[1.32] Turrets are still broken - video proof!

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Accuracy
Posts: 176
Joined: Mon, 4. Nov 13, 19:03
x4

Re: [1.32] Turrets are still broken - video proof!

Post by Accuracy »

Needs fixing.
I have Similar experience, the turrets just won't hit and have bad target leading
marksnake
Posts: 64
Joined: Fri, 24. Jul 15, 11:02
x3ap

Re: [1.32] Turrets are still broken - video proof!

Post by marksnake »

it`s a shame...why the egosoft guys are not able to fix these turrets ( although they talked about a fix in their patch notes )...and you guys are doing a perfect job...unbelievable...sorry :evil:
ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

Re: [1.32] Turrets are still broken - video proof!

Post by ApoxNM »

jonesskill wrote: Thu, 13. Dec 18, 20:17 Uploading the video, sadly i have died in the end of the foodtage HAHA.

For now the MOD is not avaliable i need to test it more before release.

https://youtu.be/0O5dlOLI2FY
Maybe a bit OP? Still, when will you release, really want to try it!
sh1pman
Posts: 604
Joined: Wed, 10. Aug 16, 13:28
x4

Re: [1.32] Turrets are still broken - video proof!

Post by sh1pman »

Accuracy wrote: Thu, 13. Dec 18, 23:12 Needs fixing.
I have Similar experience, the turrets just won't hit and have bad target leading
It almost looks like there is no target leading at all. They just shoot directly at it, and always miss, unless the target is huge or stationary.
jonesskill
Posts: 18
Joined: Thu, 23. Jun 16, 04:45
x4

Re: [1.32] Turrets are still broken - video proof!

Post by jonesskill »

ApoxNM wrote: Thu, 13. Dec 18, 23:53
jonesskill wrote: Thu, 13. Dec 18, 20:17 Uploading the video, sadly i have died in the end of the foodtage HAHA.

For now the MOD is not avaliable i need to test it more before release.

https://youtu.be/0O5dlOLI2FY
Maybe a bit OP? Still, when will you release, really want to try it!

The unblelible part is: The AI still have problems to fight the enemys ( the ship on L/XL ones).

My carrier for exemple, she DON"T atack if the enemies don't attack first (There is no turret control on L/XL ships, so they only work on defensive mode) :evil:
Another point: the AI is so stupid, the carrier capitain keeps trying to boost (And draining all the shields) when she is under atack...

Im still trying to make something change the weapon modes on the turrets - but still no luck.
sh1pman
Posts: 604
Joined: Wed, 10. Aug 16, 13:28
x4

Re: [1.32] Turrets are still broken - video proof!

Post by sh1pman »

Bellatormonk wrote: Thu, 13. Dec 18, 18:39 So are we able to test the difference with a 5 Star crew?
I weren’t able, because I don’t have any 5-star crew and don’t know how to quickly get it. Leveling the crew takes seemingly ages.
Bellatormonk
Posts: 198
Joined: Sat, 8. Dec 18, 21:17
x4

Re: [1.32] Turrets are still broken - video proof!

Post by Bellatormonk »

sh1pman wrote: Fri, 14. Dec 18, 00:33
Bellatormonk wrote: Thu, 13. Dec 18, 18:39 So are we able to test the difference with a 5 Star crew?
I weren’t able, because I don’t have any 5-star crew and don’t know how to quickly get it. Leveling the crew takes seemingly ages.
There is a Nexus Mod that allows fast crew leveling.
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Playbahnosh
Posts: 869
Joined: Wed, 25. Mar 09, 16:26
x4

Re: [1.32] Turrets are still broken - video proof!

Post by Playbahnosh »

Dear god, the turrets needs fixing fast. It just makes combat incredibly stupid and M+ ships basically useless. Under no circumstances should two Xenon Ns take down a fully armed Cerberus without as much as a scratch.

- Turrets take way too long to react
- Even if they react, they don't lead targets at all, so anything other than hitscan weapons (beams) and guided missiles are useless.
- Even if they managed to accidentally hit the enemy, they do basically no damage whatsoever. (Seeing as how a L class turret does less damage than an S class main weapon of the same type. Wtf...)
- All of the above make captal ships utterly useless, since all they have is turrets, and you can't even set them up, because the turret controls are missing.

Working turrets, all I want for christmas is you :|
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jonesskill
Posts: 18
Joined: Thu, 23. Jun 16, 04:45
x4

Re: [1.32] Turrets are still broken - video proof!

Post by jonesskill »

If anyone want to try, i will make a post on "mod" forum section with my mod.

It will not mess with saves, if you don't like it you can just turn it off or delete the folder =D
sh1pman
Posts: 604
Joined: Wed, 10. Aug 16, 13:28
x4

Re: [1.32] Turrets are still broken - video proof!

Post by sh1pman »

jonesskill wrote: Fri, 14. Dec 18, 02:06 If anyone want to try, i will make a post on "mod" forum section with my mod.

It will not mess with saves, if you don't like it you can just turn it off or delete the folder =D
Nice, going to try it today :)

Made a post in technical support branch about the problem. Hopefully, they'll look into it (again).

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