[MOD] Anticipated Free Trade mod ( Auto Trade Headquarter version)

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cheetahhawk
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Joined: Sun, 8. Feb 09, 06:36
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Post by cheetahhawk »

has this been updated to work with v4.0 so far assigning them to the trade manager ship does nothing except escorts the ship i dont have a builder ship to see if the trade hq works properly yet but ill look into it, i do like the way it worked in the past previously to the new update.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

cheetahhawk wrote:has this been updated to work with v4.0 so far assigning them to the trade manager ship does nothing except escorts the ship i dont have a builder ship to see if the trade hq works properly yet but ill look into it, i do like the way it worked in the past previously to the new update.
With no punctuation, it is hard to understand all of what you write/ask.

Regarding updates, no. This mod was released and last updated in August 2015 (Rebirth 3.53).

I am not familar with the mod so I don't know if it works or not.
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Marvin Martian
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Joined: Sun, 8. Apr 12, 09:40
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Post by Marvin Martian »

i think at 4.00 ware-reservation was improved, but the used scripts based on Euclid's AutoTrader Mod
so all <add_ware_reservation .... /> should updated with type="buy" or "sell" similar to the AutoTrader mod files
cheetahhawk
Posts: 28
Joined: Sun, 8. Feb 09, 06:36
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Post by cheetahhawk »

sorry about that, my grammer is not as id like it to be.

originaly he had it set up so that the auto trade script activated when you assigned the ships to the trade manager ship simlar to the auto trader.

i have notice thought that the auto trader workshop mod has been updated for 4.0.

i did try to get ahold of tefara, so far i have not heard back from the mod writer yet.

tafara also had it fixed so that it would make a trade hq with a builder ship, and handle the wares like in the previous x series games, where it provides for your own factorys first, moving the wares around as needed between them. then selling off the excess if i understand it correctly. without charging any credits for player to player shipments

i have not bought a builder ship yet to test the trade hq to see if it works properly. tefaras free trader is on nexus mods, if i spelled the mod title correctly.

been having issues with mk 2 3 and 4 engines as well some vendors it works ok, last time it glitched, was in devries when i tried to purchase a mk4 steady engine, and the boosters did not work afterward so i had to load a previous save game.
if there is a mod that im not aware of that is corrupting the vendors im not sure what it is.

i am not using the mk5 now mods so dont think that would be the issue. i already have the quest to build a rare engine, and almost have all the components, ill test that out when i get the mk5 engine from the vanila mission.

if it messes up with the mission reward, ill have to try and figure out what workshop item is messing it up. if i remember to, ill have to make note of what station it is bugged in and check that station again with a fresh start

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