Well, let's see the design history so far. Showcasing the Teladi falcon in the pictures.
X-BtF / X-Tension: low poly designs (understandably) with certain shapes for each factions. Split ships for example were pointy, argon ships tried to look more human than the others.
[ external image ]
X2 The Threat: tried to borrow the old designs from the previous X games, but with more details, yet the part that irked me the most about them were the modular cockpits, as in, each faction had the same friggin cockpit design. The rest of the smaller ships were also built up from the same modular designs, and sometimes only the engine smoke's color and lens flare could differentiate them from one another (eg, TS class ships). Good for keeping the disk space minimal, not so much for the game's aging process, though.
https://www.egosoft.com/games/x2/screen ... en_031.jpg
X3 Reunion / Terran Conflict / Albion Prelude: Probably the biggest design change in the history of X games, and for the batter. Literally. Argon ships looked modern, yet rusty with missing parts here and there. Boron ships looked sleek, yet alien, like a sentient water creature's spaceship would look like. Split ships became sleeker and darker, fearsome. Paranid ships gained that monumental look that reflected their ego. Teladi ships also gained the proper appearance that fitted most to their old descriptions: welded together used ship parts. Once Terrans were introduced, they had that NASA look to their USC ships, but once flown, it felt like as if I'm using an Apple or Samsung product: too good to be true.
http://www.elite-games.ru/images/x3tc/s ... h_t_m3.jpg
X Rebirth: This game had an interesting twist in terms of designs, but that mostly applied to stations, rather than ships. Up until the Teladi DLC, the ships designs were pretty much welded together from X2 and X3. For example, there was an M-class ship, that was literally the X2's Centaur.
However, it did introduce the Teladi ships and stations in a new, modern design.
https://www.pcinvasion.com/wp-content/u ... ebirth.png
X4 Foundations: This game is going to be the second boxy designed game after X2, but this time, for a proper purpose: modularity. So far in the streams, we could see that they are implementing an upgrade system, so we could change our ship parts, visually too hopefully.
The ship designs so far is a wink at X-BtF with a polished look, but yeah, I agree with the OP's concern. If not else, the color scheme is not too Teladi-ish yet.
https://i.imgur.com/3PzpHNh.png
I mean, it does look like an Argon ship right now. But you can also see how they are trying to get the first Falcon's shape into it. Nice job with that, Egosoft!
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Teladi Dissapointment
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