1.50 Can't teleport to factions stations anymore, +22 rep - WAI

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XGamer
Posts: 2355
Joined: Sun, 25. Apr 04, 19:09
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Re: 1.50 Can't teleport to factions stations anymore, +22 rep - WAI

Post by XGamer »

Buzz2005 wrote: Sat, 22. Dec 18, 14:37 you should have S ships in every sector just on revisit known stations, people just spam satellites that you dont need that much

I have most sectors just 1 satellite and persius on default update trade prices, I can always teleport and easy training of pilots
While much more versatile it's also much more expensive. Especially given the chance of losing the ship to some random enemies or bad AI. Such a ship is like what, about 200k ish? That'd be about 50 regular satellites per sector, which is more than you'll ever need for most sectors I'd think.
Realistically which stations to you need / want to teleport to? Imho just having a ship docked at important places (e.g. faction representatives and a pirate station) would cover most the things you'd want to teleport to, without the risk of losing it.

Personally I really liked just being able to teleport to faction reps for getting the rank update and blueprints when I'm at the other end of the galaxy. But if you want to limit it for some balancing reason, make it so that after the first time you receive a rank from the faction rep you're allowed to teleport to at least their station, so that you can quickly buy blueprints (which is the only sane and healthy way to get them, as other ways cause your ears to be gone way before you have one not to mention you having died of old age) when you need to. Any other station could then unlock at 20 when, according to the titles, they consider you much more than an ally for the off chance you really want to teleport to other stations.
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.
Buzz2005
Posts: 2298
Joined: Sat, 26. Feb 05, 01:47
x4

Re: 1.50 Can't teleport to factions stations anymore, +22 rep - WAI

Post by Buzz2005 »

is mostly to not spam satellites and to train pilots, and of course keep prices updates

just my playstyle
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Kamuchi_
Posts: 174
Joined: Fri, 7. Dec 18, 05:04
x4

Re: 1.50 Can't teleport to factions stations anymore, +22 rep - WAI

Post by Kamuchi_ »

XGamer wrote: Sat, 22. Dec 18, 17:18
Buzz2005 wrote: Sat, 22. Dec 18, 14:37 you should have S ships in every sector just on revisit known stations, people just spam satellites that you dont need that much

I have most sectors just 1 satellite and persius on default update trade prices, I can always teleport and easy training of pilots
While much more versatile it's also much more expensive. Especially given the chance of losing the ship to some random enemies or bad AI. Such a ship is like what, about 200k ish? That'd be about 50 regular satellites per sector, which is more than you'll ever need for most sectors I'd think.
Realistically which stations to you need / want to teleport to? Imho just having a ship docked at important places (e.g. faction representatives and a pirate station) would cover most the things you'd want to teleport to, without the risk of losing it.

Personally I really liked just being able to teleport to faction reps for getting the rank update and blueprints when I'm at the other end of the galaxy. But if you want to limit it for some balancing reason, make it so that after the first time you receive a rank from the faction rep you're allowed to teleport to at least their station, so that you can quickly buy blueprints (which is the only sane and healthy way to get them, as other ways cause your ears to be gone way before you have one not to mention you having died of old age) when you need to. Any other station could then unlock at 20 when, according to the titles, they consider you much more than an ally for the off chance you really want to teleport to other stations.
Support this, atleast let us teleport to faction HQ's when we reach ally status with +20 :/
Airc777
Posts: 15
Joined: Sat, 15. Dec 18, 19:09

Re: 1.5 teleportation

Post by Airc777 »

Alan Phipps wrote: Fri, 21. Dec 18, 20:45 Others have said you need +25 rep.

EDIT: A Dev confirmed the intent was +27.
Thanks. I went the route of just parking unused ships at the faction reps. Ended up being fully upgraded and modified Pegasus Vanguard, Eclipse Vanguard, Pulsar, and Gorgon Sentinel, while I just flew around in my Nemesis Sentinel.

This decision is weird. At the point where you actually want to be buying blueprints in bulk it costs effectively almost nothing to just keep a ship at each station. I don't understand why you would remove this feature.

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