aftokinito wrote: ↑Fri, 4. Jan 19, 17:43
cole2839 wrote: ↑Fri, 4. Jan 19, 17:39
carmaster wrote: ↑Fri, 4. Jan 19, 17:37
That's because the AI pathfinding gets completely messed up when trying to approach a macro with no physics collider, it has nothing to do with whether the station is repairable or not.
The result is the same. The station doesn't come back, ever...
The result is NOT the same because the moment they fix the pathfinding, the stations WILL be repaired.
I think your understanding of this is wrong. Or I should say you are both wrong and right but not for the reason you are thinking.
This is the conclusion I have come to
1) The stations that are spawned by god.xml can be destroyed.
2) The stations that are spawned by god.xml disappear
3) However, since the god.xml says the station should be there in that exact spot (for important stations like shipyards/wharfs/equipment docks) they are rebuilt in the exact same spot and the god.xml seems to be read on loading a game.
4) So, the god spawned station can be destroyed, will disappear and as long as you continue to play without exiting or loading it will not be rebuilt.
5) Once you exit the game and then load up your save later, or maybe just load your save at anytime the god.xml says the station should be there and so it will at some point be rebuilt.
This could leave you to believe what you were saying but you are wrong in your assumptions although essentially a similar thing is happening. The way Rebirth handled this was different in some ways because all of the stations in Rebirth were invulnerable and could not be destroyed at all. In order to make them be able to be destroyed, we had to create a confusing bit of code to allow it to happen and to make sure they didn't reappear.
This can easily be tested. Also, I played around with it and removed the Argon shipyard from god.xml and then spawn one in the same spot using a mdscript. The station gets destroyed just fine and is gone for good.
Another issue with this is that they can pretty much call on any CV to rebuild so even if you entirely destroyed the argon faction and every argon ship you saw, they could still rebuild by calling in other faction cv's. The only thing I am not sure of is if the existing factionlogic that builds new stations also can handle the building of shipyards or did they just rely on the god.xml to handle that by setting a placemarker to build in a certain place.