Thank you again for your great work!
Here is my promised report pt1:
I had your mod running for about 10 hours without much problems.
Playthrough A
Plot/Endgame - I gathered my fleet in "Indignity" for the final assault into "Cryptic Heart". FlotillaA 1 Olmecron with 3 Taranis 1 Balor 1 light Sul following, FlotillaB 1 Aran with 3 Taranis. The Olmecron, Aran and Sul were fully decked out with a mixed drone complement. All ship officers were 4*+.
Right in the staging phase we were attacked by 2 Xenon P, shortly after by 3 Xenon I (

The 2 Xenon P died quickly. 2 of the Xenon I battled it out with the plot-spawned HDA Aran and Gangrene Chaser. Since all those ships seemed to be protected, not much happened there at all.
I set my two Flotillas to attack the first arriving Xenon I (which was bugged or plot-protected too!!!).
A glorious battle ensued, which i watched for about 1h, drinking coffee after coffee. It was like a football match in slo-mo, my ships pummeling the Xenon I down to 10 percent hull, then it fled with 1 indestructible engine and main shield generator, just to recover and return.
The Balor Frigate died quickly without firing a single shot. I lost about 50 (of 500+) drones, mostly through forced drone strikes by my Olmecron (via the menu).
After 1h i just left this battle to advance into "Cryptic Heart", where my two flotillas nuked everything. Plot over.
Fazit - great work on your side, poor implementation on my side!
1. Don`t mess with he plot, don`t mess with protected enemy spawns.
2. The game isn`t made to handle large fleet battle. Watching my two overly large flotillas navigating around each other was just silly.
3. Possible mod incompatibility with the 2 "Carriers" mods by Marvin M. I could not access the drones menu on the Aran and Sul, wich was a bummer. Uninstalled "Carriers" for my new playthrough in favour of your mod.
Yours, michaelbm71