[MOD] Argon Privateer Start v1.3 (XR 3.2)

The place to discuss scripting and game modifications for X Rebirth.

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Eightbal1
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Post by Eightbal1 »

Hmm, it was working for me without the content.xml too. I updated nexus with it though and now NMM downloads it just fine.
w.evans
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Post by w.evans »

Hm, you're right. Works fine without the content.xml. Never tried before now. Thought that it wouldn't come out in the in-game extensions menu, but it does.
Eightbal1
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Marines added

Post by Eightbal1 »

Wow. How bout that. I never knew you could buy, sell, and keep marines without having a marine officer. I always thought the marine officer sorta kept them in their pocket, but it's treated as skunk drone units. So I just made a quick update adding 50 recruits to the gamestart (I would've added fewer but fewer doesn't seem to be much use now).
Eightbal1
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Problem.

Post by Eightbal1 »

After playing out my new game start, I noticed that some factions are nameless. Probably most of them. I assumed their names would be automagic. Is that something that I left out of the setup_gamestart.xml that mattered?
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YorrickVander
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Post by YorrickVander »

Off the top of my head, 2 used in vanilla game are left un-named sometimes; RoC and the Family Ryak. I assume this is something to do with the plot and maybe just my code sets things up for those incorrectly.
X Rebirth - A Sirius Cybernetics Corporation Product

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Eightbal1
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Post by Eightbal1 »

Hmm, yeah I was thinking it might be something to do with the plot after I saw that it's specifically the DV factions as unknown. I'll go check maelstrom too.
Eightbal1
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Post by Eightbal1 »

Yup, Family Ryak is also unknown. There's an extra setting in the save game files for those three factions and it is set to "0," so I assume that's easy enough to fix with a "1".

Code: Select all

<faction known="0" id="reivers"> 
Not sure how to fix this yet in the mod files, but I'm gunna guess it goes something like this:

Code: Select all

<faction known="1" id="reivers">
Or maybe I can set the encyclopedia to known and that will override the pre-plot setting.
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alexalsp
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Post by alexalsp »

Eightbal1
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help with finding a macro

Post by Eightbal1 »

I can't for the life of me find the shieldboost drone's player macro so that I can put it in the player's ship at the start. I have found the merchant's macro (spe_drone_shieldboost), which is usually similar, but apparently shield drone is an exception. How do I find the proper macro? I've tried all kinds of searches and found all the other drone macros but that one.
w.evans
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Post by w.evans »

Isn't it assets\units\size_drone\Macros\units_size_drone_swarm_shield_drone_macro.xml ?
Eightbal1
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Post by Eightbal1 »

I thought I had tried that one, but I'll try again.

Edit: Nope, that's the shield wall drone rather than the drone that regens the skunk's own shield. Haven't found that drone to be of any particular use.

Edit: Aha! I found it. It's cleverly disguised as a shieldwall drone. I should start making an inventory of this kinda thing. The shield booster macro for player equipment is "units_size_drone_swarm_light_defense_drone_mk1_macro"
Note the "mk1" whereas shieldwall drone leaves that out.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

That has to be a typo :)

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