Custom Player Logos

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Balmung
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Re: Custom Player Logos

Post by Balmung »

Is there a manual for custom logos?

I found a Guide on Steam for them: https://steamcommunity.com/sharedfiles/ ... 1578790122

Like this Guide you can also use glow and a normal map. But what you can not read there is how exactly this image files must look like.

For example the normal map texture, I used xnormal to make one from a self made height map, but I'm not sure if I need Z+ oder Z- (image is than more green than blue)? I now some games have more green normal maps where blue seems more standard. Or must this be a height map or a other format?

Edit: Ok, normal map should be x+ y-. But I can't see any different between z+/z- ingame, so I used z+ for the moment, but that means the question is still open.

Another question : is there a specular map for custom logos?
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helferlain
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Re: Custom Player Logos

Post by helferlain »

Can someone please explain, how to create a glowing logo? How should the logo look in grafix softtware and how will it look ingame? examples, please :)
Grüße von unterwegs...
helferlain
| Tastenbelegung in X4 || Eigenes Logo Schritt für Schritt |
Balmung
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Re: Custom Player Logos

Post by Balmung »

As far I understand it: complete black should be all of the image that should not glow and what should glow should have the same color like in the normal "logoname_01.png", because all parts that are glowing are replaced with the glowing image. If you use for example a greyscaled glow image, than the logo is complete grey ingame.

The normal map is made out of a greyscaled image, where black is the lowest and white the highest part. And than use for example xNormal (Tools > Height map to normal map - X+ Y- Z+ ... xNormals also install Photoshop PlugIns if you use Photoshop) to convert the height map to a normal map.
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Axeface
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Re: Custom Player Logos

Post by Axeface »

helferlain wrote: Thu, 6. Dec 18, 12:11 Can someone please explain, how to create a glowing logo? How should the logo look in grafix softtware and how will it look ingame? examples, please :)
Does this help? These are the 3 textures for my logo, for my Holy Order Paranids empire 'Fires of Consecration' :D
Image
Death to the pathetic lowerlives!

Edit: In-game pic
Image
Last edited by Axeface on Thu, 6. Dec 18, 17:00, edited 1 time in total.
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
Balmung
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Re: Custom Player Logos

Post by Balmung »

too late, but here is my fast 08/15 example for a glowmap:

[ external image ]
the last right is a simulated "ingame". ;)
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helferlain
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Re: Custom Player Logos

Post by helferlain »

Thank you, Now I do finaly understand how it works:

Image

Image

Image

Just the basic idea. Any help to optimize that logo is welccome
Grüße von unterwegs...
helferlain
| Tastenbelegung in X4 || Eigenes Logo Schritt für Schritt |
Balmung
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Re: Custom Player Logos

Post by Balmung »

There are many possible improvements on your Logo, to much useless pixels on the edge for example.

Other question: are this Custom Logo on all my ship? So more a player faction logo?
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The_Chos0
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Re: Custom Player Logos

Post by The_Chos0 »

Can you put in the mod some skimpy Logos?
Image
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Zonalar
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Re: Custom Player Logos

Post by Zonalar »

I have been tinkering for 2 hours and I still cant figure out how to get the logos to work. Am I missing something? Could I get a bit of help? :(

Image

This is what I named my files.
Image

does anything look off here?

THe 2nd Logo (pony one), works just fine tho!

Image
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Zonalar
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Re: Custom Player Logos

Post by Zonalar »

Zonalar wrote: Mon, 10. Dec 18, 17:38 I have been tinkering for 2 hours and I still cant figure out how to get the logos to work. Am I missing something? Could I get a bit of help? :(
I'm back and I got it to work!
And to make sure nobody repeats my mistake, here is what i changed.

I had "Convert to sRBG" selected. once i de-selected it, it worked just fine.
Image

Super happy to get my own art into space :)
Image
Kadatherion
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Re: Custom Player Logos

Post by Kadatherion »

Zonalar wrote: Mon, 10. Dec 18, 17:55 I'm back and I got it to work!
Cool.
I'm going the .tga route myself (read somewhere that it reads the alpha channel better, can't confirm but doesn't hurt). You can also make normal maps for your logos, so they can look more like "incisions" in relief, embossed, can be useful for more "stylized" logos. The nvidia tools for Photoshop will let you do them better, but if you want to generate them on the fly you could try this online tool http://cpetry.github.io/NormalMap-Online/. Just pick Model:Plane and set the strenght and level of the filters as you see fit.

As I see in your folder you have a pony art logo, just for the sake of having a laugh, I've myself used some "Lunar Republic" pony logos to learn.
Spoiler
Show
[ external image ]

[ external image ]

[ external image ]

First three - even from a bit afar - thanks to the glow should let you see the emboss illusion. Next one from this pic you can't see, but the actual stars, inner logo etc are clearly embossed when you look closer...
[ external image ]

And it glows in the dark! :lol:
[ external image ]
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Zonalar
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Re: Custom Player Logos

Post by Zonalar »

Kadatherion wrote: Mon, 10. Dec 18, 21:00 As I see in your folder you have a pony art logo, just for the sake of having a laugh, I've myself used some "Lunar Republic" pony logos to learn.
Ah yes. I made this one for my girlfriend, who is a long-time X-fangirl and has been playing almost all the games :) she got me into X4. So i got her custom-logo to work as well.
https://cdn.discordapp.com/attachments/ ... nknown.png
plamen
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Re: Custom Player Logos

Post by plamen »

Thanks for making these and for providing an alternative upload - Mega nz
Elvenwolf
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Re: Custom Player Logos

Post by Elvenwolf »

For some reason I still can't figure out how to make the eyes glow but not the rest. I can't figure out what I am doing wrong. I have tried 2 different directions that has been posted yet both have questionable steps that either not explained correctly or something. I even experimented a few on my own, still no luck.

If I load the Logo_01.png just by itself, it works fine and no glow. However when I add Logo_01_glow.png then the whole glows instead of the eyes. I just can't figure it out. I even added Logo_01_normal... no luck.

Is there a youtube video of how to do this with GIMP 2? I can't tell if i am missing a step or made mistake somewhere.
Browser_ice
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Re: Custom Player Logos

Post by Browser_ice »

Would be interesting to see how game engines reacts to GIF images ....

If it accepts them, then you are opening a door to ANIMATED PLAYER LOGOS !!!!!!!!!!!!!!!!!!

I always thought Egosoft could have used GIF images for the station windows. That way you could see people walking by, working or even waving at an imaginary person in space (or at you!).
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MaantisFohr
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Re: Custom Player Logos

Post by MaantisFohr »

My current Logo. Just a bit of fun given the current 'happenings' over NJ and elsewhere :)

ED=Earth Date (NOT the other one).

https://i.imgur.com/sdls79y.png
https://i.imgur.com/fksHrjg.png
https://i.imgur.com/61bf5jB.jpeg
https://i.imgur.com/4npTP6k.png
Last edited by Terre on Mon, 23. Dec 24, 18:18, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
MaantisFohr
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Re: Custom Player Logos

Post by MaantisFohr »

Last edited by Terre on Mon, 23. Dec 24, 18:18, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked

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