Missile lead pursuit

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Falcrack
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Joined: Wed, 29. Jul 09, 00:46
x4

Re: Missile lead pursuit

Post by Falcrack »

csaba wrote: Sun, 18. Nov 18, 15:26
Slashman wrote: Sun, 18. Nov 18, 15:21
csaba wrote: Sun, 18. Nov 18, 14:05
We saw countermeasures as well but I'd rather not turn X games into "don't forget to pack you flares" game.
And I say some sort of ECM/Flares are exactly what we need. In fact is it is unrealistic that no one thought of hacking a missile or decoying it in mid flight in the whatever century the X games take place in.

Well counter measures are in so it doesn't really matter either way.
I don't mind ECM/flares just in a game with limited cargo capacity the last thing I need is to always reserve space for them and make them mandatory to survive. I want to be able to dodge missiles when I'm flying fast ships and only use them when I'm low on shields and can't boost.
Countermeasures won't occupy cargo space from what I understand, they will have their own special deployment rack, with a max number that can be loaded, so packing the max number of countermeasures won't cut into your cargo space.

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