wwdragon wrote:The less realism based micro, the better.
I completely agree. People often go on these "realism" kicks, but what they generally overlook is that games are based on abstraction. Even simulators focus on the crucial and downplay the incidental and irrelevant. In our daily lives, we all have to brush our teeth and commute and go shopping (ok, SOME people actually enjoy that - I'm certainly not one of them, though) and perhaps polish shoes and do laundry and cook even when we're not in the mood etc etc - but when these become the things about our lives that we focus on and remember, then we are in a sad state indeed! You seldom see more than (occasionally) a brief scene of any of these in movies, and for good reason - it's not what the movie is about.
It's the same in games, and if anything, more so: these are about making the meaningful decisions that affect the course of in-game events, not about slogging through tedious minutiae - for me,
Rebirth's personnel "management" (*cough*) is a perfect example: all it accomplishes, ultimately, is to take time away from enjoyable aspects of the game, and yet (without mods) it's impossible to avoid this wasteful time-suck if one is to have effective assets that operate at good, or at least adequate, levels of competence; because the results are important/meaningful, this creates the
illusion of those hiring tasks involving meaningful decisions, but instead the clumsy mechanism only creates ennui.
Hence, while I don't object to the inclusion of upkeeps for the sake of immersion, if they are to be implemented they HAVE to be user-friendly and quite abstracted, and able to be automated. I don't mind budgeting in maintenance, but I certainly have no desire to be carrying out said maintenance personally - FFS, that's what I pay my minions for - the player is an "overlord" of sorts, after all. As the player's fortune and resources grow, so should his/her activities become more managerial and less hands-on unless explicitly chosen otherwise (eg. jumping into a fighter and personally taking the fight to the enemy, or overruling a default economic setting in order to expedite something) - as responsibilities grow, so does the degree of delegation.