What is missing here is basically range. Large ships are extremely clumsy in combat due to their size. Capitals being 1km long engage targets from merely 4km away. Their sheer size prevents them from using most of their firepower and their horrible rotation speed just adds to the problem. Behemoths for example keep rotating away from their targets, which prevents them from using their main battery most of the time. Carriers aren't really that smart either, I just tested one and assumed, that since Behemoths usually attacked from above the target, the carrier is going to do the same, so I placed most of my missile launchers on top and normal turrets below. Nope, it works the other way around.
If capital ships engaged from distances closer to 15km rather than 4km it would fix most of the problems including tracking etc. And that's basically how it should work - medium and large turrets should have better range than small ones. Anti-missile turrets could provide fighters with missile cover within the defensive bubble etc. The way it works now however feels like bricks slamming into each other. It feels like a bar fight in space. I'm not opting for Honorverse combat from 8 million miles away and waiting 12 minutes for your missiles to reach the target and then 4 more for hit confirmation, but come on, it's space not a broom closet

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