As i see the main problem with XR automation is that player has no way to configure it. Nice to have it for when the player only needs to amass money, or just wants to have a massacre without much coordination - but for all the other cases it doesn't really work. Which means the other cases cannot really happen in XR.
It's an epic mistake to think that the AI will be able to serve the player's purpose all the time, and solve all the problems for the player.
This process is the game itself. It's great that the AI can play XR, but let us humans do that too.
Im happy that in the last patch ES finally deviated from the original concept, and added things like freight exchange and pricing, or fly to pos. Took them long, but better later then never. Hopefully this will be followed by stock manipulation, removing this mandatory squad logic, getting rid of the consol-conversation-ui, fleets, adding map commands and so on - i wont repeat the same stuff that has been requested numerous times.
Then we might have X4 finally.. maybe in a year or 2, and we can forget GTAInSpace™ foreva.
Roger L.S. Griffiths wrote:Granted there are some issues with certain capital ship formations (which can be worked around to a degree) and the AI can do with work in some areas but there are mechanisms of control/configuration and it is at least a tad more extensive than you seem to be implying.
The squad system does actually work despite the bugs/limitations.
There are no capship formations in the game yet o,O
The squad system drives quite a few people insane...
Maybe most XR features fit you, but not everyone. Better dont state this as facts, but as an individual preference.
Saying that it's already good wont make XR any better.