A collection of errors and bugs

Ask here if you experience technical problems with X Rebirth.

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SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

Cargo-drone can't be selected or hit with a ship when it exited from CV:

http://www.youtube.com/watch?v=UeZvLtBS ... e=youtu.be
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

Ship flying through stations (happened with the same ship and CV before):

http://www.youtube.com/watch?v=mR2AZJZp ... e=youtu.be
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

3.0
Have seen completely inactive hostile ships a few times and I've played for a few hours max so that is exactly a few times too much. Ships are likely to be the ones created by some kinds of location triggers all the times, but can't say for sure. No offense to pacifists intended, I shall change the video title.
https://www.youtube.com/watch?v=wXEWrEo ... 6iHarGDx0A

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3.0
Don't mind the video title, I have no idea how you implemented the gravity but the bug is easiest to describe as if the gravity was a sum of vectors towards station and skunk cores. In case it's not clear - I was trying to reach the quest marker the whole time by moving forward, aside or anywhere at all. Luckily was resolved by reload, exiting station didn't help though.
https://www.youtube.com/watch?v=IJo8tia ... 6iHarGDx0A

=========================
3.0
Head changing size during dialog, might be messed up breath animation or something like that, I was terrified to much to try to research
https://www.youtube.com/watch?v=dkowAuY ... 6iHarGDx0A

=========================
3.0
Bugged NPC poses. Did I mention that the names are very hard to read due to the font size and color ?
https://www.youtube.com/watch?v=UoGckvp ... 6iHarGDx0A
Accuracy
Posts: 176
Joined: Mon, 4. Nov 13, 19:03
x4

Post by Accuracy »

Beholder and Hacker drones can not redock at skunk.
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

=========================
3.1
Discounts above 100%, trading computer error 256 ?
https://www.youtube.com/watch?v=bT11-TY ... e=youtu.be
https://www.youtube.com/watch?v=3bFJhng ... e=youtu.be
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

cap ships flying to refuel at the friendly station from refuel command, but to another hostile station from navigation command.
construction vessel is able to buy the wares and isn't able to sell them later.
puny fighters are throwing themselves on formation of cap ships like idiots.
stations reporting the player for a few accidental hits while he is protecting them from pirates.
loot for recipes being hidden from scanners is a nice idea, otherwise somebody would've found it already and a few extra hours of meaningless gameplay until player gives up and looks up the list on internet are irrelevant.
missions rewards are ridiculous with the payment from ~1/500 of the cost of the most advanced military ship for a single taxi ride.
it is nice to be able to skip the stations interiors completely, but being penalized for that with unknown crew skills doesn't make sense.
plot cap ship boarding doesn't match boarding overhaul model, I wonder why.

guess I'll just wait another year.
dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk »

SPzzz wrote: construction vessel is able to buy the wares and isn't able to sell them later.
THE only thing which is not a bug,
just wrong build conception model, to build cheap stations
they need make one-use XL build vessel cheap,
but in that case considering how much it can transfer, it will be better than most of XL freighters, so they disabled selling.

P.S. I think in this case right solution would be return x3 build model partially, i.e. build vessel cost a lot, but will be reusable after station building is complete, and can be hired for construction, and can trade both ways of course, but not with liquid wares (may be even only container/energy), that would simplify station repairing, but building pause (to go shopping) should be available.
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

Yeah I get it that you can use it as a convenient delivery system as buying the materials with the CV rather than delivering them. What makes it an actual bug is that you can buy the other wares, there's no warning whatsoever that the wares will get stuck at the CV cargo bay which is somewhat ok if there was some kind of a warning: immersion breaking but acceptable. As it is now I've spent all the precious millions of credits to buy the food rations to complete the plot mission where you need only 300 and now the CV is useless, it would be Ok if I was able to transfer them to a trading ship but I can't, bummer. So among the other things that might only arguably belong to the list I'm positive this one is a bug as it is implemented now.

By the way, a single autosave that is only triggered on stations is not enough, why can't we have at least ten (or better yet fifty) with a time interval ?
dmk
Posts: 682
Joined: Fri, 25. Nov 05, 00:59
x4

Post by dmk »

SPzzz wrote: if there was some kind of a warning: immersion breaking but acceptable.
there is warning in X-rebirth encyclopedia.
and according to it I think you could extract your wares after station construction begins(if not - then it's a real bug)
if plot only buing is available to CV I think it's more close to bug.

P.S. I think that CV should be able to sell wares anyway just VERY slowly (at 1/5 of 1 cargodrone speed (i.e. could sell only using 1 cargodrone, and it's getting wares(inside CV) triple longer than it's traversal to drop them))
and others bugs probably real one, I written other 3 topics full of bug, some of them intersects with this but less than 30%.
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

3.1
Encyclopedia bug, the UI disappears but controls are not completely restored, saves are disabled. Some Encyclopedia pages have not working or misleading links.
https://www.youtube.com/watch?v=_SfrfG3 ... e=youtu.be

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3.1
Destroyed ships with enabled "boosters"
https://www.youtube.com/watch?v=mY59HFx ... e=youtu.be

=========================
3.1
Plot escort mission, the ship gets stuck at the hw gate
https://www.youtube.com/watch?v=boRSbWZ ... e=youtu.be
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

dmk wrote:
SPzzz wrote: if there was some kind of a warning: immersion breaking but acceptable.
there is warning in X-rebirth encyclopedia.
and according to it I think you could extract your wares after station construction begins(if not - then it's a real bug)
if plot only buing is available to CV I think it's more close to bug.
...
ok I haven't checked what Encyclopedia says in these regards, probably because I was expecting the campaign to guide through such basics in a way that whatever changes are made at any patch they are reflected at the campaign missions with extended dialogs or at least annotations. If I'm able to transfer the wares once the construction begins - it isn't as critical, yet it still makes little sense. What is supposed to be a helper feature (buying materials with the CV) at least for me turned out to be not fully implemented concept, it just doesn't make sense as it is now. The idea to document the bugs or unfinished design concepts and make them features is surely tempting and might be even good at intermediate versions, not at the major release though.
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

3.1
Details and communications out f range
https://www.youtube.com/watch?v=UPExicPqMJY
Peltz
Posts: 22
Joined: Sat, 13. Dec 03, 13:11
x3tc

Post by Peltz »

Here's a video of Taranis taking damage from nothing. It's about 3 and a half minutes long but it clearly shows no one is attacking my Taranis. After taking that video I tried destroying the big guns on the ship, I took out the beam, plasma and rocket pods and the ship still takes 6-10% shield damage in two-tree seconds.

https://www.youtube.com/watch?v=Pb63j8nh3V0

If you are wondering about the save version, that's how long I've been waiting a fix on this issue.
Be well!
SPzzz
Posts: 85
Joined: Sun, 19. Jan 14, 14:44
x4

Post by SPzzz »

Still can start Comms with a ship out of range, shortcut ("c") doesn't work, but the button at ship details does.

https://www.youtube.com/watch?v=yOJbGrmfeME

=========================

Loaded a savegame, one of the ships is listed as at Empty Space although it floats next to the station at the known zone. Fixed itself once added the ship to my squad and came close to it, or maybe once triggered the menu options at desired order, who knows.

https://www.youtube.com/watch?v=PaXIkEfEkC4
https://www.youtube.com/watch?v=D5HH8yf4PXc

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