A mod never to be released

The place to discuss scripting and game modifications for X Rebirth.

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YorrickVander
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Post by YorrickVander »

Hmm off-topic I know but did you recently aquire an 'Egosoft' under your avatar Observe or did I simply fail to observe (:P) it before?
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
UniTrader
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Post by UniTrader »

he got it today in the Morning i think - i am pretty sure he didnt have it yesterday ;)

congrats btw from me :)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
birdtable
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Post by birdtable »

Observe had the appendage yesterday at least ...
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Observe
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Post by Observe »

birdtable wrote:Observe had the appendage yesterday at least ...
Correct and thanks for congrats.

Regarding my various mods and participation in the modding community, please realize they are in pursuit of my personal hobby and don't have any "official" context. I'm just one of "the guys" in this area. :)
palm911
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Post by palm911 »

i noticed this yesterday observe.

congratulations, i am confident you will help to improve the game a lot (with the rest of the egosoft people, of course.)

if there was someone that deserved this was you. way to go!

Palm.
X gamer , one at a time.
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YorrickVander
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Post by YorrickVander »

Congrats indeed :) And now we know the best member of ES staff to bug for mod related info :D -hugs Observe-
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
UniTrader
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Post by UniTrader »

back to topic: i asked an Egosoftie today about my problem with the visibility in Tubes and got as Answer that the Attribute weight="0" indicates a Zone in the Splines - it doesnt work yet, but looking at the vanilla files it explains why my tube feels so slow: weight="0" is for the parts in a Zone where they slow down (entry and Exit) and weight="1" is for parts outside of Zones where to go fast.. (in Vainlla 2 weight-0s are after another, i think i have to add some nodes there because i just definied the Zones currently..)

just wnated to share this useful info with you ;)

EDIT: ok, weight defines the Tube Speed between two points it seems 1 is the regular high Speed, 0 is the low Speed for Zones (and higher values like 2 are possible, too - with the expected results ;) ).. and you need 4 Splinepositions per Zone (Entry and Exit with Weight = 1 and 2 points in-between with weight = 0), which is a bit tricky to make it looking good, one point is far easier :D
here my 90°-Zone-Pass-Spline, Entry from Top and Exit to the Right. it makes a 20 km curve through the Zone which should be good enough for all normal purposes:

Code: Select all

<splineposition x="0" y="0" z="20000" tx="0" ty="0" tz="-1" weight="1" inlength="38000" outlength="0" />
          <splineposition x="2680" y="0" z="10000" tx="0.5" ty="0" tz="-0.866" weight="0" inlength="0" outlength="0" />
          <splineposition x="10000" y="0" z="2680" tx="0.866" ty="0" tz="-0.5" weight="0" inlength="0" outlength="0" />
          <splineposition x="20000" y="0" z="0" tx="1" ty="0" tz="0" weight="1" inlength="0" outlength="38000" />
- just negate and swap the values you need to invert (eg for Entry from South negate z and tz) and add the Zone Offset from your Sector.xml to them, then you have a nice curve in your Zone ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
UniTrader
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Post by UniTrader »

sorry for double-Post, but i wanted to let you know that i probably have solved my problem with the Tubes and additionally finally finished tubing my first Sector - it now looks completely diffrent than before
and here some notes if you want to have Tubes Passing some Zones instead of many Entries/Exits (like i do ^^):
-> do NOT Pass a Zone where the same Tube begins or terminates - this was the cause of my Problem, plan your way accordingly
-> the part of the Tube where a Zone is should have at least 2 splinepositions around 10km away from each other, to make the game recognize the passed Zone for Navigation, displaying things outside the Tube and give the Player a useable exit zone where he notices he should exit here
-> those splinepositions should be seperated by at least one splineposition with weight >= 1 (higher weight gives higher speed between Zones ;) EGOs default is 1, which should be fine for most circumstates since the Speed is slightly changed according to length of the Part)
-> hint: use 4 splinepositions per Zone, 2 with weight 0 and 1 each
-> if someone is as masochistic as me i can provide a clockwise and counterclockwise tube circle with 10km diameter, where you can cut out your desired curves and just have to apply your Zone+curve center offset to (wont post it for now since its long)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
UniTrader
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Post by UniTrader »

sorry for double-post, but i am curious how everyone else is doing? i made much progress since the last Post and currently everything goes well, so i think i can create a mod package in the forseeable future :)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
mbhm
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Post by mbhm »

I only have very little time to do things. Creating backgrounds seems to be a closed book to me. However, i did continue to play the plot (again), to get a picture of the developement and to have a look at these new missions afterwards.

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