Will we be able to navigate large capital ships by ourselves in X4?

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jkflipflop98
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Post by jkflipflop98 »

Alandauron wrote:The Capships can boost and jump, but their acceleration and maneuverability are extremely limited, the small craft are too useless in vanilla Rebirth and I'm just about to a point where I want to try out a mod someone is working on to boost their usefulness. a handful of fighters should lose to a Capship because of the amount of armor and shields to burn through, but as support they should be able to target key systems to give their allied Capship the advantage. I hope X4 takes this in mind.
That's how they work now. If you let a fleet of fighters loose on a capital vessel, they'll disable the ship before attempting to destroy it. The problem is, that option is only available at the extreme endgame as the cost to field such a fleet of fighters is extremely expensive, and you're not able to tell them to "attack the jumpdrive". This fleet cost me almost a billion credits, but it was able to take out two K's and an I in an exciting manner. So they are useful. . . just only after you've formed an empire.

https://youtu.be/WYsjn9qbHb4
Alandauron
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Post by Alandauron »

Nikola515 wrote:...It is much easier to spot problems and issues late in game... Also i spend same amount of time with X3 games as well....

There are some pretty good AI mods that i used..... It makes ships more useful and effective in battle.
More options is always better I must agree, was only saying the command experience in XR would be my preference over being able to pilot a Capship IF they have to choose a direction due to funding and time constraints.

Yes I have over 300 hours in just a few weeks of playing, I tend to find a game or game series and stick to it/them for a long time, and there are definitely issues with XR that would be really frustrating if not for mods that I have taken to adding. I have found ways to work around some of them in vanilla but others I just had to pick up mods that fixed them. I'm not trying to say XR is without faults, but in regards to the topic at hand I think XR showed a better way than X3(from what I've read on X3) and I would like to see the "command" expanded rather than a focus on allowing piloting should they want or need to choose one over the other.

Being able to sit on a bridge, click a screen, and tell the fighters to target the engines on one of the enemy ships would be amazing! Being able to tell your Capships to stop firing instead of telling them to burn away from that shiny ship you want to capture would make me so happy! I just want to see more control in engagements to the point that we can see legitimate fleet vs fleet battles.
Alandauron
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Post by Alandauron »

jkflipflop98 wrote:That's how they work now. If you let a fleet of fighters loose on a capital vessel, they'll disable the ship before attempting to destroy it. The problem is, that option is only available at the extreme endgame as the cost to field such a fleet of fighters is extremely expensive, and you're not able to tell them to "attack the jumpdrive". This fleet cost me almost a billion credits, but it was able to take out two K's and an I in an exciting manner. So they are useful. . . just only after you've formed an empire.

https://youtu.be/WYsjn9qbHb4
I enjoyed the video, thanks, but I was referring to more controlled options available. I know that the fighters target hardpoints but you have no control over which points they target. What I'd like to see is the ability to bring 2-3 dozen and launch them, tell them to target X, and then dock them. Currently you can only set a target and let them do what they please.
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Post by Nanook »

UniTrader wrote:....
Regarding the Original Topic: the demand for this cannot be this big. i had suggested a script/mod method which would have enabled this about 3 Years ago now with the note i have no intention to implement it myself but would give all needed Info and knowledge. Zero Resonance to this. Actually implemented and published it a few months ago(ok, maybe a bit sneakingly) out of curiousity and based on feedback i guess there is only one actual user of this. ok-ish for the maybe 4 hours i invested in implementing this, but based on these observations i dont think there is any real demand for direct control of capships.
The logic flaw in this is that the vast majority of the user base that would use your work doesn't play the game or frequent these forums anymore. Your test group is simply way too small, and those in the test group are, for the most part, the ones that like the current paradigm. Most of those that don't like the current paradigm have long since left the building. :P

And for the record, I, for one, would love to be able to occasionally take the controls of my massive dreadnought. I still remember the thrill of piloting my first capital ship, a TL, in X-Tension, where we first got that option. Just because Bernd made the comment that flying capital ships was "boring" doesn't make it so. :roll:
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mr.WHO
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Post by mr.WHO »

jkflipflop98 wrote:
That's how they work now. If you let a fleet of fighters loose on a capital vessel, they'll disable the ship before attempting to destroy it. The problem is, that option is only available at the extreme endgame as the cost to field such a fleet of fighters is extremely expensive, and you're not able to tell them to "attack the jumpdrive". This fleet cost me almost a billion credits, but it was able to take out two K's and an I in an exciting manner. So they are useful. . . just only after you've formed an empire.

https://youtu.be/WYsjn9qbHb4
Looking at this video I think that we should have an option to switch off dammage from exploding capital ships for AI NPC sake.
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BigBANGtheory
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Post by BigBANGtheory »

UniTrader wrote: Regarding the Original Topic: the demand for this cannot be this big. i had suggested a script/mod method which would have enabled this about 3 Years ago now with the note i have no intention to implement it myself but would give all needed Info and knowledge. Zero Resonance to this. Actually implemented and published it a few months ago(ok, maybe a bit sneakingly) out of curiousity and based on feedback i guess there is only one actual user of this. ok-ish for the maybe 4 hours i invested in implementing this, but based on these observations i dont think there is any real demand for direct control of capships.
Which makes perfect sense... you don't see Adama, Picard or Sheridan manually flying a capital ship (maybe a one off if their crew gets toasted) they order their helm to pilot ergo you command and navigate a capitalship (and its group) as a player you don't fly it. I appreciate that some* players might see this differently and want to "be the helm" clearly this is a small minority.

*very few
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Post by plynak »

BigBANGtheory wrote:
UniTrader wrote: Regarding the Original Topic: the demand for this cannot be this big. i had suggested a script/mod method which would have enabled this about 3 Years ago now with the note i have no intention to implement it myself but would give all needed Info and knowledge. Zero Resonance to this. Actually implemented and published it a few months ago(ok, maybe a bit sneakingly) out of curiousity and based on feedback i guess there is only one actual user of this. ok-ish for the maybe 4 hours i invested in implementing this, but based on these observations i dont think there is any real demand for direct control of capships.
Which makes perfect sense... you don't see Adama, Picard or Sheridan manually flying a capital ship (maybe a one off if their crew gets toasted) they order their helm to pilot ergo you command and navigate a capitalship (and its group) as a player you don't fly it. I appreciate that some* players might see this differently and want to "be the helm" clearly this is a small minority.

*very few
Ehm, ehm https://www.youtube.com/watch?v=N4x1K97JZG0

Anyway, for me it is simple. No way to fly capital ships, no buy for me. If they can not learn from the Rebirth debacle, their problem.
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Alandauron
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Post by Alandauron »

plynak wrote:...If they can not learn from the Rebirth debacle, their problem.
I don't see any debacle honestly, pretty decent amount of people playing Rebirth. What I would like to see is them to branch off and continue the X4, X5, etc. and then have games like Rebirth that have a different focus than the standard, but that might be asking too much from a small studio.
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Post by plynak »

Alandauron wrote:
plynak wrote:...If they can not learn from the Rebirth debacle, their problem.
I don't see any debacle honestly, pretty decent amount of people playing Rebirth. What I would like to see is them to branch off and continue the X4, X5, etc. and then have games like Rebirth that have a different focus than the standard, but that might be asking too much from a small studio.
Well it seems we have a different view of what decent amount is...

http://steamcharts.com/app/2870

Anyway, my point was that if they do not make capital ships playable, I will not buy it. And I bet I will not be alone.
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Alandauron
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Post by Alandauron »

plynak wrote:Well it seems we have a different view of what decent amount is...

http://steamcharts.com/app/2870

Anyway, my point was that if they do not make capital ships playable, I will not buy it. And I bet I will not be alone.
That link only proves my point, look at the history of any of the X Universe games, they're all pretty similar. So XR reached a different audience but was just as popular with that audience as the other X games were with you and others like you.

My only point being it just depends what group Egosoft wants to appeal to. For every one of you that won't buy it there are others like me that will buy it, so while your voice matters so does the voice of the ones who don't care about piloting and would rather they focus attention on more important things like working on their AI pathing.
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Post by plynak »

Yes, I see the history. There is the same number of people playing X3:TC and even more playing X3:AP compared to Rebirth.
And regarding the second statement, I really, really doubt it. They must work very hard and to bring an excellent product to get back all those people they lost thanks to Rebirth.
And btw this reminds me the discussion about SETA. Some people were defending its removal to the death, it was a cheat they said. And guess what? It was added back. It is the same with capital ships. No one forces you to fly them as no one forced others to use SETA. But by removing one or other, you are taking away a choice from everyone.
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Alandauron
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Post by Alandauron »

You're missing the point, no one will argue that they don't want everything to be available in any given game, but this is a smaller development team. While no one is saying "Cut out piloting Capships because I want to watch others cry." they are saying, "I would rather see the focus be on improving more important things like the AI pathing of Capships."

Even many that state they want to be able to pilot Capships are normally of that mind because of how awful the AI pathing is and how when you're not piloting the Capship is gets confused from the smallest obstacles. These same people have said that if the pathing was improved then they would be fine with not being able to pilot.

In regards to the charts, the difference is really negligible and can be explained by a surplus of whiny reviews essentially complaining about the fact that XR is not like the other X games. The game launched in a messy state, but like all other Egosoft games they have supported it and fixed the truly glaring issues. Unfortunately because of all the negative reviews talking about how it's lacking when compared to previous games(even though it's really not it's just different), which I have read through, people that are unsure of whether or not they want to buy it will see the negative and just move one.

I think XR has it's issues but the lack of piloting Capships is not one of those issues. I applaud Egosoft for trying something different and I hope they expand on what they started instead of abandoning it in order to cater to the niche audience they currently have.

TL:DR- No one wants things removed but if it comes down to budget and time constraints each person has their preference on what should receive attention. I think Egosoft really needs to keep pushing forward instead of deciding to fallback to how previous titles are. They have potential to bring in a larger audience than they can ever get with the same formula they used in the past.
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Post by vkerinav »

Alandauron wrote:You're missing the point[!]
Even many that state they want to be able to pilot Capships are normally of that mind because of how awful the AI pathing is and how when you're not piloting the Capship is gets confused from the smallest obstacles. These same people have said that if the pathing was improved then they would be fine with not being able to pilot.
Summary: You don't really want that. You want this.

Answer: I'd prefer both. 'Taking the helm' would not even require a special interface, beyond the bridge that most people want. Just click on the helm station, sit down, and fly it you do the Skunk(if it were slower and less maneuverable).

Of course, since multiple flyable ships is something Egosoft has already promised for 'X4', it might be simple to mod direct control in, if it doesn't come with the option. I could live with that.
In regards to the charts, the difference is really negligible and can be explained by a surplus of whiny reviews essentially complaining about the fact that XR is not like the other X games. The game launched in a messy state, but like all other Egosoft games they have supported it and fixed the truly glaring issues. Unfortunately because of all the negative reviews talking about how it's lacking when compared to previous games(even though it's really not it's just different), which I have read through, people that are unsure of whether or not they want to buy it will see the negative and just move one.
<Sigh>

Different is a neutral statement. Rebirth is 'different' from a great many games. You appear to be attempting to sideline criticism by redefining it.

And what is 'lacking' anyway? Rebirth lacks multiple flyable ships. It lacks four out of five major races as complete factions(and two are missing completely). It lacks a feature that I find quite important--the ability to play a sandbox game as who I want, without NPCs constantly making passes at me, or insisting that I'm a smelly, sweaty human male.

It also features quite a few improvements. Destructible modules on ships and stations. Weapons on stations. A better trade interface(which is also lacking in some respects).

'Whiny' is, of course, not a neutral statement. It's an attempt to dismiss something that you disagree with without addressing it directly. (Don't get me wrong, player reviews are generally pretty awful, and its not limited to Rebirth.)
I think XR has it's issues but the lack of piloting Capships is not one of those issues. I applaud Egosoft for trying something different and I hope they expand on what they started instead of abandoning it in order to cater to the niche audience they currently have.

TL:DR- No one wants things removed but if it comes down to budget and time constraints each person has their preference on what should receive attention. I think Egosoft really needs to keep pushing forward instead of deciding to fallback to how previous titles are. They have potential to bring in a larger audience than they can ever get with the same formula they used in the past.
Here it comes again: It's different! Progress! They must move forward!

Completely meaningless. We can 'progress' our way to the stone age. It would certainly be different. Some people would like it. Others wouldn't. They'd argue past each other with vague platitudes.

No one really wants them to scrap everything Rebirth-related and produce 'X4' on top of the old engine. I know you're aware of this--you basically said it. Which means this entire argument is about what we want to see in the next game.

So please, stop telling us that we don't really want what we think we want.
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Post by Alandauron »

vkerinav wrote:Summary: You don't really want that. You want this.
Nope, exactly what I said, YOU do want to pilot, but other that want that as an option like you want it because of the bad pathing. Others have actually stated that if the pathing could be fixed they would be fine, this isn't a new topic lol.
vkerinav wrote:Answer: I'd prefer both.
And so would I, once again I will state the part that you like to ignore. If budget and time restraints lead to a choice between instead of implementation of both I would prefer a focus on pathing.
vkerinav wrote:Of course, since multiple flyable ships is something Egosoft has already promised for 'X4', it might be simple to mod direct control in, if it doesn't come with the option. I could live with that.
Considering UniTrader stated he did it for XR(though only just recently) it seems that would be something easily moddable if it's not in X4.
vkerinav wrote:Different is a neutral statement. Rebirth is 'different' from a great many games. You appear to be attempting to sideline criticism by redefining it.
You like to twist words into something negative when this is merely a discussion. I'm not sidelining criticism but I am one of those that waited on purchasing X: Rebirth due to all the negative reviews. One I got the game I found it's actually a pretty good game but it does have some flaws. So I did some research and read many of the reviews and what it comes down to is that fans of the series were upset that Egosoft changed the game. Well, that and the game started out as a mess, it has since had many of those issues resolved.
vkerinav wrote:And what is 'lacking' anyway? Rebirth lacks multiple flyable ships.
This was a design choice it seems, they wanted to go with a scripted storyline, which was them taking a risk. As I said in a previous post I would like to see them continue doing games like X: Rebirth on top of their standard formula that the dedicated fans like yourself already enjoy. As a small developer though I have doubts they will try that again which is sad. They took a chance with X: Rebirth and their fans trashed them for it, with the amount of negativity they received it's doubtful they'll try again anytime soon.
vkerinav wrote:It lacks four out of five major races as complete factions(and two are missing completely).
Yet they did a good job of explaining why they aren't in, the gates have been closed. This was another one of those design choices to try to make a different type of game, no chance for fans to take it on it's merits they just trash it because it's different.
vkerinav wrote:It lacks a feature that I find quite important--the ability to play a sandbox game as who I want, without NPCs constantly making passes at me, or insisting that I'm a smelly, sweaty human male.
Same as above.
vkerinav wrote:It also features quite a few improvements. Destructible modules on ships and stations. Weapons on stations. A better trade interface(which is also lacking in some respects).
Careful now, you're starting to say positive things about XR lol.
vkerinav wrote:'Whiny' is, of course, not a neutral statement. It's an attempt to dismiss something that you disagree with without addressing it directly. (Don't get me wrong, player reviews are generally pretty awful, and its not limited to Rebirth.)
I'm sorry but please go read the reviews, it sounds like a bunch of whiny children that didn't get what they expected. If all publishers were locked to the exact same style as the game that longtime fans expect we wouldn't have much variety out there. When I think of what I'd like to see from the X Universe I think of the Assassin's Creed franchise(though not an annual release). The X(insert number) would be the main game to be released, then they have spinoffs like X: Rebirth where they try out different changes or more limited stories, etc.

I normally refrain from negative reviews unless I have really good reasons for it, I take every game on it's own merits and not that of the games that came before it.
vkerinav wrote:Here it comes again: It's different! Progress! They must move forward!
Yes, they must. Especially with all the newer Space Simulation games that are currently being developed. They need to add some new flavor to their games in order to be able to continue having a playerbase once those other games come out.
vkerinav wrote:No one really wants them to scrap everything Rebirth-related and produce 'X4' on top of the old engine. I know you're aware of this--you basically said it. Which means this entire argument is about what we want to see in the next game.
Sadly though that's what you're standing for. You're drawing a line in the sand and saying, "If Capships can't be piloted then I won't buy." So suddenly over one single feature you are trying to give an ultimatum. You don't want to find common ground. You don't want to allow them to focus on more important issues. You want to get your way and don't care what they have to give up in order to give it to you.
vkerinav wrote:So please, stop telling us that we don't really want what we think we want.
I never once tried to tell you what you want, but you seem to want to spin it that way. I only ever told you what I want and that others that, like you, want to be able to pilot Capships want it for different reasons. One of those major reasons is due to bad pathing from Egosoft, if this were fixed then there would be a large portion of the group that wants to pilot Capships that would be content with "commanding" Capships instead.


Now I know you probably don't like the fact that I keep saying that AI pathing is more important than the feature you want so I'll address that separately. While piloting is an important feature to many it is important to many of them for different reasons. Some people just enjoy being able to fly around a giant ship they spent hours upon hours trying to get. Some people hate that when they give commands the ship literally runs into EVERYTHING on the way there and takes forever to get there. Some people like that they can cheese other Capships because they can control theirs better than the AI. I'm sure there's also other reasons for it, these are the only ones I've seen mentioned though.

AI pathing affects more than just the player interactions, with bad AI pathing the game doesn't flow as smoothly because the onscreen interactions cause more demand of resources. I'm not sure how they code the offscreen pathing and if when not onscreen ships are able to pass right through each other, but if that's not the case then that also impacts the flow of the game. AI pathing affects what's going on with other ships in your fleet when you're trying to take on a particularly tough enemy, if your big guns can't get into position then the battle might go a different way. This is a much more important feature that I think Egosoft needs to spend more time on than QoL features such as piloting.

Ideally I hope you get to pilot on top of allowing the commanding of Capships from a bridge(can't get over how great that mod is lol). It would be wonderful to see us all get exactly what we want in X4.
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Post by Nanook »

BigBANGtheory wrote:....I appreciate that some* players might see this differently and want to "be the helm" clearly this is a small minority.

*very few
And clearly you're using the Trumpian alternate facts paradigm to make up/exagerate your numbers. Or do you have a 'reliable source' to support your "clearly this is a small minority" claim? :P

You might like to go back and peruse the old X Rebirth Archive forum to see just how many former players would disagree with your claim. As I said above, the current user base is statistically too small to make any such wide ranging assumptions.
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Post by Nikola515 »

Alandauron wrote: That link only proves my point, look at the history of any of the X Universe games, they're all pretty similar.


Actually it dont prove your point at all. Remember that XR sold more copies than all X games together x10. Also there are some sold on Gogg (or whatever is called) but it is drop in the bucket and Steam represent majority of XR players. On the other game X3 games wore sold all over the place and nowhere near as many as XR and yet it is more people are playing it than XR (on Steam). And we are not talking about majority of players who are using No Steam exe (like me) or solid copies that don't require steam to play.

So in my opinion X3 was step in right direction and XR was not . XR was not bad game on its own but horrible AI, limitations , poor UI and no end game goal killed it (with buggy lunch).

If they don't give us ability to fly cap. ships they better have proper UI and AI to control them or otherwise I might as well play XR again :roll:
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Post by Alandauron »

Nikola515 wrote:...Remember that XR sold more copies than all X games together x10...
That's actually very much false, XR didn't sell nearly as many copies as even X3 Reunion(which shows not many people playing). You are right that Steam alone doesn't show the total amount of players though and I won't argue that in the slightest. The link provided, however, and the steam charts for XR compared to other X titles shows a similar amount of players across all games, the difference between players being very much negligible.

So I stand by my statement that the link provided does in fact support what I'm saying that XR, despite all the negative reviews that likely chased many potential buyers away, has a very similar number players and in some cases spiked very much higher than the other games. I also recognize that those spikes likely were due to the dlc launches for the newest game so it doesn't mean that XR was more widely enjoyed.

I very much believe that if not for all the negative reviews from franchise fans that were looking for the next installment of their standard formula then X: Rebirth would have done much better than it has. Please open your minds to new possibilities, you still have X3 which looks like it's still a decent game and they have announced that they are working on an actual followup, appropriately named X4.
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Post by Nikola515 »

That's where you are wrong..... Perhaps you should go back and read original posts after game was released and see how devs wore bragging about XR being huge success :roll:

Also i don't think XR is horrible game but only step in wrong direction. I hope Egosoft can make X4 better than X3 but i have my doubts (baced on history). I will see if they fix AI and UI and than i will considered getting it even if we can fly cap ships.
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Post by vkerinav »

Alandauron wrote:Nope, exactly what I said, YOU do want to pilot, but other that want that as an option like you want it because of the bad pathing. Others have actually stated that if the pathing could be fixed they would be fine, this isn't a new topic lol.
No, it isn't. I'll even admit that, if X3's AI were more of a match for the player and their strafe drive, I'd find it less fun(I did suggest tying strafe speed to turn rate in the 2015 Update thread, though).

Who knows if I'll enjoy it in 'X4'. I'd still like for it to be there.
And so would I, once again I will state the part that you like to ignore. If budget and time restraints lead to a choice between instead of implementation of both I would prefer a focus on pathing.
Yes, they should fix the core mechanics first. Maybe the reason I'm so dismissive is that I think that's obvious. It's like saying they should build a working game before worrying about extra features.

Pathing was, to be honest, worse than I expected in Rebirth. And I do understand that moving an object in a dynamic 3D environment has its share of difficulties.
You like to twist words into something negative when this is merely a discussion.
Nonsense! Okay, lucky guess. Still, that's not happening here. You're the one attempting to redefine a negative statement--lacking--as a neutral one--different. I'm just calling you out on it.

As an aside, I could make an extensive list of the things I thought were stupid about Rebirth when it was first launched. Most of them are either gone, sidelined, or heavily modified at this point.
I'm not sidelining criticism but I am one of those that waited on purchasing X: Rebirth due to all the negative reviews. One I got the game I found it's actually a pretty good game but it does have some flaws. So I did some research and read many of the reviews and what it comes down to is that fans of the series were upset that Egosoft changed the game. Well, that and the game started out as a mess, it has since had many of those issues resolved.
As I said, I never pay any attention to reviews. Most of them are written by people without any taste. Are you sure you don't write reviews often? (Kidding, I'm kidding! Sorry. Terrible sense of humor. My own impression is that Rebirth is not a bad game--it's just not for me.)

Now, it's a pretty safe assumption that not everyone who wrote a review gave the game much of a chance. And see above. Yet I've also notice you attacking me for being 'hostile' to the game, when I've never expressed such an opinion. Well, maybe when someone annoys me.
vkerinav wrote:Rebirth lacks multiple flyable ships.
This was a design choice it seems, they wanted to go with a scripted storyline, which was them taking a risk.
More likely it was a resource limitation, combined with a soft reset. Single ships only need single cockpits(the others were added later). It's not unfair. You also didn't address my point.

Also, X3:Reunion had a similarly restricted story(specific protagonist, etc.), but you could fly any ship you wanted. You were forced into specific ships at certain points, though.
As I said in a previous post I would like to see them continue doing games like X: Rebirth on top of their standard formula that the dedicated fans like yourself already enjoy. As a small developer though I have doubts they will try that again which is sad. They took a chance with X: Rebirth and their fans trashed them for it, with the amount of negativity they received it's doubtful they'll try again anytime soon.
What they tried to do was offer a sandbox. With restrictions. Now, restrictions are fine; they help writers define the story in games. I like a good story-driven game. However, they also tend to put visible walls around a sandbox. The trouble is, Rebirth is an in-between muddle. You can play in sandbox mode, but you're still Stinky Ren Otani, captain of the Albion Skunk.
Yet they did a good job of explaining why they aren't in, the gates have been closed. This was another one of those design choices to try to make a different type of game, no chance for fans to take it on it's merits they just trash it because it's different.
... rather like you're defending it because it's different. Yes, you're coming across as knee-jerk. It doesn't matter that it's different, or the same, or an inflated replica of a sixteenth century forgery of a pre- Cartesian cuneiform thermoplastic molding--it matters if its a good game.

[Note: forget what you know, the technobabble makes perfect sense.]

I can give you a good explanation for why auks are the overlords of the future. Doesn't mean that I didn't make it up just because I like Sparky(Dan Quayle is a wanker. Sorry, off topic).
Careful now, you're starting to say positive things about XR lol.
I keep getting the vague impression that you're mistaking me for someone else. I dislike Rebirth on its own merits, but I'm not afraid of acknowledging them.
I'm sorry but please go read the reviews[...]
I have. Somewhat. Better things to do with my time, and all that. That people can be petty is hardly news.

So we end up with reviews whining about Rebirth, and you whining about reviews...
vkerinav wrote:Here it comes again: It's different! Progress! They must move forward!
Yes, they must. Especially with all the newer Space Simulation games that are currently being developed. They need to add some new flavor to their games in order to be able to continue having a playerbase once those other games come out.
Once again, I'm fairly certain you missed my point, even though I used the sledgehammer approach to get it across. Progress to where. This isn't about Egosoft posting minor iterations of X3:TC for all eternity. It's about what changes are good, and what aren't.

Frankly, I'm never quite sure why this point is difficult to get across, but you aren't the first person to have trouble with it. I like change. I'll play games of nearly any genre, if they catch my attention. I expect interesting gameplay, and whatever else the developers promised.

Rebirth contains both good changes and bad ones. The questionable story is nothing new(I have high standards. That Shakespeare guy? Pathetic). Modular ships are, and they're good. Highways are new--I dislike them, but not terribly intensely. More like... since small ships are irrelevant, they exist to serve the player.
Sadly though that's what you're standing for. You're drawing a line in the sand and saying, "If Capships can't be piloted then I won't buy." So suddenly over one single feature you are trying to give an ultimatum. You don't want to find common ground. You don't want to allow them to focus on more important issues. You want to get your way and don't care what they have to give up in order to give it to you.
Are you sure you don't have me confused with someone else? I suppose I conflated you with a few other posters, so I can forgive it, but I never said anything of the sort.

I might buy 'X4'. I might not. I'm going to look at what that game actually is. If that's an unreasonable position, I suggest that you buy me a copy. That way, I can try it, see if I like it, and Egosoft gets supported either way.
I never once tried to tell you what you want, but you seem to want to spin it that way. I only ever told you what I want and that others that, like you, want to be able to pilot Capships want it for different reasons. One of those major reasons is due to bad pathing from Egosoft, if this were fixed then there would be a large portion of the group that wants to pilot Capships that would be content with "commanding" Capships instead.
The problem is that it depends upon what you mean by 'commanding'. If I press my 'a' key, or '4', and my ship turn left, why can't I assume I just issued orders and a con officer responded? I want to say 'turn left'. 'Roll five degrees.' You want to say, 'go to x,y,z'.

I'm pretty sure all the sci-fi captains mentioned in this threat did both.
Now I know you probably don't like the fact that I keep saying that AI pathing is more important than the feature you want so I'll address that separately. While piloting is an important feature to many it is important to many of them for different reasons. Some people just enjoy being able to fly around a giant ship they spent hours upon hours trying to get. Some people hate that when they give commands the ship literally runs into EVERYTHING on the way there and takes forever to get there. Some people like that they can cheese other Capships because they can control theirs better than the AI. I'm sure there's also other reasons for it, these are the only ones I've seen mentioned though.
Now, I know you probably don't like the fact that I keep saying that AI economic behavior is more important than the feature you want, so I'll address that separately. While trading is an important feature to many, it is important to many of them for different reasons. Some people just enjoy being able to trade goods for a fair profit. Some people hate that when they give commands the traders take literal hours to carry them out. Some people like that they can cheese other traders because they can control theirs better than the AI.

Sorry. Not a tactic I like, really, but it's a game. It's always going to be biased towards the player. Yeah, it can be hard. It should also be fun. If it stops being fun, can you give me a reason to buy it? (Let me guess; it's different! Sorry, but it's such a dubious refrain.)
AI pathing affects more than just the player interactions, with bad AI pathing the game doesn't flow as smoothly because the onscreen interactions cause more demand of resources. I'm not sure how they code the offscreen pathing and if when not onscreen ships are able to pass right through each other, but if that's not the case then that also impacts the flow of the game. AI pathing affects what's going on with other ships in your fleet when you're trying to take on a particularly tough enemy, if your big guns can't get into position then the battle might go a different way. This is a much more important feature that I think Egosoft needs to spend more time on than QoL features such as piloting.
Well, you're at least partly right. It all depends on how its done. Since 'X4' will presumably continue the tradition(how foolish of Egosoft. They need to move forward! Yes, that's a low blow on my part, but you know what they say; if at first you don't succeed, bring a bigger hammer) of a simulated economy, good pathing is essential.

[As a side note, please don't talk down to me. I've been competing with Egosoft's AI since around 2007, and I've a fair idea what their AI is capable of--with frequent intervention by mods.]

(As far as I'm aware, out of zone pathing exists only as a linear distance to be traversed. There's no obstacles. I've no issue with this--I can't afford a personal supercomputer institute.)
Ideally I hope you get to pilot on top of allowing the commanding of Capships from a bridge(can't get over how great that mod is lol). It would be wonderful to see us all get exactly what we want in X4.
And I hope 'X4' pleases everyone. No, really. I've no ill-will towards Egosoft. Their support for Rebirth was above and beyond, even if I still don't care for it.
Alandauron
Posts: 163
Joined: Tue, 21. Mar 17, 17:24
x4

Post by Alandauron »

Nikola515 wrote:That's where you are wrong..... Perhaps you should go back and read original posts after game was released and see how devs were bragging about XR being huge success :roll:
Still not wrong:
X: Rebirth
X3 Albion Prelude
X3 Terran Conflict

These clearly show that the other games have, to my knowledge, outsold Rebirth by a pretty large margin. But active numbers for the games remain fairly negligible in their difference. Don't really need to go back and read anything though, I'm sure if the devs stated that Rebirth was a success then that's based off initial sales which might have been better than initial sales for other games. Either that or they assumed that since they made some fairly distinct changes that their player base might take a hit. Ultimately if it was a success then that means it sold enough to make up for the expense of the game, which is always a win.

This doesn't make me wrong because your statement was that, "Actually it dont prove your point at all. Remember that XR sold more copies than all X games together x10." which is clearly not the case from what I provided. You also said that nowhere near the amount of X3 copies were sold and they were sold all over the place, so this might not account for all of those sales since it's mainly based off Steam.

Now if your point was that the only reason that XR still has a decent amount of players was because it sold 10x the amount of copies then that would be thoroughly proven false at this point. It is as I said, XR appeals to a different crowd because of the things that were added, many of the long time fans of the franchise may not care for it(as is obvious from all the hostile reviews on Steam) but that doesn't mean that this style doesn't have an audience. Hopefully Egosoft can manage to continue producing the formula that the long time fans love and also branch off to doing more games like X: Rebirth in the future, for now I don't want to see everything abandoned from XR in X4.

I won't go as far as to say I won't buy X4 if they completely turn away from X: Rebirth but that purchase would more likely be to support Egosoft rather than to play the game if they do.
Nikola515 wrote:Also i don't think XR is horrible game but only step in wrong direction. I hope Egosoft can make X4 better than X3 but i have my doubts (baced on history). I will see if they fix AI and UI and than i will considered getting it even if we can fly cap ships.
On this we are on opposing fronts, I very much think Rebirth was a step in the right direction but wasn't executed as well as it could have been. Considering it was new to the team I'm hoping they try again and learn from the mistakes they made.

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