[MOD] Observation Deck
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Actually, it's easier than you'd think, if you know what to track down and where.
Searching for references to "interiors_rooms_dockingbay_repairdock_macro", it is used in 3 dockingbays.
"dockingbay_player_build_macro", "dockingbay_player_repair_macro", and "dockingbay_player_ships_macro".
However, capital ships use "playerdock_capship01_macro" instead.
Looking at "playerdock_capship01_macro", it references "dockingbay_player_build_macro".
So, create a new version of the interior macro, and a new version of the dockingbay macro that uses the new interior. (And add them to the index.)
Then change the reference in the "playerdock_capship01_macro" to the new one.
Edit : Actually, further searching reveals that "dockingbay_player_build_macro" is only used in capship platforms.
(The other 2 are used in stations.)
So, the only "new" macro you need to make is the interior, and after that, change the reference in the dockingbay macro.
Searching for references to "interiors_rooms_dockingbay_repairdock_macro", it is used in 3 dockingbays.
"dockingbay_player_build_macro", "dockingbay_player_repair_macro", and "dockingbay_player_ships_macro".
However, capital ships use "playerdock_capship01_macro" instead.
Looking at "playerdock_capship01_macro", it references "dockingbay_player_build_macro".
So, create a new version of the interior macro, and a new version of the dockingbay macro that uses the new interior. (And add them to the index.)
Then change the reference in the "playerdock_capship01_macro" to the new one.
Edit : Actually, further searching reveals that "dockingbay_player_build_macro" is only used in capship platforms.
(The other 2 are used in stations.)
So, the only "new" macro you need to make is the interior, and after that, change the reference in the dockingbay macro.
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becase it uses the loose files method - it doesnt pack them into a cat/dat but leaves them extracted.
just put the content of the downloaded Archive (1 Folder) into the Extensions Directory
macro files are btw the files defining Objects or Parts in the Game - or in this case it describes what should be changed in these files since these are diff files
just put the content of the downloaded Archive (1 Folder) into the Extensions Directory

macro files are btw the files defining Objects or Parts in the Game - or in this case it describes what should be changed in these files since these are diff files

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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it would be incomplete, yes.. its missing the part doing the actual change to the Landing Platform.
and nope, its not a macro file in the sense that it executes Code on your Computer if you are concerned about that.
and nope, its not a macro file in the sense that it executes Code on your Computer if you are concerned about that.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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I just can't understand why do the same removes in both files. How this system works? I can assume that the macro "generates" the layout of the objects in the repair dock "scene", ok, but whats the purpouse of the second file?UniTrader wrote:it would be incomplete, yes.. its missing the part doing the actual change to the Landing Platform.
and nope, its not a macro file in the sense that it executes Code on your Computer if you are concerned about that.
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The component file (the one without macro) describes where on this part other parts can be attached - basically telling the shape of a lego brick. The macro is the buildplan of the whole objet - it tells the game what part to attach on which connection of the brick (and possibly attached bricks)
You wont see much of this in the mod since it just removes the skunk from the buildplan/macro and also the related connection from the brick/component
You wont see much of this in the mod since it just removes the skunk from the buildplan/macro and also the related connection from the brick/component
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Moderator (Script&Mod)
- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45
The component file (the one without macro) describes where on this part other parts can be attached - basically telling the shape of a lego brick. The macro is the buildplan of the whole objet - it tells the game what part to attach on which connection of the brick (and possibly attached bricks)
You wont see much of this in the mod since it just removes the skunk from the buildplan/macro and also the related connection from the brick/component
You wont see much of this in the mod since it just removes the skunk from the buildplan/macro and also the related connection from the brick/component
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 55
- Joined: Mon, 7. Mar 16, 14:06
Yeah, I DL this mod, cause I wanted to remove those xl containers (Oh My Xenon, there is loot on them!!!). also I want to remove the ummm... robots (not the cleaners) and the ummmm... lamp-looking-objects from all types of docks (bar, adm, ...) . Just can't find out how to find out what they're called. I thought I'll find their names through textures but they're in xmf which is convertable to some "doe" or smth which i donno how to open.