3.0 - Boarding now broken?

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mr.WHO
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Post by mr.WHO »

Rahanas is a big expensive ships, but so are the real life Super Freighters.

Do you think a few A-47 armed pirates have troubles taking a mega freighter? No, because they do not ferry a batalion of marines on a regular basis.

Military ships should be hard a hell to board, but freighters should be a walk in the park.
Artean
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Post by Artean »

mr.WHO wrote:Rahanas is a big expensive ships, but so are the real life Super Freighters.

Do you think a few A-47 armed pirates have troubles taking a mega freighter? No, because they do not ferry a batalion of marines on a regular basis.

Military ships should be hard a hell to board, but freighters should be a walk in the park.
No, not on a regular basis but when faced with continuous threats as was the case with the coast of Somalia, some did arm themselves. Since there are no lack of pirates in XR, Rahanas having some marines aboard would come as no surprise.

I guess they still have some tweaking to do with the new mechanics, but I would vote for a small adjustment towards making it just a tad easier. Nothing else.
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Santi
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Post by Santi »

Not really into boarding, but looking forward to everybody's feedback once they pretty much maxed out their marines. Pretty sure a 30 ~ 40 elite marine force will make boarding a lot easier.
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JDCollie
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Post by JDCollie »

Did boarding change in RC3, or are you guys talking about RC1?
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Post by Artean »

JDCollie wrote:Did boarding change in RC3, or are you guys talking about RC1?
No change to boarding in RC2 or 3 that I am aware of.
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Post by burger1 »

Boarding a light sul was easy it had a boarding resistance of 14. I had to wait for the shields to recharge so it didn't blow it up.
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Post by Sparky Sparkycorp »

Hay wwdragon, I thought was a fair idea. Thanks for the replies :)


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mr.WHO
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Post by mr.WHO »

I think that new system will be very good if we exclude or masively reduce the impact of drones on BR value - as I said +100 BR for drones is too much. +10 or +20 would be ok, but still makes no sence - drones fly in space, not in ship corridors, they should have vey low inpact on BR.
The combat drones role is to intercept pods in flight, not to fight marines on board.
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Post by JDCollie »

mr.WHO wrote:I think that new system will be very good if we exclude or masively reduce the impact of drones on BR value - as I said +100 BR for drones is too much. +10 or +20 would be ok, but still makes no sence - drones fly in space, not in ship corridors, they should have vey low inpact on BR.
The combat drones role is to intercept pods in flight, not to fight marines on board.
I agree. I mean, I understand that it does technically provide a choice for the player (Do I cap easily but take forever to repair? Or do I do it the hard way but get the ship back on its feet quickly?) but at the moment it isn't much of a decision unless you have some really skilled marines on board.

And I do agree that it makes no sense.
Someone please make a transaction history mod. Please. (I'm begging you.)
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Post by VincentTH »

mr.WHO wrote:I think that new system will be very good if we exclude or masively reduce the impact of drones on BR value - as I said +100 BR for drones is too much. +10 or +20 would be ok, but still makes no sence - drones fly in space, not in ship corridors, they should have vey low inpact on BR.
The combat drones role is to intercept pods in flight, not to fight marines on board.
Xenon_Slayer __did__ use the term "Sale value", not "Anti-boarding/defense value", so I believe that is the root of the BR problem.

I beg to disagree with him. A ship should be easy or hard to board based on its class, its internal structure (bulk heads etc....), its personels on board (skill of the defending crew especially the Defense Officer, and in the past one can see the number of defending marines onboard) not how much it is worth on the market/at the shipyard.
Last edited by VincentTH on Fri, 12. Dec 14, 00:06, edited 1 time in total.
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vukica
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Post by vukica »

it works fine. you just have to take down the shiels and take down the hull before you board. them repair the ship and sell it.
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Post by wwdragon »

mr.WHO wrote:Rahanas is a big expensive ships, but so are the real life Super Freighters.

Do you think a few A-47 armed pirates have troubles taking a mega freighter? No, because they do not ferry a batalion of marines on a regular basis.

Military ships should be hard a hell to board, but freighters should be a walk in the park.
I think a rahanas is more in line with a big transport truck.
Sparky Sparkycorp wrote:Hay wwdragon, I thought was a fair idea. Thanks for the replies :)


(and for taking my bad jokes in good faith!)
Welcome :)
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Praefectus classis
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Post by Praefectus classis »

I've been playing this game since version 1.25 from around April time. I've enjoyed the game immensely up to now and the best bit has always been the boarding operations. I'm way past the plot and only ever go after enemy targets these days such as cartel missions. Last night under version 2.51, I took on a Fulmekron with escort fighters. For me it was a difficult battle as I'm not as young as I used to be so it was quite satisfying to finally capture the Fulmekron. Now under version 3, this has become an impossible and tedious task for me so I am shelving the game until either the boarding becomes easier or someone comes up with a mod to make the boarding more to what it was before.

I've noticed it time after time over the years that the ones that want the game to be harder and harder always shout the loudest and the game then shifts in that direction. Unfortunately under steam I can't prevent the game from updating like in older games so I'm stuffed. :(
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VincentTH
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Post by VincentTH »

Praefectus classis wrote:I've been playing this game since version 1.25 from around April time. I've enjoyed the game immensely up to now and the best bit has always been the boarding operations. I'm way past the plot and only ever go after enemy targets these days such as cartel missions. Last night under version 2.51, I took on a Fulmekron with escort fighters. For me it was a difficult battle as I'm not as young as I used to be so it was quite satisfying to finally capture the Fulmekron. Now under version 3, this has become an impossible and tedious task for me so I am shelving the game until either the boarding becomes easier or someone comes up with a mod to make the boarding more to what it was before.

I've noticed it time after time over the years that the ones that want the game to be harder and harder always shout the loudest and the game then shifts in that direction. Unfortunately under steam I can't prevent the game from updating like in older games so I'm stuffed. :(
It is not that much harder. The new mechanism is just different than before:

(1) Now boarding requires you to trim down the hull, but then again, your engineer can repair faster and to a higher level.
(2) I don't agree with binding the target ship boarding resistance with its sell value, but I believe Ego will balance it.
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Post by pref »

Better then old times, when i just popped the engine, sent the 50 rookies on their way, and by the time i found the crew they had finished. Was a bit too relaxed :D

Though it's strange that hull has to be severly damaged. I'd prefer to have a chance to loose marines every time i miss the surface element targeted by Yisha and hit the hull accidentally. Also ship type should probably matter more then the amount of drones on the ship.
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werewolves?
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Post by werewolves? »

I still think boarding isn't imba because it is too easy, its imba because its too easy to make profits. Making the actual boarding harder doesn't solve the problem that is caused by the ease of which you can sell stolen property.

I'd say change the new behaviour to hard mode only, leave the old behaviour for easy/normal (players that just want to have fun).

From my point of view boarding is just more tedious now, not really more challenging because its still formulaic.
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Post by pref »

The only thing that sounds tedious is reducing the hull to ~20%...
Especially with current ship commands.
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Santi
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Post by Santi »

pref wrote:The only thing that sounds tedious is reducing the hull to ~20%...
Especially with current ship commands.
Was thinking about that too and apart from the obvious Novadrones, with turrets disabled, maybe the traitor drone and some limpets mines may help, of course is going to take some fine tuning not to blow up the ship.
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Post by pref »

By the way - how much marines can be lost if player does all yisha asks except destroying the drone bay?
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Post by burger1 »

Destroying the drone bay seems to reduce the boarding resistance quite a bit. Boarding a titurel and blowing everything up on it and taking down it's hul to 10% reduce it's resistance to 12 and with 50 recruits and 5 star marine officer I lost 0 marines and 11 were promoted to veterans.

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