Please DO NOT officially support Steam Workshop

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Sicario
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Re: Please DO NOT officially support Steam Workshop

Post by Sicario »

So what is stopping GOG to add mod support?
Assailer
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Re: Please DO NOT officially support Steam Workshop

Post by Assailer »

I understand GOG customers, but it's clearly GOG's fault not providing Workshop interface.
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vukica
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Re: Please DO NOT officially support Steam Workshop

Post by vukica »

This is just a really ***** request. Having steam workshop supported doesn't mean you can't add mods manually.
Split say NEED MORE FIREPOWER!!
iforgotmysocks
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Re: Please DO NOT officially support Steam Workshop

Post by iforgotmysocks »

Well the request itself is really dumb, everyone if free to use whatever he/she likes best.

Altho as long as steam requires mods to be packaged, i won't ever publish a single one of my mods there.
Many mods leave the user with options to set their own settings, this can be done quickly with a config file.
Implementing a menu for this was always quite the headache in XR, and i'm not sure if it's gonna be easier in X4, but we'll see.

Using steam people will never have that option and that limits how much you can actually publish on steam.
Kadatherion
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Re: Please DO NOT officially support Steam Workshop

Post by Kadatherion »

iforgotmysocks wrote: Mon, 3. Dec 18, 12:37 Well the request itself is really dumb, everyone if free to use whatever he/she likes best.

Altho as long as steam requires mods to be packaged, i won't ever publish a single one of my mods there.
Many mods leave the user with options to set their own settings, this can be done quickly with a config file.
Implementing a menu for this was always quite the headache in XR, and i'm not sure if it's gonna be easier in X4, but we'll see.

Using steam people will never have that option and that limits how much you can actually publish on steam.
Indeed, it's one of the main reasons certain modding communities have always relied on other platforms. Like with Bethesda games: mods for TES/Fallout games often require input from the player, their own installers, with many options to customize them and make them compatible with one another, Steam doesn't let you do that at all (by all means, the Workshop is intended as a plug and play "modding for dummies"). Which is why I believe in this case as well the community will spontaneously use other delivery platforms as the standard.
Kumikun
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Re: Please DO NOT officially support Steam Workshop

Post by Kumikun »

To the OP:

I cannot fathom why you would ask something like this of the X-team. :? :gruebel:

What I, and apparently some others can fathom though, is that your request is less than objective. Although you most certainly have your reasons, whatever they may be, it goes to say "We, as the X-community, mostly as a whole, stand against and oppose your request", just in case you refrained from reading the many "boo"s before my reply.

Possibly, if you were to properly explain yourself, and your ideals/beliefs behind this request, you may have had a few people willing to at least entertain the thought. Sadly you did not, and made yourself by not only my own, but the opinion of others as well, to be just a touch on the immature side.

Yes I am telling you off, not for the reason others are, but for your lack of stance and reasoning on a matter. It helps to be concise when asking something like this, that will obviously be argued against by many others with very few, if any, supporters for your own cause. This is for the most part from what I have read, an "exceptionally mature" community again, for the most part, and I would like to see many others here in proper intellectual debate, as we are human. Also, debating is brain food, if done with intelligence and knowledge.




Kumi A.K.A http://steamcommunity.com/id/ChodaboyTheEpic
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Amanlu
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Re: Please DO NOT officially support Steam Workshop

Post by Amanlu »

"Round up, not down" Sure, go ahead and support Steam Workshop, but mods should be accesible for every game owner. I bought Steam version just because of this over GoG one. Workshop is just more comfortable for me, and ofc in long term steam will have mods exclusive.
StormMagi
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Re: Please DO NOT officially support Steam Workshop

Post by StormMagi »

So just use both? Half my mods for XR were from steam (simply because i saw them there before i saw them on nexus, and let's face it, workshops has a much easier interface to deal with for uninstalling/installing mods) and half from nexus...it doesn't really make a difference what platform you buy on other than personal preference. Steam reaches a far wider audience than GOG for one and It isn't as if steam prevents mods from other sites.... Will probably end up like rebirth, simpler mods on steam, complex on nexus, with plenty of discussion in the community posts pointing to nexus if you want more options.
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oli4uk
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Re: Please DO NOT officially support Steam Workshop

Post by oli4uk »

I love steam workshop, if you don't want to use it there are manual versions available.
monk124us
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Re: Please DO NOT officially support Steam Workshop

Post by monk124us »

You could do both, most mods from the game Rimworld are posted on GitHub and steam. One could also use nexus. It's all up to the modder where they would rather post. I think the more places it's available the more quality mods we'll get!!
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StoneLegionYT
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Re: Please DO NOT officially support Steam Workshop

Post by StoneLegionYT »

I decided to research this users past threads. Oh my
grimgore
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Re: Please DO NOT officially support Steam Workshop

Post by grimgore »

Please support the steam workshop. easy clicks and comments. and for users, mod updates are automatic.
I think that without the steam workshop I would never have played x rebirth as long and extensively as I did. my review was even contrary to the opinion of many positive
AlienM1nd
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Re: Please DO NOT officially support Steam Workshop

Post by AlienM1nd »

Kane Hart wrote: Sun, 2. Dec 18, 02:25 I rather use steam or a simple tool that downloads from steam then use nexus these days. But thanks.
Valve cockblocked that one for newer games (default option: cockblock on, requires extra fiddling to turn it off and allow downloading by externals which nobody does). The initial statement still stands and I sign that. If your mod is only on Steam Workshop nobody without a steam account can use it.

X4 in its current form does it right (ability to plop the mod down into ./extensions/ from any source) - I've seen games which have Workshop integration which means even the game will lock you into steam.
Misunderstood Wookie
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Re: Please DO NOT officially support Steam Workshop

Post by Misunderstood Wookie »

Guess this OP is going to BCOT playing then, just look in the main menu of X4 for 3sec Steam Workshop is already embedded on the Steam version.
However not functional, for whatever reason that is so unsure why the option even exists. You stand by your statements that is okay I stand by mine and I really don't care where the mods come from as long as they exist on multiple sources there is no issue with being locked into the platform to get that mod.

Each to his/her own.
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aerojet029
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Re: Please DO NOT officially support Steam Workshop

Post by aerojet029 »

sounds like your beef is with Steam, not Egosoft. if anything; egosoft is trying to make more platforms available. I got it on GoG for the DRM free version. if a popular mod releases only on steam, i'd politely ask the mod author to release it elsewhere, but nobody owes you nothing. take a chill pill bro
Misunderstood Wookie
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Re: Please DO NOT officially support Steam Workshop

Post by Misunderstood Wookie »

aerojet029 wrote: Fri, 7. Dec 18, 13:13 sounds like your beef is with Steam, not Egosoft. if anything; egosoft is trying to make more platforms available. I got it on GoG for the DRM free version. if a popular mod releases only on steam, i'd politely ask the mod author to release it elsewhere, but nobody owes you nothing. take a chill pill bro
I think I would like to just add to this remark a little and get something straight with OP,
The workshop is likely not going to overshadow content creation for GOG or any other NON DRM, I have been actively involved in such projects on various titles over the years and Workshop support is more just one of those necessary things one does alongside releasing on the main community forums or MODDB or Nexus, it is usually unlikely to only find a well-loved project on only one source, and adding to the Workshop in some cases can be a tedious process (cough Starbound) I simply don't believe your arguments hold merit.

I am a Steam user have been for 15+ years and unless something completely EA like goes down probably will still be for the next 15 years, I have nothing against GOG however, in fact, I commend them as they are truly unique, but this is not a reason for me to sqwark in Steam's favour, from time to time Valve aka Steam have made some choices which frankly pissed me off and then they learned from the mistake (unlike Origin/Ubisoft) The reason support is added is that WHY NOT? X:Rebirth's engine already has support for this and X4 is using that engine so it quite un shamefully does not try to hide due to the many references and even the modding tools and some of the Rebirth Mods themselves transferring over to X4 with no changes. Steam, like it or not is one of the PC's biggest digital services if not the largest gaming platform on PC and what you are saying sounds like you hate that?

What you actually hate is DRM, and that is totally understandable we have been screwed over by DRM in the past (again cough, SecuRom) but again you are having a whinge about a problem which does not affect your enjoyment from the game, modding is not a requirement for sale of product, other peoples efforts don't have to suit your agendas, and the best you can do is as Aerojet029 said and be polite and ask the devs of a mod you like to upload it to another source, but let me be clear workshop is not taking away anything from the GOG version of the game you can't do with the software provided for your money. The only argument you have here is (and its not a great one) is 'what if a mod is only on workshop' and that well just tough buddy, ask the dev to upload somewhere else too or ask for the files from somebody who is using Steam to send them to you and you can upload it yourself if the dev allows it.

One last thing Workshop does not change the source code for mods, some games will read from workshop content folders others the content is installed into the game folder this I cannot tell you right now as it does not exist in its final form for X4. However rest easy because no matter where the files get downloaded into and read from they will be the same files which exist on any other download source and can easily be given to you!
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Depleted
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Re: Please DO NOT officially support Steam Workshop

Post by Depleted »

You can use steam workshops to download files into gcf format, you can then find them and open them or move them.
Modders will put their files onto whatever they find is easiest, a lot of us are use to steam cus we use steam, I personally have never heard of or used gog before, im a steam boi, yet if i was to make a mod i'd upload it here, and on the workshop.
I don't believe you have to own a game on steam to use the workshop, making a steam account takes 30 sec so the question is why are you so against steam? Is it cus gaben's screwed the hl/l4d/tf2 fans over and now csgo is f2p?

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