Wana wrote:
Well, now, what i think :
- playing with mulitple ships. Oh dear, it is pratically the same cockpit and behavior. Are you still complaining about X:R solo playable ship ?
Well, ASP and T6 feel very different here, including the cockpit that has a nice view for ASP and doesn't have it for T6.
Wana wrote:
- missions : OMG they are sooo boring.
We asked an Elite remake, we got it

It is what it is.
Wana wrote:
- Market : well... with external tools, the galaxy has no secret anymore. max 1300cr / ton.
Yep, unless you are trading rare wares. I mostly do that plus exploring on the way.
Wana wrote:
- bounty hunting, salvaging, smuggling, : time consuming
Smuggling is certainly not worth the effort unless you just happen to find an anarchy system where everything goes. Then it is trivial

Orrere seems to be a good spot in a well known area.
Wana wrote:
- mining : time wasting.
Time wasting was the design paradigm when they implemented this game, so yes

But I found some use in mining when I made it to a very distant outpost for one of the rare goods and figured that I need some credits to fill my cobra cargo. Two raids to the nearby belt and I got the credits.
Wana wrote:
- perma insured @95% (which is, better than eve online honestly)
I have yet to use my insurance, hotkeyed taskkill EliteDangerous32.exe

My "Screw it, i'm outta here" button in case somebody tries to scratch my hull.
Wana wrote:
so now i know the max i can do every 10mn would be trading with a Type 9, for 600k, or 3.5M/h what else i would do apart doing the same thing in a party ?
Right now, i'm considering sticking with X:R for the fun part, and DCS for the serious part.
Type 9 trading would surely be boring. I plan to max my ASP on rares and go exploring. There are some breath-taking views outside of explored space. There are also borked systems where you need to call customer support to get you out of there
