Thurmonator wrote:There seems to be this weird sound thing when it auto targets a highway, it seems to play the sound like your in the highway.
If you are full-screen viewing a target that is in a highway, I can see how you might hear that sound even if you are not in the highway yourself. I'll have to look into this to verify what's going on there.
Thurmonator wrote:Also, when you hit the targeting off, is that a toggle? because it just seems to say targeting off, it doesnt say targeting on when you press it again..
Yes, that's a bit confusing and poorly implemented. Right now, Targeting Off just turns off any active targeting display. It doesn't toggle back on again. Probably that button could be combined so it becomes Auto Target/Targeting Off.
Also confusing is I require key 1 to exit the full-screen mode. Instead, that should just be a toggle using the same button used to access full-screen.
I'll organize and consolidate the buttons better with next release.
Thurmonator wrote:Also, a direct behind but slightly elevated view of the Skunk would be awesome. I like how it turns the ship on the screen instead of just turning the background. It reminds me of Tempest. Even better would be that we could have a couple of external view presets, like the one you have now along with a direct behind but slightly elevated view, and maybe a rear facing camera as well.
Yes, a variety of presets is something I have planned.
Thanks for feedback!