Elite: Dangerous (continued)

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Nyax
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Post by Nyax »

kurush wrote:Having a way to bypass those stupid dock/undock custcenes would be awesome. For undock I normally use Save/Exit to save both time and effort but for Dock there is nothing you can do but sit and watch.
Assuming you're talking about the entering/ exiting the hanger bit once you've landed, a couple of things for you to consider: (assuming you havn't already of course.)

1) You don't have to enter the hanger unless you're outfitting your ship. Everything else (BBS, trading, collecting bounties, reading news stories etc.) can be done from the landing pad.

2) If you feel you HAVE to enter the hanger, you can select enter hanger, and then go into starport services and be checking the BBS/ reading the news etc. while your ship is being moved to the hanger. You don't have to just sit there and watch it, you can get on with other things.
mrbadger wrote:Anyway, it's Star Wars, this is important....
kurush
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Post by kurush »

Nyax wrote: 1) You don't have to enter the hanger unless you're outfitting your ship. Everything else (BBS, trading, collecting bounties, reading news stories etc.) can be done from the landing pad.
You still will enter the hangar when you take off though, but yes, you don't have to enter it right away. So many things in this game were coded with the sole objective to waste player's time...
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vukica
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Post by vukica »

kurush wrote:
Nyax wrote: 1) You don't have to enter the hanger unless you're outfitting your ship. Everything else (BBS, trading, collecting bounties, reading news stories etc.) can be done from the landing pad.
You still will enter the hangar when you take off though, but yes, you don't have to enter it right away. So many things in this game were coded with the sole objective to waste player's time...
i think that's for future updates. you'll be able to exit ship and walk on stations and planets. remind you of anything? :roll:

i do agree that ship rotation should be done automatically on landing.
Split say NEED MORE FIREPOWER!!
Nyax
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Post by Nyax »

At least you don't have to go all the way into the hanger anymore. If you select launch when still docked at the pad. It's a considerably abbreviated process now compared to what it used to be.

That said, while the whole turning round thing sort of makes sense in the large stations, where you're docking internally, it makes zero sense at the outposts where you dock outside the station.
mrbadger wrote:Anyway, it's Star Wars, this is important....
pjknibbs
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Post by pjknibbs »

Nyax wrote: That said, while the whole turning round thing sort of makes sense in the large stations, where you're docking internally, it makes zero sense at the outposts where you dock outside the station.
Especially since, in some landing pads on those outposts, turning you 180 degrees actually makes your takeoff more obstructed than just heading off in the same direction you started in would have!
brucewarren
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Post by brucewarren »

I would agree except for one thing.

Given that some of those outposts appear to have been designed by Jeb Kerman on a bad day, it's theoretically possible that the way out might be obstructed. Not that I've encountered an outpost like that yet, but there have been some pretty weird ones. I've yet to find out why Fed military outposts have the combine harvester attachments.
kurush
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Post by kurush »

vukica wrote:
i think that's for future updates. you'll be able to exit ship and walk on stations and planets. remind you of anything? :roll:

i do agree that ship rotation should be done automatically on landing.
I doubt Frontier would do station walks in such a sucky way as our esteemed host here did :) They did have a pretty decent face collection even in FFE, so I have some faith. On ship rotation I am really looking for a way to get rid of it altogether. So far Save+Exit works for it. I think I need to macro it.
Launch macro:
1) Launch 2) Exit to the menu 3) Continue
I'm so happy it actually works, would probably drop the game otherwise already. Nothing annoys me more than custcenes you can't skip and have to watch 100 times a day.
Wana
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Post by Wana »

Hey, sorry guys, maybe i am missing something.

Playing ED since december 16, and apart networking issues which is, worse than playing buggy X:R 1.13 a year ago, i don't find any fun in this game.

- i am now in a well equipped Cobra
- i try to grind empire rep. courrier mission (ok, doable), hunt mission (lol), and smuggling (double lol)

i eat small ships at breakfast and kill anything that is not an elite anaconda (don't wan't to die right now)

Playing with TrackIr anda X52P


i tried some ships but apart for trading a same route for hours, i prefer the Cobra.

Well, now, what i think :
- playing with mulitple ships. Oh dear, it is pratically the same cockpit and behavior. Are you still complaining about X:R solo playable ship ?
- missions : OMG they are sooo boring.
- Market : well... with external tools, the galaxy has no secret anymore. max 1300cr / ton.
- bounty hunting, salvaging, smuggling, : time consuming
- mining : time wasting.
- perma insured @95% (which is, better than eve online honestly)

so now i know the max i can do every 10mn would be trading with a Type 9, for 600k, or 3.5M/h what else i would do apart doing the same thing in a party ?

Right now, i'm considering sticking with X:R for the fun part, and DCS for the serious part.
kurush
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Post by kurush »

Wana wrote: Well, now, what i think :
- playing with mulitple ships. Oh dear, it is pratically the same cockpit and behavior. Are you still complaining about X:R solo playable ship ?
Well, ASP and T6 feel very different here, including the cockpit that has a nice view for ASP and doesn't have it for T6.
Wana wrote: - missions : OMG they are sooo boring.
We asked an Elite remake, we got it :) It is what it is.
Wana wrote: - Market : well... with external tools, the galaxy has no secret anymore. max 1300cr / ton.
Yep, unless you are trading rare wares. I mostly do that plus exploring on the way.
Wana wrote: - bounty hunting, salvaging, smuggling, : time consuming
Smuggling is certainly not worth the effort unless you just happen to find an anarchy system where everything goes. Then it is trivial :) Orrere seems to be a good spot in a well known area.
Wana wrote: - mining : time wasting.
Time wasting was the design paradigm when they implemented this game, so yes :) But I found some use in mining when I made it to a very distant outpost for one of the rare goods and figured that I need some credits to fill my cobra cargo. Two raids to the nearby belt and I got the credits.
Wana wrote: - perma insured @95% (which is, better than eve online honestly)
I have yet to use my insurance, hotkeyed taskkill EliteDangerous32.exe :) My "Screw it, i'm outta here" button in case somebody tries to scratch my hull.
Wana wrote: so now i know the max i can do every 10mn would be trading with a Type 9, for 600k, or 3.5M/h what else i would do apart doing the same thing in a party ?

Right now, i'm considering sticking with X:R for the fun part, and DCS for the serious part.
Type 9 trading would surely be boring. I plan to max my ASP on rares and go exploring. There are some breath-taking views outside of explored space. There are also borked systems where you need to call customer support to get you out of there :)
SteveMill
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Post by SteveMill »

I don't get what 'time consuming' is as a complaint. Things take time. This isn't an arcade game. Things in the X games are 'time consuming' also.

Ships are also not 'the same'. They have very different capabilities from turn rate through configuration options to weapons capacity.

They also have different cockpits with very different visibilities.

It's true though - ED is very much an Elite remake at the moment. It needs more adding. But Elite is all about just getting on with living in the galaxy. It's never going to be a game that sets you goals and gives you rewards. It's a process oriented game and it was always my fear that the resolutely Old School process game-play might not be enough.

I'm an old elite player and I'm having more fun than I thought I would. But I enjoy the whole process of earning enough through various means to get new ships and then configure them. For me the game is about being able to survive and thrive - that's my goal and i'm having fun working towards it in various ways that outwardly might seem boring.

I doubt we'll see huge changes - they seem wedded to the Old School gameplay and in the end this is what will doom ED to being a cult/niche game, particularly as the social aspects of an MMO are entirely missing.
brucewarren
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Post by brucewarren »

Re Cobra.

Cobra Schmobra, All the cool kids are driving Asps these days :P

I plan to arm mine to the teeth. Not because of any violent tendencies you understand but it's dangerous out there and a trader's gotta be able to defend himself.
SteveMill
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Post by SteveMill »

I've recently got an Asp and am using it as an armed trader. Nice ship. Still experimenting with weapon load-outs. Currently I have 2 rail guns on the medium hardpoints and 4 multi-cannon on the small.

Not been in a fight yet with that config as I cut and run if a human player appears on my scanner.

Need more practice with rail guns. They hit hard but with the spool up time I find it hard to hit stuff.
pjknibbs
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Post by pjknibbs »

If you do have an Asp, make sure you don't let your bank balance drop too much--I believe the insurance rebuy on one of those is more than the maximum loan the game will let you take out, so you could end up losing everything if you're not careful!
RegisterMe
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Post by RegisterMe »

pjknibbs wrote:If you do have an Asp, make sure you don't let your bank balance drop too much--I believe the insurance rebuy on one of those is more than the maximum loan the game will let you take out, so you could end up losing everything if you're not careful!
Which is precisely what happened to a guildie of mine last night. He seems fairly phlegmatic about it, all said and done, and has already got himself back into a Viper.
I can't breathe.

- George Floyd, 25th May 2020
kurush
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Post by kurush »

I don't get what 'time consuming' is as a complaint. Things take time. This isn't an arcade game. Things in the X games are 'time consuming' also.
My complaint is what exactly this time is spent for. They don't call ED a docking simulator for nothing :) I really hate this new "in station" mechanics they added. It is cool first 10 times after that it gets extremely annoying. Add to it the supercruise mechanics where you basically have to watch little blue dot and make sure it is in the center of the compas for several minutes and yeah, it is a time waster.
I doubt we'll see huge changes - they seem wedded to the Old School gameplay and in the end this is what will doom ED to being a cult/niche game, particularly as the social aspects of an MMO are entirely missing.
And here is the funniest part - they screwed people asking for the old Elite by making it "always online" and they failed to implement any multiplayer features worth mentioning :) Not that I miss them but I want to ask what they have been thinking :) Althought I am having a blast messing with people by the use of my firewall, so there is some fun in that.
Avis
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Post by Avis »

kurush wrote:..
I have yet to use my insurance, hotkeyed taskkill EliteDangerous32.exe :) My "Screw it, i'm outta here" button in case somebody tries to scratch my hull.
I thought there was a 30 second delay? i.e. you can task kill but your commander stays put for 30 seconds?

I don't know for sure, just something I seem to recall reading to stop people doing exactly as you said because it was an exploit in beta.
pjknibbs wrote:If you do have an Asp, make sure you don't let your bank balance drop too much--I believe the insurance rebuy on one of those is more than the maximum loan the game will let you take out, so you could end up losing everything if you're not careful!
NEVER fly what you can't afford, simple as that, if I can't afford it I downgrade a component (tho I have plenty of spare cash now to not have to worry about it)
kurush
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Post by kurush »

Avis wrote: I thought there was a 30 second delay? i.e. you can task kill but your commander stays put for 30 seconds?
Define "stays put" :) The entire universe is modelled on your PC in that very same process you are killing :) Servers handle clowd saves and also transaction arbitrage so that you can't hack your cargo numbers in cheatengine. This entire infrastructure someimes goes amok if you noticed all those instant billionairs after the last server glitch :) There is a 15sec delay on Save+Exit that is enforced purely on the UI level, which is hillarious. I bet lots of stupid people asked for this delay without any understanding how this particular game works. Hotkey for killtask works magick for PvE encouters. Firewall rules work even more advanced magic for PvP because all your combat info travels directly between two universes modelled on player PCs :)
If you kill EliteDangerous32 immediately after taking some damage, that domage is also unlikely to be reflected after you reload.
This AHK macro is a must if you don't want to pay insurance:

Code: Select all

^!k::
RunWait, %comspec% /c taskkill /f /im EliteDangerous32.exe
return
Avis wrote: NEVER fly what you can't afford, simple as that, if I can't afford it I downgrade a component (tho I have plenty of spare cash now to not have to worry about it)
Yeah, my insurance is now 500k+ and I have a backer discount.
Oldman
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Post by Oldman »

pjknibbs wrote:If you do have an Asp, make sure you don't let your bank balance drop too much--I believe the insurance rebuy on one of those is more than the maximum loan the game will let you take out, so you could end up losing everything if you're not careful!
I only bring out my Asp on a Sunday morning, Wash & wax it then it goes straight back into the garage/hanger....I'm still using my Cobra to get enough credits to upgrade the Asp into something more kickass! :D

I've been doing mostly exploration, with some trading thrown in when good missions present themselves. Currently I'm in the Achenar area trying to get enough rep for some permits at the moment. My 'base' (Independent System) is about 200Lys from here and they think I'm a good sort of fellow in that area, so I'll be heading back hopefully soon! :D

I acquired a docking computer upgrade the other day....it has it's benefits, especially when you just want to take in the scenery or enjoy a cup of tea whilst docking.
I've tried the 'intermediate' discovery scanner, but couldn't see much advantage over the basic scanner, so I changed it back, have any of you tried the 'advanced' scanner?...and if so, did you find any real advantage in using one? :?

Anyhow...must dash...I've got a cargo of Gold & Palladium to deliver... :D

Oldman :)
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Chips
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Post by Chips »

So is there a consensus that it may be best to wait a while for the game to improve before purchasing it? Bearing in mind that I do believe the 25+ year gap from Elite 2 to present day means I'd require much more gameplay than just Elite 2 in new graphics.

Or has it come on in leaps and bounds since release?
RegisterMe
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Post by RegisterMe »

It depends on what you enjoy Chips. It's never going to have any kind of "Chips is saving the galaxy" storyline thread for you to play out. As it stands it's an excellent framework with shortcomings in terms of depth and multiplayer experience. But it's a very good space sim.

Some people have gone mad and are playing for 20 hours a day and flying pimped out big ships. Some people have rage quit because of failing x, y or z on FD's part (which is actually often a failing on their part). I fall somewhere in the middle, I probably play for an hour or two a day, I've done a bit of fighting, mining, trading and exploring, and am just pootling around seeing what the universe has to offer.

I'm already way under the £1/hour of play mark, which for me is normally the sign of a game that was worth buying. And it will only improve.
I can't breathe.

- George Floyd, 25th May 2020

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