[Guide] XR Capital Ships (Updated for XR 4.0)

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Ruges
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Post by Ruges »

I see the bahlor is the fastest capital ship. Has anyone run any tests to see which one is the fastest for traveling. which would include turn speed, warp speed. and spool up time to jump?
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Goliathmk2 wrote:You might not have realised this but hybrid freighters split their cargo between two cargo bays and are not unversal, for example:

....

The same applies to all the hybrid freighters.
I do not believe this is true where the Lepton and Hermod are concerned (both can be considered Hybrid cargo vessels) nor true for the Universal/Hybrid cargo ships such as the OL cargo ships and the Titurel. The Scaldis is one exception but there have been discussions about whether the Scaldis cargo bays should be unified in vanilla.

Fuel is always a separate cargo hold.
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patrobas484
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Post by patrobas484 »

Thanks for the info. I will add it to my favourites and use it for reference. Good job.
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Simoom
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Post by Simoom »

Just recently came back for XR 3.0; updated ship info accordingly. :)
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Post by Snafu_X3 »

Nice update! Well done! :)

A few minor notes:

Add that the Teladi ships are only currently available if you've installed the DLC (may not be obvious to newcomers)

The Phoenix comes in 2 varients; the one with cargo space is only available by boarding Phoenix Marauders - the shipyard version has no cargo space

You can no longer sell wares with a CV.. although you may be able to use them as partial traders via Transfer Wares; I haven't tried this

The Scaldis' compartmentalised storage makes it a efficient miner for stations requiring more than 1 class of mined materials, as it won't fill up then sit around doing nothing. Stick one on your Construction Shop; it's cheaper & less hassle than having several dedicated miners + escorts
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Simoom
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Post by Simoom »

Thanks for the info Snafu! I'll add them into the OP! :D
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Post by Snafu_X3 »

NP; glad to see you're still around :)

Oh, for the Scaldis addendum you've written 'stock up' rather than 'fill up'..
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Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

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J. Spartan
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Post by J. Spartan »

Thanks, great summary.

Just a suggestion, but maybe it'd be a good idea to add ship prices (w/, w/o upgrades) and overall cost-effectiveness. You already have the DPM values calculated, from that info it wouldn't be too hard to add a DMP / Cr value or something similar to see how much mayhem you're actually getting for your money.
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Post by Snafu_X3 »

Prices, especially for the Teladi DLC ships, are about to have a major rebalance in a forthcoming patch; this was confirmed by devs in the beta forum a month or two ago..
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

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YorrickVander
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Post by YorrickVander »

Might I request/suggest adding max weapon ranges + whether or not they are mining capable? (ie have mining turrets)
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Post by Snafu_X3 »

Ranges for assorted weapons are at the top of the OP already..
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

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J. Spartan
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Post by J. Spartan »

Snafu_X3 wrote:Prices, especially for the Teladi DLC ships, are about to have a major rebalance in a forthcoming patch; this was confirmed by devs in the beta forum a month or two ago..
Hmm, nice to hear that. Prices for teladi capitals are off the charts. Let's see how it all turns out then.
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Simoom
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Post by Simoom »

YorrickVander wrote:Might I request/suggest adding max weapon ranges + whether or not they are mining capable? (ie have mining turrets)
Weapon ranges are listed in the Capital Ship Components section. :) In general, destroyer-type weaponry have more or less comparable weapon range (between 6KM to 8KM). The only exception to this is the Split's Ragefire Turret.

Mining turrets are included in the weapons summary of capital ships that have them. There aren't many ships that have them.
J. Spartan wrote:Thanks, great summary.

Just a suggestion, but maybe it'd be a good idea to add ship prices (w/, w/o upgrades) and overall cost-effectiveness. You already have the DPM values calculated, from that info it wouldn't be too hard to add a DMP / Cr value or something similar to see how much mayhem you're actually getting for your money.
Hmm, I can certainly do that... but keep in mind a couple of things:
  • DPS doesn't always mean everything (the Arawn is a great example - it has decent DPS on paper, but is really a terrible ship in its current implementation). Weapon types often say a lot more about a capital's combat effectiveness than raw DPS alone.
  • Some ships aren't available for purchase (Gangrene Chaser, Titurel, Xenon ships), that doesn't mean they can't be acquired by other means. :P How does one rate their "value" against other ships, though?
Saquavin
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Post by Saquavin »

I have seen 2 new miners in 3.50 B1, based on sucellus but opened on the top.
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Post by hisazul »

Completely disagree about arawn doing poor damage. Frankly arawn can outdamage olmekron fairly easy. As you said "dps" is a garbage stat that means absolutely ****** nothing unless it's static pure math oos calculations back in good old AP days(no idea how ooz mechanics work in Rebirth). We aren't plaing math formula simulator... hell event that would still have some randomness to it, even shooting walls with infinite ammo could produce some unexpected results.

Once my arawn escort caught up with me peeling engines off a fulmekron, while the bugger was boosting over us. his v crusher volley completely leveled almost all surface elements on top of fulmekron. Some parts on the nose were blown even below, heh. Fulmekron may have absurd damage output and very good turret placement but it lacks any aoe capabilities which basically leaves all the surface elements intact.

Say what you will about v crushers but capitals with infinite ammo and a boat load of missile launcher are pretty damn deadly to anything slow or large.

Also damage for sucellus seems way off. While it has only 1 big cannon, fire rate is pretty high and sometimes it burst fires for up to 3 shots. Tho putting that thing into consideration may not really be worth it, in vanilla ai doesn't even try to aim it. When it does... its like having a tripple targon tracer that can move.

And Onil is now officially best fire and forget mining solution. That speed... THAT SPEED!

p.s. shameless bump ftw?
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foxxbl
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Post by foxxbl »

Is it possible for OP to update this really great guide for the X-Rebirth 3.5?
Guide has missing RoC mining ship Onil (bulk/liquid) which was added via 3.5 patch. Thanks for the great work so far!
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Ezarkal
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Post by Ezarkal »

At this point, it's probably better to simply wait for the next DLC, since it will probably include an entire new race.
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ezra-r
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Post by ezra-r »

great guide, thank you very much!
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Simoom
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Post by Simoom »

foxxbl wrote:Is it possible for OP to update this really great guide for the X-Rebirth 3.5?
Guide has missing RoC mining ship Onil (bulk/liquid) which was added via 3.5 patch. Thanks for the great work so far!
I've been taking a break from XR, I'll add the info for the Onil once I get a chance to look at them in game. :) Sorry for the lack of updates.
Imari
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Post by Imari »

hisazul wrote:And Onil is now officially best fire and forget mining solution. That speed... THAT SPEED!

p.s. shameless bump ftw?
Damn should have read this thread. I didn't know about the Onil, haven't seen one yet though. Wasted my credits on 3rd rate mining ships >.> the stats on Onil is damn impressive.

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