[Mod] Xenon Hunt (v1.02 - 24.06.2014)

The place to discuss scripting and game modifications for X Rebirth.

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YorrickVander
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Post by YorrickVander »

No idea mate, Ive not actually used the mod
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angelwing
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Post by angelwing »

Dear Atrocious can i get this mod on nexus please
Atrocious
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Post by Atrocious »

I have uploaded the mod to nexusmod, but currently the download doesn't seem to work.

I don't know how nmm works. I have uploaded the file as zip, but that will probably not allow the manager to install the mod automatically.
angelwing
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Post by angelwing »

Yeah your right , don't know why i can't dl this. man this is killing me but thanks Atrocious for trying.

:evil:
angelwing
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Post by angelwing »

Hi Atrocious just found this {The problem is the caps in the file name extension. Should be .rar or .zip and not .RAR and .ZIP.} maybe you can try this out. thx
Atrocious
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Post by Atrocious »

I put it on onedrive for you.
You have to unzip the contained folder and put it into the /extensions folder of x-rebirth.

PS: You should really use steam workshop. :wink:

PPS: The link is borked. Copy the full thing.
Last edited by Atrocious on Sun, 29. Jun 14, 23:33, edited 3 times in total.
angelwing
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Post by angelwing »

:D Thanks Atrocious your the king man luv you :wink:
Atrocious
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Post by Atrocious »

angelwing wrote:Hi Atrocious just found this {The problem is the caps in the file name extension. Should be .rar or .zip and not .RAR and .ZIP.} maybe you can try this out. thx
The file I uploaded has a small extension. Just like the one on onedrive. I don't know. Will check it out later.
angelwing
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Post by angelwing »

Yeah maybe nexus server has problems,but i got the mod thx again man.
Now i'm gonna try to get me a xenon I. :D
linolafett
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EGOSOFT
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Post by linolafett »

I added shipshield generators to the xenon ship now, so the hull is protected like how its done with the arawn. Maybe you have to take this into the mod for the next patch. Just wanted to note that down here ;)
BlackRain
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Post by BlackRain »

linolafett wrote:I added shipshield generators to the xenon ship now, so the hull is protected like how its done with the arawn. Maybe you have to take this into the mod for the next patch. Just wanted to note that down here ;)
Please tell me you added ship shields to the argon ships too
JESS 246
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Post by JESS 246 »

Hi all

Have just captured a Xenon K so wheres the docking port then i've flown all around the k and at all angles nop can't see a docking port.

I have destroyed a few K's is it possible not enough.
Bareus
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Post by Bareus »

JESS 246 wrote:I have destroyed a few K's is it possible not enough.
maybe, check em up before bording so u dont spend ur marins.
JESS 246
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Post by JESS 246 »

OK! thanks.

have seen them on I's will get around to k's soon.
LUBEggA
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Post by LUBEggA »

Great mod, really enjoy capping those K's and I's :twisted:

Two things I noticed you might consider changing:
1) The I is worth only about 1 Mio when selling :? , should be around 50 Mio when compared to the other capital ships.
2) Weapons data in the info screen of K and I disappear when I am OOS, only forcefield projectors remain. When I come back to the sector and add them to the squad weapons are back. Anyone also noticed this ?
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Simoom
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Post by Simoom »

LUBEggA wrote:Great mod, really enjoy capping those K's and I's :twisted:

Two things I noticed you might consider changing:
1) The I is worth only about 1 Mio when selling :? , should be around 50 Mio when compared to the other capital ships.
2) Weapons data in the info screen of K and I disappear when I am OOS, only forcefield projectors remain. When I come back to the sector and add them to the squad weapons are back. Anyone also noticed this ?
I did - the same bug currently affects some other ships (i.e. Gangrene Chaser)

Additionally, a list of misc. issues (some may be on Egosoft's side rather than the mod's):
  • Xenon I's price at shipyards is currently too low. Need adjustment (Egosoft issue).
  • Xenon I currently does not have a capital shield generator, making it very susceptible to scratch damage and kind of negates its hull strength advantage (Egosoft issue - may need to ask Nidaren of "Shields for L/XL Larger Ship Hulls Mod Addon" for a fix?)
  • The Xenon I doesn't seem to be repaired by engineers properly. My engineers repair all ships in my fleet fine, but for some reason they simply won't touch damaged I's. (Likely Egosoft issue)
  • Xenon I crashed game/makes game stutter when it attempts to cross gates (while you are in-sector. Egosoft issue)
JESS 246
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Post by JESS 246 »

Hi All

Having issues with capturing I's as it seams that as i get to the last couple turret i loose the boarding crew so i increased the boarding crew to 30 vets/elites marines and still loose them at the last couple of turrets so i destroy all turrets first and they manage to repair some turrets as i order the boarding i get told to destroy one of them and as soon as i do i loose the boarding crews.

I have tried varying ways pf capture but as i get assuming to the completing the capture the boarding fail i have never had a fail on any PMC/Reivers ships.

Any idea's folks.
LUBEggA
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Post by LUBEggA »

JESS 246 wrote:Hi All

Having issues with capturing I's as it seams that as i get to the last couple turret i loose the boarding crew so i increased the boarding crew to 30 vets/elites marines and still loose them at the last couple of turrets so i destroy all turrets first and they manage to repair some turrets as i order the boarding i get told to destroy one of them and as soon as i do i loose the boarding crews.

I have tried varying ways pf capture but as i get assuming to the completing the capture the boarding fail i have never had a fail on any PMC/Reivers ships.

Any idea's folks.
Hi JESS 246,
I use 25 vets / 20 elite and a 5 star marine officer and every boarding worked well even without destroying any turrets. 6 Xenon I so far :twisted:
Did you check your marine officer ?
exelsiar
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Post by exelsiar »

for such a big capital ship you should really be using the full 50 marines and a decent officer.
Living in a land of make believe. Making peoples dreams die 1 by 1.
JESS 246
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Post by JESS 246 »

Thanks LUBEggA & exelsiar

Will give it a try.

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