[X3TC] New complex on constant yellow alert

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Timsup2nothin
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Post by Timsup2nothin »

Hey D...

What happens if you just stop production completely...every factory? Maybe you just need to reboot it.
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pref
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Post by pref »

Which individual station is flashing in the info tab?

After linking it might take a min or two - but never more time for me - to stop it.
Might be mod related as im vanilla. I have built almost 700 fabs just in this game but have never seen constant yellow blinking.
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Post by Dovakiin »

astreus wrote:I often faced a permanent yellow warning flash on a compex. Won't stop.

=> This happens also if you link a new (= and empty = yellow flashing) factory to a existing complex! The whole complex now give yellow warning also there is no reason for. Sometimes it ends, sometimes not (never?). Don't know why.

Workaround: Set the new & empty factory to 'not producing' before you link it to the complex. Then set it active (if recources are ok)
It was a completely new complex. I connected everything together before I put the first batch of ECells in.

Timsup2nothin wrote:Hey D...

What happens if you just stop production completely...every factory? Maybe you just need to reboot it.
Nothing at all changes. I've tried disabling individual stations, all of each type of station and every station in the complex. I even disabled the complex with one command in the Station Settings. It still flashes.

pref wrote:Which individual station is flashing in the info tab?

After linking it might take a min or two - but never more time for me - to stop it.
Might be mod related as im vanilla. I have built almost 700 fabs just in this game but have never seen constant yellow blinking.
None of the individual stations are flashing. Every single one is producing. The complex has been fully operational for about 8 hours now. It's flashing in the property menu every time I look.

Thinking about it, I caused a Split Police Patrol ship to become hostile by hitting it with my TL when I entered a Split sector around the time I was building the complex. I had to comm him and apologise. I'm not sure if it was the same sector though. I was doing alot of station building missions in that part of the universe before and after I built the complex. However the property menu flashes yellow, not red.
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Sabrina Bergin
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Post by Sabrina Bergin »

Is it possible that one of the sub factories was being attacked and that its shields/hull got damaged?
Timsup2nothin
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Post by Timsup2nothin »

If it continues to flash yellow with every factory in the complex turned off there is something really wrong. It may take a while to process, though. Did you give it some time with everything turned off?

We're heading into corrupted something here, so let's make sure you let everything cycle through, but with every factory stopped there is no way the complex should be flashing.

Also...turn all production off, save, exit, and reload.
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On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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Post by Dovakiin »

shaun bergin wrote:Is it possible that one of the sub factories was being attacked and that its shields/hull got damaged?
All hulls and shields are at 100%. Neither the complex nor the stations that form it have ever been attacked. The Advanced Satellite I'd put in that sector was destroyed shortly after I'd started building up intermediate resources, before the Chip Plants were activated. I was docked at the complex at the time, manually controlling 2 superfreighters between the new complex and my energy complex. As soon as the satellite was destroyed (by a Pirate Nova Raider which was accompanied by a Pirate Elite) I undocked and demonstrated my SSCs for them.
Timsup2nothin wrote:If it continues to flash yellow with every factory in the complex turned off there is something really wrong. It may take a while to process, though. Did you give it some time with everything turned off?

We're heading into corrupted something here, so let's make sure you let everything cycle through, but with every factory stopped there is no way the complex should be flashing.

Also...turn all production off, save, exit, and reload.
When I turned things off, I gave each one about 30 seconds. I disabled the complex in the Station Settings and gave it more time. I tried the same with disabling all of the stations manually. I did save, come out of the game then loaded up my new save when I got back in. Still no change.
Timsup2nothin
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Post by Timsup2nothin »

I'm convinced. If you shut off production at all the component factories and exited and came back in and the problem didn't resolve there has to be something corrupted...in my opinion.

This is an unmodified non steam installation? If yes, I would do an alternate installation (I actually keep a "spare" on my second drive), load in that save and see what you get.

If something is corrupted in the save you'd have to choose to live with it, knowing that things corrupted may spread corruption, or not.

If you choose not, you can start disassembling the complex.

One more thing to try just occurred to me though...

Turn on the Bofu fabs and use your freighter to pull out all the Bogas. When you have created a real flashing yellow situation let it linger for a couple minutes, then turn on the Bogas fabs and dump your supply back in. Possibly clearing the real trigger will resolve the false one.
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Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
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HEY! AP!! That's new!!!
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Post by pref »

Seems to me it's either a mod or you need to verify the game files in steam.
Or some extremely rare bug..
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Black_hole_suN
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Post by Black_hole_suN »

does it flash yellow in the sector map too? This happened to me long ago too but since my complex is producing wares and all stations are running I just ignored it.. after several SETA hrs the yellow warning went away...

you have mods right? judging from the look of you terran TL you have Cadius Ships and Station Packs (or a mod that uses Cadius's models).. your problem might be caused of a simple conflict or a line that was frozen through loops.. I wouldnt think too much about this because all stations are producing fine...

edit: 20 chip plant is not enough to complete the Hub Plot.. you have to complement it with CAG and more stations
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Post by Dovakiin »

Timsup2nothin wrote:I'm convinced. If you shut off production at all the component factories and exited and came back in and the problem didn't resolve there has to be something corrupted...in my opinion.

This is an unmodified non steam installation? If yes, I would do an alternate installation (I actually keep a "spare" on my second drive), load in that save and see what you get.

If something is corrupted in the save you'd have to choose to live with it, knowing that things corrupted may spread corruption, or not.

If you choose not, you can start disassembling the complex.

One more thing to try just occurred to me though...

Turn on the Bofu fabs and use your freighter to pull out all the Bogas. When you have created a real flashing yellow situation let it linger for a couple minutes, then turn on the Bogas fabs and dump your supply back in. Possibly clearing the real trigger will resolve the false one.
You should change your name to Timson2sumthin. I created the yellow alert situation by pulling all of the BoGas and Bofu, switching off the BoGas factories and letting all of the Chip Plants go on yellow alert. When I loaded everything back in and let all the factories start producing again, the complex yellow alert ended. Strange, but nice. Thank you very much.

Property Menu (No Flashy)
Sector Map (No Flashy)

On another not, how would I go about disassembling a complex? I thought they were permanent.

Black_hole_suN wrote:does it flash yellow in the sector map too? This happened to me long ago too but since my complex is producing wares and all stations are running I just ignored it.. after several SETA hrs the yellow warning went away...

you have mods right? judging from the look of you terran TL you have Cadius Ships and Station Packs (or a mod that uses Cadius's models).. your problem might be caused of a simple conflict or a line that was frozen through loops.. I wouldnt think too much about this because all stations are producing fine...

edit: 20 chip plant is not enough to complete the Hub Plot.. you have to complement it with CAG and more stations
It did (notice the past tense there :) ) flash in the sector map.

I made a seperate mod with a few of the XTra ships when I discovered the XTra Ship pack prevented the use of CCKs. I don't have any overhauls.

And don't don't say that about the Microchips. I don't want to hear it. :D

I'd heard the Microchip delivery was the worst part of the HUB plot, so I thought I'd get producing early and store them in TLs. I still need to deliver over 130,000 Ore, so I'm hoping I'll have a considerable stockpile by the time they're actually needed.
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Post by ancienthighway »

There's a mod that will allow you to take apart complexes and pick up the stations.

20 chip factories is enough. It just takes longer than it would if you had more :lol:

I'm still in the teladianium delivery stage of the hub plot, and working on increasing my credits to build the infrastructure needed to complete the plot, get a big ship to complete the Goner plot, and be properly prepared for what OFF has to throw at me.
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X2-Illuminatus
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Post by X2-Illuminatus »

Dovakiin wrote:On another not, how would I go about disassembling a complex? I thought they were permanent.
Each station has a seldestruct option. If you activate it on a complex hub (don't forget to undock), it will destroy all complex connections and leave the stations unconnected, but intact.
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Post by zazie »

The problem of your complex is -obviously- the BoGas production. As your screenshots show, you had 245 BoGas produced. But a BoFu L-sized fab needs 250 BoFu for the next production cycle.
Stations do flash yellow when the stock of needed products for the next production cycle is too low (and even if they are producing actually).
Looking at your sceenshot we see that BoFu L2 will need 250 BoGas in 5 sec.
The BoGas fab L4 will produce enough Bogas for BoFu L2 in 19 seconds => BoFu production will be interrupted for a couple of seconds.

But then it will get worse:
BoFu L3, L4 and L1 need 250 BoGas each within 12 seconds. But the BoGas production will need >50 secs to provide all those BoGas-units.

Therefore it is obvious and logical that your complex flashes in yellow. No corrupted files, it will flash "Vanilla" ;)

Just let one of your freighters bring in a bay full of BoGas - and your complex will stop flashing.
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Post by Dovakiin »

I didn't know about that self-destruct option. It'll make extending complexes much neater.
zazie wrote:The problem of your complex is -obviously- the BoGas production. As your screenshots show, you had 245 BoGas produced. But a BoFu L-sized fab needs 250 BoFu for the next production cycle.
Stations do flash yellow when the stock of needed products for the next production cycle is too low (and even if they are producing actually).
Looking at your sceenshot we see that BoFu L2 will need 250 BoGas in 5 sec.
The BoGas fab L4 will produce enough Bogas for BoFu L2 in 19 seconds => BoFu production will be interrupted for a couple of seconds.

But then it will get worse:
BoFu L3, L4 and L1 need 250 BoGas each within 12 seconds. But the BoGas production will need >50 secs to provide all those BoGas-units.

Therefore it is obvious and logical that your complex flashes in yellow. No corrupted files, it will flash "Vanilla" ;)

Just let one of your freighters bring in a bay full of BoGas - and your complex will stop flashing.
My BoFu labs only need 5 BoGas per cycle. The complex ran perfectly for over 8 hours before I did what Tim suggested and ended the yellow alert. :)
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Post by Timsup2nothin »

Dovakiin wrote:
You should change your name to Timson2sumthin. I created the yellow alert situation by pulling all of the BoGas and Bofu, switching off the BoGas factories and letting all of the Chip Plants go on yellow alert. When I loaded everything back in and let all the factories start producing again, the complex yellow alert ended. Strange, but nice. Thank you very much.
You're welcome. You are the one who had the patience to keep trying, I just keep proposing solutions until something works. Even a blind squirrel finds a nut now and then.
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!
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Post by Dovakiin »

I like to understand what goes wrong, so I know how to prevent it or resolve it if it happens again. Like with this constant yellow alert thing. My new Crystal complex just did the same thing as my Microchip complex. Fortunately I now know how to deal with the issue.

It seems to be caused by switching some stations off while others continue to run, then switching those stations on again. Removing the food and creating a real yellow alert sorted it out.
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Post by Nanook »

I'm betting the problem is inherent to your installation, either a conflicting mod or a corrupted installation of some sort, either the game or one or more of the mods. The fact that it happened again with your next complex is pretty definitive, since it's not a normal occurrence by any means. I'd advise you to try to resolve it, first by verifying the gamefiles through Steam, or if it's a DVD installation, do a full reinstall. If that doesn't resolve it, try playing without your mods and see if it goes away.
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Post by MarvinTheMartian »

Dovakiin wrote:I didn't know about that self-destruct option. It'll make extending complexes much neater.
Not sure if you're aware also that you can join two complex hubs together. This allows one complex over a larger distance than would otherwise be possible (due to the station to complex-hub distance limit) and can also make it tidier to extend a complex over time.
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Dovakiin
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Post by Dovakiin »

Nanook wrote:I'm betting the problem is inherent to your installation, either a conflicting mod or a corrupted installation of some sort, either the game or one or more of the mods. The fact that it happened again with your next complex is pretty definitive, since it's not a normal occurrence by any means. I'd advise you to try to resolve it, first by verifying the gamefiles through Steam, or if it's a DVD installation, do a full reinstall. If that doesn't resolve it, try playing without your mods and see if it goes away.
Yep, it certainly looks like it, though I'm not using any mods that affect complex building (as far as I know). My previous 10 complexes didn't do this. I think it happened when I disabled the silicon mines but left all of the BoGas and BoFu factories active. Before that, there was no yellow alert.
MarvinTheMartian wrote:Not sure if you're aware also that you can join two complex hubs together. This allows one complex over a larger distance than would otherwise be possible (due to the station to complex-hub distance limit) and can also make it tidier to extend a complex over time.
I didn't know that either. Thanks. I probably would have asked about it eventually, because I am aware of the 20km distance limit.

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