[MOD REQUEST] Ragefire-turret range increase - No more toothless Raptor!

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volkov555
Posts: 70
Joined: Sun, 22. Dec 13, 05:27

Post by volkov555 »

dang, had no idea the turrets couldn't be repaired.

That's a pretty severe disappointment.

With all the bugs I've been a little on the fence with this game, but being able to capture a Raptor made me feel really good and sort of tied the game in with the previous installments (a little bit). I'd really hoped to see some sort of boron ship since their architecture is unique in this game (and sort of resembles Halo covenant)

I hacked my python before taking it and only destroyed two turrets, hadn't realized they didn't repair until now, specialy since as the pride of my fleet it patrols one of my safer sectors.

Very very sad about the turrets not repairing.
iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
x4

Post by iforgotmysocks »

volkov555 wrote:dang, had no idea the turrets couldn't be repaired.

That's a pretty severe disappointment.

With all the bugs I've been a little on the fence with this game, but being able to capture a Raptor made me feel really good and sort of tied the game in with the previous installments (a little bit). I'd really hoped to see some sort of boron ship since their architecture is unique in this game (and sort of resembles Halo covenant)

I hacked my python before taking it and only destroyed two turrets, hadn't realized they didn't repair until now, specialy since as the pride of my fleet it patrols one of my safer sectors.

Very very sad about the turrets not repairing.
swatti wrote:The improved engi-mod fixed Ragefire-turrets. No experience on vanilla engi tho.

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