I didn't see that on my game, but it would depend on what is causing the "bottleneck" on a particular system. The FPS uses more than just the video card, so they could be CPU bound. Or they could be Memory Bus bound, which is not mentioned much. The other CPUs can "hog" the FSB. But if the Video board has lots of onboard ram it might be Ok.Skeeter wrote:... About the low fps due to the whole universe is simulated theory. I call balls on that as lowering all the gfx options we get massive fps boost and remove micro stutter and it will never dip below 60. Ive tried on mine but I like the gfx too much. So fps issues aren't affected by the economy or universe progressing IMO.
So it might not matter on some computers, but running all that stuff sure can on others. And most games don't try to do that. But they make me feel like everything is "cardboard cutouts".
