[Mod by Clownmug] Build Station Mission (updated on 19.12.2015)

The place to discuss scripting and game modifications for X Rebirth.

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birdtable
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Joined: Sat, 7. Feb 04, 20:42
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Post by birdtable »

I think I tried to do (supply various products for station) mission by fulfilling all required wares through trade offers instead of sequentially as missions arose ....
Sparky Sparkycorp
Moderator (English)
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Joined: Tue, 30. Mar 04, 12:28
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Post by Sparky Sparkycorp »

With thanks to DaveDee who's mention of this mod reminded me to look for updates :)

A bug is fixed and it's stated to be fine in Rebirth 3.53.
camus/clownmug wrote: Version 1.05

- Construction vessels are now replaced if they're destroyed (15 minute delay and must be out of zone)
- Added defense drones to construction vessels so they don't die easily anymore
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
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Post by Sparky Sparkycorp »

A couple more good updates have been implemented (more thanks to DaveDee hehe):
camus/Clownmug wrote: Version 1.07 (26 Aug, 2015)
- A larger variety of factions are possible in DeVries and Maelstrom now
- New stations in Maelstrom should be populated correctly now
- Custom factions are now allowed instead of Argon Government or Plutarch by default

Version 1.06 (18 August, 2015)
- Added RU translation provided by DaveDee

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