and in that plot you build your station. you do that by chosing a size, say "create plot" , click where you want it, then can freely move it around untill you are statisfied (or cant pay the costs anymore for the plot in the end) and just finish.

edit: i forgot, i sadly do not know what is in the X4 manual, no matter where i try, i always get a timeout, but people do say it is alot in there....
Thank you! I'll go look for Advanced satellites at the stations you mentioned.. :)

From a navigational aspect is there no precise navigation in X4? I assume you played X3, or for anyone who did, I miss the ability to use coordinates. It was extremely helpful, and frankly seems inconceivable that a game like this would not include some kind of coordinate system. Are we reduced to just eyeballing where we are?
DeFragMe
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Re: X4 Novice Questions

Post by DeFragMe »

Free Radical wrote: Sat, 12. Jan 19, 17:40
DeFragMe wrote: Wed, 9. Jan 19, 15:52
Free Radical wrote: Wed, 9. Jan 19, 15:47 Questions
9. Advanced Satellites- In X3 I could find Advanced Satellites in a variety of locations including Advanced Sat Fac, Military Stations, maybe Trading Stations, Looking for a heads up for Advanced Satellite availability here in X4.

10. Plots (not story plots, but positional plots)- I've been wondering what happened to the X3 Grid system. In X4, under Maps (M), left column, bottom icon is "Manage Plots". It looks like you can create a point in space. I'm trying to find something about this looking through the X4 Manual. Is any one familiar?
Thanks!
9.) So far as iam aware, everywhere were you can restock anything (so warft/shipyard/equipmentdock) you can load Adv. sateliets. There is no adv. Sateliet industreie, since every consumeable and weapon, engine, etc is build from scratch when you order it to be fittet into your ship.

10.) The plots is what you require to build your station. You buy a plot wherever you want (in a size up to 20/20/20, can be increased later if wanted, maximum is just 20 in 3 directions) and in that plot you build your station. you do that by chosing a size, say "create plot" , click where you want it, then can freely move it around untill you are statisfied (or cant pay the costs anymore for the plot in the end) and just finish.

edit: i forgot, i sadly do not know what is in the X4 manual, no matter where i try, i always get a timeout, but people do say it is alot in there....
Thank you! I'll go look for Advanced satellites at the stations you mentioned.. :)

From a navigational aspect is there no precise navigation in X4? I assume you played X3, or for anyone who did, I miss the ability to use coordinates. It was extremely helpful, and frankly seems inconceivable that a game like this would not include some kind of coordinate system. Are we reduced to just eyeballing where we are?
not a singel way to do something with coordinates, everything is just eyeballing and draging the marker around. But everything is always only on the darn 0 height level, draging upwards does not work (i tried). Onlyst way to get your people to move to certain heights for a singel command is with navbeacons.. wich isnt that usefull for comabt, only for "always fly that way" like avoidng a minefield.. and even that is anoying since you need to plan each route new every time.

And yes, you cant even find out your own coordinates, but at least you can see with the eclipic lines if you are above or below the level . its something.
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Free Radical
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Re: X4 Novice Questions

Post by Free Radical »

DeFragMe wrote: Sat, 12. Jan 19, 18:03
Free Radical wrote: Sat, 12. Jan 19, 17:40
DeFragMe wrote: Wed, 9. Jan 19, 15:52

9.) So far as iam aware, everywhere were you can restock anything (so warft/shipyard/equipmentdock) you can load Adv. sateliets. There is no adv. Sateliet industreie, since every consumeable and weapon, engine, etc is build from scratch when you order it to be fittet into your ship.

10.) The plots is what you require to build your station. You buy a plot wherever you want (in a size up to 20/20/20, can be increased later if wanted, maximum is just 20 in 3 directions) and in that plot you build your station. you do that by chosing a size, say "create plot" , click where you want it, then can freely move it around untill you are statisfied (or cant pay the costs anymore for the plot in the end) and just finish.

edit: i forgot, i sadly do not know what is in the X4 manual, no matter where i try, i always get a timeout, but people do say it is alot in there....
Thank you! I'll go look for Advanced satellites at the stations you mentioned.. :)

From a navigational aspect is there no precise navigation in X4? I assume you played X3, or for anyone who did, I miss the ability to use coordinates. It was extremely helpful, and frankly seems inconceivable that a game like this would not include some kind of coordinate system. Are we reduced to just eyeballing where we are?
not a singel way to do something with coordinates, everything is just eyeballing and draging the marker around. But everything is always only on the darn 0 height level, draging upwards does not work (i tried). Onlyst way to get your people to move to certain heights for a singel command is with navbeacons.. wich isnt that usefull for comabt, only for "always fly that way" like avoidng a minefield.. and even that is anoying since you need to plan each route new every time.

And yes, you cant even find out your own coordinates, but at least you can see with the eclipic lines if you are above or below the level . its something.
Looking at the screen in the ship, it looks like you can fly up and down, so could you clarify what you mean by "everything is always on only on the darn 0 height level"? Thanks! :)
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Free Radical
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Re: X4 Novice Questions

Post by Free Radical »

Question 11. Is it possible to blacklist a sector for trading or mining? Thanks!

I want to stick a mining ship down in Holy Vision and give it jump permission, and although I don't think there is a reason it would fly to Faulty Logic (Xenon sector), I'm wondering if it would be wafer blacklisting the Xenon sectors?
DeFragMe
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Re: X4 Novice Questions

Post by DeFragMe »

Free Radical wrote: Sat, 12. Jan 19, 22:54
DeFragMe wrote: Sat, 12. Jan 19, 18:03
Free Radical wrote: Sat, 12. Jan 19, 17:40 Thank you! I'll go look for Advanced satellites at the stations you mentioned.. :)

From a navigational aspect is there no precise navigation in X4? I assume you played X3, or for anyone who did, I miss the ability to use coordinates. It was extremely helpful, and frankly seems inconceivable that a game like this would not include some kind of coordinate system. Are we reduced to just eyeballing where we are?
not a singel way to do something with coordinates, everything is just eyeballing and draging the marker around. But everything is always only on the darn 0 height level, draging upwards does not work (i tried). Onlyst way to get your people to move to certain heights for a singel command is with navbeacons.. wich isnt that usefull for comabt, only for "always fly that way" like avoidng a minefield.. and even that is anoying since you need to plan each route new every time.

And yes, you cant even find out your own coordinates, but at least you can see with the eclipic lines if you are above or below the level . its something.
Looking at the screen in the ship, it looks like you can fly up and down, so could you clarify what you mean by "everything is always on only on the darn 0 height level"? Thanks! :)
if you give flight commands to your ships, that is what i mean. propably frased that a bit bad. Generally every command (except with a specific ship/station as target) is always at height of 0, making it quite anoying to try and positon your ships before a atack for example, if the ship is lower than the usuall plane. Your own ship naturally is a exception because you are stearing it yourself.
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Free Radical
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Re: X4 Novice Questions

Post by Free Radical »

THE XENON THREAT
I've got 2 Xenon Defense Platforms in Hatvikah's Choice I. It looks like one is built and shows a Shield Icon. The other one, might be under construction because it has a different icon. I've been told that this is a precursor to a Xenon invasion from the neighboring sector. I want to nip this in the bud.

Here are my questions:
* I have $270M in my bank account. I've been told I should build 10 Destroyers and go defend the sector with them.
* Can the built or unfinished Xenon Defense Platform be destroyed?
* Which would be the best destroyers for this job? How would you equip it? I've been told for unmanned ships that Plasma is the better weapon, and If I am in a ship for myself, , the bolt weapon is better, if I understand it correctly. My experience is the bolt weapons is much better than plasma for fighting the ships I have been fighting so far, but none have been capital ships.
* Should I first hand manage this fight? I understand the difference between high and low attention, and am wondering if it would be better if I remotely led this squadron from a remote sector?
* Can I create a fleet of destroyers, wilth all protecting the lead ship, and then tell them to attack first the unfinished station, and then the finished station? Will this work, or will I end up losing my 10 destroyers?
* Is there a default behavior where as a fleet, I could leave them in the sector and then them to protect it? Which command would that be?

Thanks in advance!
Falcrack
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Re: X4 Novice Questions

Post by Falcrack »

Free Radical wrote: Sat, 12. Jan 19, 22:54 Looking at the screen in the ship, it looks like you can fly up and down, so could you clarify what you mean by "everything is always on only on the darn 0 height level"? Thanks! :)
You can most definitely manually fly wherever. What you can't do, is place a "fly to" or any other command on a spot of the map above or below the plane. Super annoying. So it severely limits the orders you can give to your AI subordinates.
Falcrack
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Re: X4 Novice Questions

Post by Falcrack »

Free Radical wrote: Sat, 12. Jan 19, 23:39 Question 11. Is it possible to blacklist a sector for trading or mining? Thanks!

I want to stick a mining ship down in Holy Vision and give it jump permission, and although I don't think there is a reason it would fly to Faulty Logic (Xenon sector), I'm wondering if it would be wafer blacklisting the Xenon sectors?
Egosoft mentioned blacklisting sectors for patch 2.5. Don't see why it is such a major thing for them to implement, modders were able to accomplish this mere days after the release of X4.
SPiDER
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Re: X4 Novice Questions

Post by SPiDER »

In V2.0 it was implemented by pilot rating
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Free Radical
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Re: X4 Novice Questions

Post by Free Radical »

Free Radical wrote: Sun, 17. Mar 19, 21:25 THE XENON THREAT
I've got 2 Xenon Defense Platforms in Hatvikah's Choice I. It looks like one is built and shows a Shield Icon. The other one, might be under construction because it has a different icon. I've been told that this is a precursor to a Xenon invasion from the neighboring sector. I want to nip this in the bud.

Here are my questions:
* I have $270M in my bank account. I've been told I should build 10 Destroyers and go defend the sector with them.
* Can the built or unfinished Xenon Defense Platform be destroyed?
* Which would be the best destroyers for this job? How would you equip it? I've been told for unmanned ships that Plasma is the better weapon, and If I am in a ship for myself, , the bolt weapon is better, if I understand it correctly. My experience is the bolt weapons is much better than plasma for fighting the ships I have been fighting so far, but none have been capital ships.
* Should I first hand manage this fight? I understand the difference between high and low attention, and am wondering if it would be better if I remotely led this squadron from a remote sector?
* Can I create a fleet of destroyers, wilth all protecting the lead ship, and then tell them to attack first the unfinished station, and then the finished station? Will this work, or will I end up losing my 10 destroyers?
* Is there a default behavior where as a fleet, I could leave them in the sector and then them to protect it? Which command would that be?

Thanks in advance!
It would be nice to get some opinions on this. I'm going to move ahead and buy the destroyers and just keep track of my saves in case this turns out to be a big mistake..
MHDriver
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Re: X4 Novice Questions

Post by MHDriver »

SPiDER wrote: Sun, 17. Mar 19, 23:11 In V2.0 it was implemented by pilot rating
That really doesn't make any sense. Pilot skill level may limit how far they can go but not which sector they can enter. If your home sector borders a Xenon sector and your trade sector is on another border your mining ships can easily go into the wrong sector.

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