ZombiePotatoSalad wrote: ↑Sun, 11. Nov 18, 01:29
Protector AR wrote: ↑Sun, 11. Nov 18, 00:55
Net-FX wrote: ↑Sun, 11. Nov 18, 00:45
Well, the one thing I am certain of is that if and when any issues with X4 arise, Egosoft will work tirelessly to fix them. This is why I own every X game thus far and have already pre-purchased X4.
I agree, I played X:Rebirth a lot and they fixed every bug I came across.
Most people didn't see this with X:Rebirth unless they stuck around long enough.
No one playing today shall know of the Dark Times... it is best that they never know.
Yeah, you only read about the Black Death, you don't want to book a flight to see it.
Observe wrote: ↑Sun, 11. Nov 18, 04:18
Highways are ugly. They clutter-up space like a junkyard. As I said, I can mod them out. But this is not the time or place to rant about highways. Yes, I am aware of boost-drive and that's what I prefer.
My point in posting, was to express need (for me) for X4 to have decent pathing, collision avoidance and collision detection. These are sorely missing in Rebirth. I want a space game, that is "reasonably" realistic for the sake of immersion. No immersion, no interest.
Every time you leave your House, you see Roads, I'd wager you don't say.. "How Pretty those Road look"?.. Because they are not meant to be pretty, they're meant to be essential to keep civilisation rolling.
Highways are meant to be for ships like this..
https://roguey.co.uk/xrebirth/ships/bulk-carrier/
Ships that are too small for boosters, travel drives etc. They need those highways to get to other stations in the Core Sectors.
No immersion, no interest.
You don't realize that if you mod out out those Highways you are essentially saying you don't need roads to get to work, you'll be driving your car over mud? Right?
For Ships S Size and larger? You don't need to use Highways.. They should exist purely because they are essential to keep the economy and civilization rolling as real life Roads.. They're a status symbol, not something that is supposed to be pretty; they're meant to be ugly.
removing them is removing immersion so you're doing the opposite of what you are saying.
ZombiePotatoSalad wrote: ↑Sun, 11. Nov 18, 04:26
@Observe, While the highways never bothered me (I played Freelancer, kinda used to the concept), I do agree that the pathing got really wonky. AI ships pretty much had no clipping, and could phase through each other at will. I'd hide inside a Heavy Sul, only to have the nose of an Arawn come poking through the wall.
I want the Highways to stay purely for aesthetic reasons.. Cars need roads, that's what the XXS Ships we see buzzing around stations in their hundreds look to me, economy cars without the jumpdrives, boosters and travel drives cause they're too small to have them.
S to XL Ships come off as Helicopters, jets and Battle Ships that don't need roads.
If the Highways were designed like that, as boosters/travel drives for the little people getting to work then that would be awesome.. For those with bigger ships? They have a whole plethora of engine upgrades to make Local Highways obsolete. For long distance? there is the Jump Gates and trans-orbital accelerators which all ships can use.