Im guessing if there was a vote, Hyperion would win eventually

Even its name is hyped.
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Xenon LX and Hyperion Vanguard were my choices I rarely switched into other ships. What I did do though is build a fleet of ships with one carrier (fully loaded with fighters), three destroyers and various support vessels e.g. missile frigates. Couldn't command them properly in X3 still can't in XRZloth wrote:Well I don't know about you folks but in X3, once I got the cash, I only flew around in my Vidar or my Angel.
As a trader in X3 I can play just fine without even touching an M-class ship. And some of the transports do have teeth.Roger L.S. Griffiths wrote:If they had to give us ONE ship it had to be combat capable given the nature of a game like X ...
From my point of view the 1 ship restriction was not necessary, just maybe more convenient. But the restriction is restricting further development for multiple pilotable ships and game mechanics because in the aforementioned convenience they forgot to implement those additional gameplay mechanics. The only ships currently available for implementation are combat ships, which is not helping my case. (And in case of a fighter, Yisha can be the RIO.)Roger L.S. Griffiths wrote:...the one ship restriction was a necessary implementation decision for the first iteration of the new game engine based on what I have seen.
Two questions then:Roger L.S. Griffiths wrote:If Egosoft are opening up the modding capability to make implementing multiple player ships feasible via modding then it may be that paid for DLC (not free due to the expected amount of work involved) could offer additional player pilotable ships to X-Rebirth. Based on the amount of work involved (from what Egosoft personnel have said in these forums in this area) I believe it is not reasonable to expect them free.
Adding more ship through modding or adding more customization options to the Skunk are only useful if there are also going to be changes in gameplay mechanics. No use in upgrading to a transport if I can't trade with stations.Roger L.S. Griffiths wrote:As for making the customisations of the Skunk more diverse for X-Rebirth, I am 100% on board with that but we need to be realistic with our expectations.
No, I think Roger is right. But the reason he's right is sad. The one ship was necessary simply because of the plot. It's hard to implement Yisha and all the plot restrictions if you have more than one ship. Personally, I think the biggest mistake in Rebirth was putting the plot front and center, as it were. Of course, they could've created a plot that wasn't so ship, and co-pilot centric, but that's not what they chose to do. They tried to marry an adventure game format with a space trading/combat simulation, and it just put too many obstacles in the way of the simulation part, the one-ship thing being the most obvious. You'd think they would've learned from all the criticism they got about the X2 and X3 Reunion plots, which were similar in nature.Graaf wrote:....From my point of view the 1 ship restriction was not necessary, just maybe more convenient. But the restriction is restricting further development for multiple pilotable ships and game mechanics because in the aforementioned convenience they forgot to implement those additional gameplay mechanics. The only ships currently available for implementation are combat ships, which is not helping my case. (And in case of a fighter, Yisha can be the RIO.)...Roger L.S. Griffiths wrote:...the one ship restriction was a necessary implementation decision for the first iteration of the new game engine based on what I have seen.
Quick tip for our sanity, which I think works in vanilla, and which I shall now start calling the "Shut up, everyone!" manoeuvreNanook wrote: P.S. Personally, I'd love to kick Yisha out the airlock without a helmet, as well as all those other long-winded, uninterruptible NPC's that interfere with MY operation of MY ships.
yay!Sparky Sparkycorp wrote:Just checked...it does too! "Yay!" for bugs
If it's just because of the plot, then why not lift the restriction after finishing the plot?Nanook wrote:No, I think Roger is right. But the reason he's right is sad. The one ship was necessary simply because of the plot. It's hard to implement Yisha and all the plot restrictions if you have more than one ship. Personally, I think the biggest mistake in Rebirth was putting the plot front and center, as it were. Of course, they could've created a plot that wasn't so ship, and co-pilot centric, but that's not what they chose to do. They tried to marry an adventure game format with a space trading/combat simulation, and it just put too many obstacles in the way of the simulation part, the one-ship thing being the most obvious. You'd think they would've learned from all the criticism they got about the X2 and X3 Reunion plots, which were similar in nature.Graaf wrote:....From my point of view the 1 ship restriction was not necessary, just maybe more convenient. But the restriction is restricting further development for multiple pilotable ships and game mechanics because in the aforementioned convenience they forgot to implement those additional gameplay mechanics. The only ships currently available for implementation are combat ships, which is not helping my case. (And in case of a fighter, Yisha can be the RIO.)...Roger L.S. Griffiths wrote:...the one ship restriction was a necessary implementation decision for the first iteration of the new game engine based on what I have seen.
I doubt it was because of the plot. Think it's much more likely to have been to keep the project at a manageable scale. Even then the game had serious issues on release. Dread to think what the release state would have been like if they'd tried to incorporate multiple flyable ships as well.Graaf wrote:If it's just because of the plot, then why not lift the restriction after finishing the plot?
Why have it in place at all when in free-mode?
Why is it hard to have Yisha sit in another ship? Even fighters can be 2-seaters.
The issue I see with Rebirth is that the game isn't designed around the player, but around the Skunk. And every game mechanics is based on that. Unfortunately some of those mechanics along with the 1-ship restriction are holding back Rebirth's potential.
If they had actually managed their project properly and staffed it appropriately, the release would have been fine with multiple player ships.GCU Grey Area wrote:I doubt it was because of the plot. Think it's much more likely to have been to keep the project at a manageable scale. Even then the game had serious issues on release. Dread to think what the release state would have been like if they'd tried to incorporate multiple flyable ships as well.