All engineers not working...

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XenonSurf
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Post by XenonSurf »

Hi JESS 246,
I suggest you go on playing with the latest regular release which is 3.53.
I hope you know that a beta version is called so for a good reason...no guarantee everything is working fine yet...

Personally, I have played Free Play, and at the start I had to read a lot about *gameplay changes* in order get started well. The Steam Guides in the Community Hub have all you need + there are a serie of videos that point out these changes. From 2.52 up to 3.53 there are huge differences (see changelog).

I never had any trouble with engineers, if:

- I repair small ships (not the Skunk) with the Ship Dealer for smaller ships,
- I repair my Skunk with stations engineers
- Engineers that you send in cap ships do only repairs in such ships

Hiring engineers is not enough, be sure to actually send them in cap ships. In 3.53 you cannot miss that because you will get a Unkeep Mission (see yellow missions in the list) if no engineer is on your cap.

That's really all there is to it, I don't know anything about engineer trouble, except that he may not do something because of his SKILL, but that's another problem entirely.

Greets,
XenonS
JESS 246
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Post by JESS 246 »

Thanks XenonSurf

Firstly i'm sorry if any of my post sounds rather abrupt it that i've tried all the things that i can and with some info i've received but it cheese me off like if i say i've tried with out mods someone always say it the mods.

I have see some of the info you said about and i do go there from time to time and i do get the right engineer for the right job and i have been playing in the none beta as i'm well aware of why they are made but i'm having the engineering issue with all parts of the game beta or not.

The last time i had a trouble free game was 2.50 and that was with two engineer mods both worked and they made the engineers work quicker then 2.53 patch and bang engineers stopped working and those mods never got updated and nothing worked after with or without that's till 3.0 when i briefly had them working fine till the next patch 3.10 and that's carried on up to now.

And before someone says it yes i do a total uninstall/all adjoining files as well to do a full clean reinstall with file verification.
CBJ
EGOSOFT
EGOSOFT
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Post by CBJ »

All this talk about previous versions and mods isn't going to get us anywhere. Please stick to the specific topic in hand, which is reproducing the problem in an unmodified game with the current version. Do you have an unmodified savegame that demonstrates this, with you docked at a station and with the engineer not working?
JESS 246
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Post by JESS 246 »

Hi CJB

I am working on a new savegame the previous ones in the earlier post maybe not correct.
JESS 246
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Post by JESS 246 »

Hi All and CJB

On coming to the conclusion that after uninstalling game and it didn't work i tried this i uninstalled again and this time i uninstalled steam as well gave my PC a total file clean removed all aliments of XR then reinstalled game and steam playing a new unmod campaign.

So far I am now at the return point on building the URV forge and have at this present have had no issues with engineers some how their not working has gone and have captured a few ships though the repairs are slow and in some cases no drone are see in use so that part is working well for an unmodded game.

So have a think about this the game updates either normally or with betas and patches and steam updates as well but one conflicts with the other and they are at certain points not fully compatible with each other and we have issues running the game through steam.

Why it always effects the engineers the most i wouldn't know but that's the conclusion i've come up with and by purging both the game and steam the unmod game works more or less as it should.

All this took over 12hrs to correct and if this has to be done every time there's an update/game issue that seems it can't be resolved, there is something wrong with running the game development through steam you may say its not then for me why when both are in sync the game runs as it should and when they are out of sync the game go's ka-ka.
CBJ
EGOSOFT
EGOSOFT
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Post by CBJ »

Steam updates the game just fine when you switch between the release and beta versions. It's much more likely that it's the mods you've been using, which are either leaving things behind or are not fully compatible with one of the versions, that is causing the problem.
JESS 246
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Post by JESS 246 »

Well bad news CJB i did have the engineers working fine but they have now stopped and Architects are not building stations even tough they have all the resource needed and this started just after steam did an update and now the games Ka-Ka.

The game has never worked or will it ever work without issues and it been the worse the more it gets updated i've finished with it and deleting it for good.

And you didn't read my previous post i said i did a total file clean removing all aliments of the game and that meant the mods as well and the unmodded game engineers worked and you are telling me it a leftover mod aliment just like everyone you saying something i've already thought of and done that makes me mad and i'm not going there.

Good luck with the other players issues i'm off.
CBJ
EGOSOFT
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Post by CBJ »

If, rather than going off on yet another rant, insisting that everything is broken and nobody is reading your posts, you were to provide us with an unmodified savegame showing the problem you say you are having, we might have some chance of finding out whether there is indeed a problem and, if there is, fixing it.
JESS 246
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Post by JESS 246 »

Hi CJB

Here's a quicksave copy at this link https://yadi.sk/d/FYXK3hC6htnyH

I think it's in the DV sector waiting on the URV forge this save was done a while after ordering the URV forge build,

And even at this point the architect was very slow and i had been waiting over a couple hours while i was waiting it then all went bad.

Sorry i didn't add this save to last post as i thought it mite not show the engineer issue that came shortly after the save but it may show the architects issue i think it was then starting.

Hope this helps and unknown if you'll get the issues i had.

As an after thought is there any way of installing without steam to see if that helps.
florianlt
EGOSOFT
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Post by florianlt »

I'm sorry, but there seems to be nothing wrong with the architect. Despite your assertion that the architect has enough resources, she does not.

For example there is 246 out of 246 Bio-Optic Wiring missing. You can check for yourself ingame:
- Target the CV
- Press "C" to open Comm
- Press "3" to talk to the architect
- Press "2" to see the resource status

And before you say: "this savegame was to early and I got the resources there later", I tested that, too, and the station was built just fine.

For completeness I also tested the engineers in this savegame. I got the Albion Skunk damaged, docked at the solar power plant in that zone and got my ship repaired without problems. I'm afraid you will have yet to show us this problem in a (unmodified) savegame.
JESS 246
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Post by JESS 246 »

well i did say you mite not have the same issues.

As with the architect/cv when the cv is given to you by Borman it's was well stocked unless that's been changed and normally the first part is built with in a few minutes and i gave the architect enough ships one had most resources that was needed but i was still waiting after 2 hours.

It's the engineers that repair captured ships that i was having issues with, sorry i hadn't known egosoft had changed the onship skunk repair yes i'll hold me hands up i got that one wrong.

Again I have wiped the game off my PC and giving it another full sweep for residue mod files and give the game one last go will post a save soon if i have issues.

Did you find out is there any way the game can be installed without steam.
XenonSurf
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Post by XenonSurf »

I would like here to just mention a *gameplay* factor that may influence the behavior of engineers, although I never saw this when playing myself because I never had exactly this situation:

My *theory* is: Engineers (and also the Captain) may well behave differently and surely not like the player wants if your ships completly lack sufficient amount of Construction + Cargo drones. I have seen this problem in another threat already.

That's to say: I don't know exactly what would happen if, let's say your cap would just have 2 cargo drones but no construction drones that help the engineer.
Or much worse: you got only 1-2 construction drones, but do NOT have any cargo drones and you are docked for repair.

I guess in both cases repairs would take place, but at a very slow pace. The player would think no repair takes place at all.
So, this would be a *gameplay* feature, not a bug.

All this must be verified, it's just my theory.

XenonS
Alan Phipps
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Post by Alan Phipps »

"Did you find out is there any way the game can be installed without steam."

Sorry, there is no permitted no-Steam exe for X Rebirth. FAQ. Please do not debate no-Steam any further here thanks.
A dog has a master; a cat has domestic staff.
XenonSurf
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Post by XenonSurf »

My above post is just nil, because you get an Unkeep Mission if you lack drones, so the player is warned.

XenonS
dfm5000
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Post by dfm5000 »

santi wrote:Guidance tells you to find an engineer. But does not guide you or point to any particular engineer till you dock on a platform or ship. Here is the problem, as you dock on your ship, guidance then locks onto the ship engineer. Clearly creating the issue you are talking about. It is something that has not been disabled when they changed the way engineers work I assume.
That's because before one of these millions of patches like around 3.00ish you were able to dock at player ships and repair your skunk. Somewhere parts of that code still exist. You still should be able to dock at non player cap ships and repair your ship I remember doing so recently at Borman's Arawn.

There's a repair mod on steam that still works forgot the name.

The Big Big Big question you people should be asking Ego is why in the hell was engineer repair removed from player ships???

You hire an engineer, you figure engineers would do what you hire them to do? and when they would repair the skunk in the good old days of 3.00 they got paid the same rate the engineers got paid on stations it made a lot of sense compared to now.

Another thing that bothers me about this game, you look at how huge the Capital ships are and you have 1 person maintaining a Fulkermon or Arawn it seems like a couple 100 years into the future hasn't changed anything with mass lay off. You got 3 people running a 3000 person ship lol
XenonSurf
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Post by XenonSurf »

Personally, I find it odd that a hired engineer for your cap ship will not repair your Skunk, but on the other side as santi has suggested, such a repair would be a big exploit which I agree.
I'm even in favor to make all current Skunk repairs 10 times as expensive, getting the Skunk hull to 20% or similar should hurt the player IMO. This would also give more purpose to find Ware items, at least early in the game.

What is stupid for sure is that a 'Dealer' is responsible for the repair of a ship at the docks. Dealers are there for business, they are not technicians.

The odd thing is: a hired engineer should not ask for money when repairing the Skunk, because why should you then hire him :)
This is a dilemma compared to the 'exploit' above and the fact that he should clearly be able to do it.
Egosoft cannot resolve this dilemma without taking engineers completly out of the game and make all ships repair at the docks IMO.
I wonder how this was handled in X3?

XenonS
CBJ
EGOSOFT
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Post by CBJ »

Can we stay on topic please? Cluttering up Tech Support threads with discussions that don't relate to the problems people are reporting just makes it more difficult to identify actual bugs so that they can be solved.
JESS 246
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Post by JESS 246 »

HI CJB

I agree and also we have forgotten who started this thread hume has the same issue with engineers and have he still got it.

i'm still working on a save for you.

Though one of the others has raised a point and this also making the engineer issue worse is that resupplying damaged ship with canstruct drones and the engineer don't use them and there's no way like telling him to use/get drones or resupply with parts i think this need to be looked into.
kelmenwong
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Post by kelmenwong »

fyi:

i have this issue with 3.53 game, ppl told me they need long long time to repair

but it just seems no repairing to me

at the end, i installed mod - human resource
then ask the engineer stop, and start again

engineer now do repairing (and quite fast, compared to b4 using that mod)
JESS 246
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Post by JESS 246 »

Hi kelmenwong and all.

I'm now having no problems at this time with engineers after a total new reinstall without mods and playing all versions betas/vanilla of the game then i started to add mods one at a time then i found that the capital bridge mod was in part causing engineers to falter like you kelmenwong they worked after stopping and starting them removing the cao bridge mod they worked fine.

My conclusion on this is that the bridge mod places the engineer at a different parameter in the game like at the work station on the bridge and not where they stand in vanilla so that my or may not changes the repair mode causing the glitch of engineers stop working on removing this mod all was fine and this may be your issue if you are using the bridge mod.

Any other mod that changes where NPC's originally stand may caused an issues.

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