Do this by pressing this:
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Also, watch/read tutorials on blender if you are not familiar. Its a beast of a tool both in capabilities and accessing them.
Luckily there is a ton of reference material and video tutorials out there.
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Video tutorial? what video? Can I get a link?sco1981 wrote: ↑Thu, 20. Dec 18, 18:27your video tutorial helps a lot, thank you.
Now i get an error for creating the xml.
KeyError: 2 [8620] Failed to execute script main.
i think i have all things done to this point, what you did in the video.
this is the content of input.x3d:Code: Select all
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd"> <X3D version="3.0" profile="Immersive" xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance" xsd:noNamespaceSchemaLocation="http://www.web3d.org/specifications/x3d-3.0.xsd"> <head> <meta name="filename" content="input.x3d" /> <meta name="generator" content="Blender 2.79 (sub 0)" /> </head> <Scene> <NavigationInfo headlight="true" visibilityLimit="0.0" type='"EXAMINE", "ANY"' avatarSize="0.25, 1.75, 0.75" /> <Background DEF="World" groundColor="0.051 0.051 0.051" skyColor="0.051 0.051 0.051" /> <Transform DEF="left-top-L-lturret_2_ifs_TRANSFORM" translation="1.255379 2.505108 1.665561" scale="0.295000 0.305000 0.002500" rotation="-0.037649 0.993917 -0.103495 0.706145" > <Group DEF="template_007"> <Shape> <Appearance> </Appearance> <IndexedFaceSet solid="false" coordIndex="0 4 11 8 -1 2 0 8 9 -1 10 11 4 6 -1 6 0 2 -1 7 10 9 3 -1 1 9 8 -1 9 10 6 2 -1 5 10 7 -1 3 1 5 7 -1 6 4 0 -1 1 3 9 -1 5 11 10 -1 5 1 8 11 -1 " > <Coordinate DEF="coords_template_007" point="-1.000000 -1.000000 -1.000000 -0.220199 0.508693 22.962940 -1.000000 1.000000 -1.000000 -0.220199 0.923999 22.962940 1.000000 -1.000000 -1.000000 0.195107 0.508693 22.962940 1.000000 1.000000 -1.000000 0.195107 0.923999 22.962940 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 -1.000000 1.000000 " /> </IndexedFaceSet> </Shape> </Group> </Transform> <Transform DEF="left-top-L-lturret_1_ifs_TRANSFORM" translation="1.289292 3.201737 1.637023" scale="0.295000 0.305000 0.002500" rotation="-0.037649 0.993917 -0.103496 0.706145" > <Group DEF="template_006"> <Shape> <Appearance> </Appearance> <IndexedFaceSet solid="false" coordIndex="0 4 11 8 -1 2 0 8 9 -1 10 11 4 6 -1 6 0 2 -1 7 10 9 3 -1 1 9 8 -1 9 10 6 2 -1 5 10 7 -1 3 1 5 7 -1 6 4 0 -1 1 3 9 -1 5 11 10 -1 5 1 8 11 -1 " > <Coordinate DEF="coords_template_006" point="-1.000000 -1.000000 -1.000000 -0.220199 0.508693 22.962940 -1.000000 1.000000 -1.000000 -0.220199 0.923999 22.962940 1.000000 -1.000000 -1.000000 0.195107 0.508693 22.962940 1.000000 1.000000 -1.000000 0.195107 0.923999 22.962940 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 -1.000000 1.000000 " /> </IndexedFaceSet> </Shape> </Group> </Transform> </Scene> </X3D>