Feedback X4 Presentation

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Juggernaut93
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Post by Juggernaut93 »

I see it as an X Rebirth without lots of the downsides and issues of X Rebirth. And that's awesome.
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Sandalpocalypse
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Post by Sandalpocalypse »

mr.WHO wrote: P.P.S
Is it me or there was not a single L and LX size freighters in the footage.

Actually except Gigurum and Nudung I didn't see single ship from X-Rebirth.
There were a few large ships. One freighter I thought might be Teladi flew across the camera at one point - it consisted of multiple boxes. I'm pretty sure the "Cerberus" that could carry around Novas was also an L class ship, and that feature prominently.

EDIT- well i guess im wrong, they specifically called that out as an M ship...lol.
Irrational factors are clearly at work.
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Post by BlackRain »

Stars_InTheirEyes wrote:I know its early in development still but my first impressions are that it is X Rebirth version 2, not X4.
I'll be keeping an eye on it for sure, but I wont be pre-ordering or using Early Access or anything like that.
Pretty sure it is egosoft that determines what is 'X4' and what is 'X Rebirth 2'.

Please tell me what would constitute what you consider to be 'X4' ?

What is your criticism exactly? I can't understand any of you who are saying this because I find it to be absolutely ridiculous.

Just from what they showed us, the game looks completely different from X Rebirth, and I am not talking about cosmetically here.

Let's look at the things we know:
1) Can fly every single ship in the game and every ship has a cockpit. Completely different from X Rebirth, so much so that it makes a different play style/gameplay/feel

2) Completely modular stations, this is different from both X Rebirth and all other previous X games, this is a brand new feature. Yes, X Rebirth had 'limited modular stations' but the predefined paths of X Rebirth stations is so much different from complete modularity that they can be considered a brand new feature in my opinion.

3) Dynamic economy, brand new feature. No X game ever has been as dynamic as what they said X 4 will be. X Rebirth is the farthest X game from dynamic as possible and this one is even more dynamic than X 3. Factions will actually analyze demand and build stations based off of that intel.

4)Destructible stations, not in X Rebirth except for player stations. This is much more like X 3 than X Rebirth.

5) Modes of travel, it has highways and boost like X Rebirth which is different from previous X games, but it also has the other aspects of travel that X 3 has (jumpgates, jumpdrives, teleporter).

6) You can walk around in first person, this is similar to X Rebirth but it looks to be more limited than X rebirth (as in space to walk in is less and this becomes a moot point once you have a teleporter, except for some missions).

7) Hiring NPC's, this is like Rebirth but depending on how they do this, why is it a minus? In X Rebirth it was annoying hiring NPC's because of the mini games and having to hire each individually. We don't know yet how this has been implemented in X 4 and it could be done in a way that makes it simple to do. If so, this is a plus, not a minus. I am sure they did something with this aspect because the scale they plan for X 4 is greater than X Rebirth (They always said that they never intended for players to get as big in X Rebirth as in previous X games, this should have changed with X 4)

8 ) Mini games, I didn't see anything to suggest there are any.

9) Scanning stations and the need to constantly go near/scan stations for goods/prices, this has been done away with. You can still scan stations for other reasons, but this is no longer a necessity for trade.

10) Gravidar, looks similar to X rebirth but the Gravidar in X rebirth was excellent in my opinion and they most likely improved it.

11) The Map, while in some ways looks similar to X rebirth, is very different from X rebirth, so much so that it can be considered a brand new feature. It has many more commands and functions than ever before in my opinion.

I can keep going on. The only reason I can imagine anyone is saying this looks more like a X Rebirth 2 than an X 4 is due to purely cosmetic reasons. In my opinion, it is as different from Rebirth as night and day, other than the cosmetic similarities.


Edit: Fixed number 8 displaying as an emote - Sparky
Last edited by BlackRain on Sat, 26. Aug 17, 21:53, edited 2 times in total.
tanner1ie
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Post by tanner1ie »

After only just coming to find the Livestream already over, skimming it and viewing the trailer created from it and the related posts on the forum, i'm cautiously optimistic about the new game.

It look better than Rebirth than but still too much like Rebirth, while i expected Egosoft would use many of the same assets and art style as they used in Rebirth for cost reasons, i still expected X4 to mostly return to the gameplay style of Reunion to Albion Prelude, since i thought it was pretty clear that most players were calling for it to do so, but at least from what i've seen, that doesn't seem to have happened.
(Though i still think Reunion to AP's art style was better looking than Rebirths' and years ahead of its' time... :) .)

(I was mostly also expecting for the game to jump back to the story/lore of the games previous to Rebirth, which again, i reckon most people wanted... maybe filling in the gaps between AP and Rebirth :_ .)

Also while i know the livestream was more of a teaser than a proper announcement, i'm guessing since X4 looks so much like Rebirth that we still won't finally see the X series coming to Playstation... :( .
(As i said in more detail on the following page, i've been playing the X series for nearly 13 years on PC, but all the time wishing i was playing it on Playstation and given the amount of PC ports we've gotten on the PS4 since launch, but in particularly lately, i was expecting this to be the first time we'd see the X series and hopefully the previous X games come out on my system of choice, but since i heard no mention of other platforms, which would surely be a big deal and have gotten a mention in the livestream, though MAYBE its' just too early to mention X coming to other platforms, yet...:-
https://forum.egosoft.com/viewtopic.php ... 6&start=30 .)

But since this game looks so similar to Rebirth that is still surely a good thing, for the following reason - a sign that it will still run on my modest PC, which can run Rebirth at about medium settings, if i'm forced to still play this game on PC... :_ .
(My PS4 is easily more powerful had my PC and would surely run the X games better than it, but since Egosoft still seeming haven't given me what i really want, X on Playstation, i guess i'll just have to like it or lump it and play it on PC, still... :_ .)
Last edited by tanner1ie on Sat, 26. Aug 17, 22:15, edited 3 times in total.
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Sorkvild
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Post by Sorkvild »

A creative marriage of things known from previous X's and Rebirth. Something was telling me this was going to happen rather than revolutionary reveal of something completely new. This is more like an evolution.
Use of many Rebirth assets didn't surprise. Although it is pretty WIP at the moment yet concepts presented by Bernd look really promising.
Yay for the piloting ALL ships including capitals - who cares if they are bulky and slowly - player wants to feel like a space commodore on his own cruiser, period.
More jumpgates - cool. I hope there will be spaces with no highways, where taking care of business will remind of previous X games.
I don't want to see the action oriented only near the highways, hope to see secluded spaces, a true "explorers heavens", frontier outposts, smuggler ports, racing spots, scattered cargo waiting to be picked, etc. Fight. Trade. Build, but please don't forget about EXPLORE.

Current mood. Optimistic, but not hyped. I believe that lesson learned from XR gave you a lot of thinking.
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Post by BlackRain »

Sorkvild wrote:A creative marriage of things known from previous X's and Rebirth. Something was telling me this was going to happen rather than revolutionary reveal of something completely new. This is more like an evolution.
Use of many Rebirth assets didn't surprise. Although it is pretty WIP at the moment yet concepts presented by Bernd look really promising.
Yay for the piloting ALL ships including capitals - who cares if they are bulky and slowly - player wants to feel like a space commodore on his own cruiser, period.
More jumpgates - cool. I hope there will be spaces with no highways, where taking care of business will remind of previous X games.
I don't want to see the action oriented only near the highways, hope to see secluded spaces, a true "explorers heavens", frontier outposts, smuggler ports, racing spots, scattered cargo waiting to be picked, etc. Fight. Trade. Build, but please don't forget about EXPLORE.

Current mood. Optimistic, but not hyped. I believe that lesson learned from XR gave you a lot of thinking.
They said in the livestream that heavily populated sectors will have highways/more highways and sectors not as populated will be more like old X games. So it is a combination of both.
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Post by Sorkvild »

I haven't processed all the details, but what you're saying is a really good message :)
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vukica
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Post by vukica »

EukaDealer wrote:Only two wishes:
1. Do not mess this time, like Rebirth at the start.
2. Really - Do not mess this time, like Rebirth at the start.
I second this.
Split say NEED MORE FIREPOWER!!
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Axeface
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Post by Axeface »

Very happy with the presentation, thank you Egosoft for your hard work.

Especially excited about the map and system layouts, it's great that we are going to get systems akin to HoL, with highways to get us around but plenty of space for exploration. It sounds great.
Super happy to see the Paranid make a return too, and they look very cool - looking forward to getting insulted by them constantly :D

The new station building system looks perfect, just what I wanted to be honest. And the ship upgrade system sounds excellent.

One thing I'de like to know more about are the plans for crew skill. In rebirth the effect of crew skill is quite hard to determine, in X4 is a great fighter pilot really going to be an asset like it should be? Will losing our favourite fighter pilot be a real blow? Will skilled pilots have good enough AI that they can predictably survive an encounter (even if they have to run)? Will they improve their skills with experience? What new npc's are we going to be able to hire? Can we hire dedicated turret operators for example? Will we be able to assign or even buy AI packages/software/hardware to do the job of an npc (autoturrets/autopilot)?

What about Drones? I hope that drones will be a cheaper yet effective alternate to buying, crewing and outfitting dedicated fighters/corvettes or even traders. Will we be able to upgrade AI software for said drones?

Oh, EVA and repair laser will be a thing?


So many questions, but there are a couple.

Oh. Im really hoping that the Boron make the cut :( (not gonna stop saying this)
:boron: :boron: :boron: :boron:
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Post by lostProfitssssArrgh »

tanner1ie wrote:...i'm guessing since X4 looks so much like Rebirth that we still won't finally see the X series coming to Playstation... :( .
How do you rename a ship using nothing but a controller? (Alternatively, how do you use a keyboard on a PC while wearing a VR headset?)

...

Honestly, I think that trying to make a game series like X a general-public product was at the core of the X-R launch debacle. Maybe Egosoft even submitted the game for distribution on console platforms but got denied access due to the many issues X-R had at the time.

Whether Egosoft is trying to get more players to buy their games or not, I'm afraid 4X games are forever destined to address only niche audiences (most people just want to get distracted from reality for 30 mins to an hour; see CandyCrush/your latest twitch game).

To Egosft : the X series is by far the most unique experience I've come across since the NES days, not to mention the most inspiring. So please don't steer off the course you've laid for yourselves and your customers. But reality being what it is, even that might not be possible...

Still, hang tight, hang true. We'll be here with our wallets ready, it'll just be harder to convince us this time.

Godspeed,
LPA

Edit : typo
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Axeface
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Post by Axeface »

Oh, and I forgot to mention. The races being able to expand their territory is probably the biggest and most exciting development! Huge potential.
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Post by Sparky Sparkycorp »

Axeface wrote: Oh, EVA and repair laser will be a thing?
The EVA aspect of your question was answered quite recently as follows:
linolafett wrote:
mr.WHO wrote: Will we be able to do the spacewalk in space suit like in X3?
That is currently not planned. If any good gameplay reasons for this feature appear, this decision can be changed.
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Axeface
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Post by Axeface »

Sparky Sparkycorp wrote:
Axeface wrote: Oh, EVA and repair laser will be a thing?
The EVA aspect of your question was answered quite recently as follows:
linolafett wrote:
mr.WHO wrote: Will we be able to do the spacewalk in space suit like in X3?
That is currently not planned. If any good gameplay reasons for this feature appear, this decision can be changed.
Thanks for that. And I can come up with a good gameplay reason right away, ejecting from a ship thats about to blow up (Dead is dead/'ironman' mode, roleplay, not reloading). Other than that, its just cool to jump out and look at your ship.
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Post by A5PECT »

Axeface wrote:Thanks for that. And I can come up with a good gameplay reason right away, ejecting from a ship thats about to blow up (Dead is dead/'ironman' mode, roleplay, not reloading). Other than that, its just cool to jump out and look at your ship.
The second point can be addressed by a drone with a very clear HUD, or by improving third-person camera controls. I'd prefer those solutions for that particular application.

Being able to bail from ships during combat is still a good idea, though. Now that we can fly any ship, I imagine it will at least be possible for third parties to create ejection/escape pod mods.
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Post by foszae »

This seems to offer all the things i want from an X game (at least in promises). Just tell me how to preorder...
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Post by cataclaw »

What happened to the Argon Nova? For real though.. lol.
Anyways super stoked about X4 but that Argon Nova makes me laugh.


http://i.imgur.com/V3jWnxK.png
A5PECT
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Post by A5PECT »

cataclaw wrote:What happened to the Argon Nova? For real though.. lol.
Anyways super stoked about X4 but that Argon Nova makes me laugh.


http://i.imgur.com/V3jWnxK.png
The picture on the right is a Discoverer, not a Nova...
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Post by KreXx »

cataclaw wrote:What happened to the Argon Nova? For real though.. lol.
Anyways super stoked about X4 but that Argon Nova makes me laugh.


http://i.imgur.com/V3jWnxK.png
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Post by Player »

Juggernaut93 wrote:I see it as an X Rebirth without lots of the downsides and issues of X Rebirth. And that's awesome.
I agree. I really liked what I saw. Just being able to fly all the ships in the game, including carriers and capital ships, is already worth the game for me.
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Post by Informer »

It Looks and hears very promising. I hope it has a change to go early access. I think that would be good for a complex game like X4, and it would prevent a bad final release.
Cannot wait to play this game.
:P :D
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