Thanks! My bad... I was working on something and left them commented out. I just uploaded a new version which has this addressed along with some bug fixes.Harag wrote:Really great mod, keep it up as I'm finding it very useful.
I just downloaded the latest 0.05 version and noticed the refueling XML file is all commented out. Should this be like this? Something still WIP? or another late night and forgot to uncomment it
Keep it up!
[MOD] Improved Fleets 0.15 - XR 1.15
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The messages should display when the fleet ship is doing something. If you are using 0.05 there was some notifications disabled. 0.07 adds them back. Try the latest version and take a highway to another system. Your other ship should eventually tell you when it's moving.dsoden wrote:This sounds great. I installed it last night but it didn't seem to do anything. Should the messages show up automatically or do you do something to request them? Thanks.
If your trade ship is stuck and not responding to commands... nothing will be shown.
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All of the UI stuff is Lua. So any meaningful updates to the UI especially when it comes to adding controls that don't exist are probably going to have to wait until we get access to the lua code. People are working on decompiling it, but I'm sure egosoft will give us access when they release their official modding tools.Pora wrote:now if you want to expand on this great mod, do yoy think you can add buttons on top of the event monitor and make it so people can switch event displays and eventualy minimap/radar too?
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How do I get my ships from Albion to Devries?
Rahanas, Arawn, Sequana, Fedhelm, Construction Vessel and Taranis. They are all in my squad.
I have them all at the jump gate. I have them all loaded with Fuel Cells. they all have a Captain, Defense Officer and an Engineer.
When I go through the gate into DeVries, I get a message from ALL of them saying 'Moving to jump gate", then a few seconds later, I get a message .."Jump Failed." This repeats continuously until I load up the save from right before I traveled into the gate.
How do I fix this?
Rahanas, Arawn, Sequana, Fedhelm, Construction Vessel and Taranis. They are all in my squad.
I have them all at the jump gate. I have them all loaded with Fuel Cells. they all have a Captain, Defense Officer and an Engineer.
When I go through the gate into DeVries, I get a message from ALL of them saying 'Moving to jump gate", then a few seconds later, I get a message .."Jump Failed." This repeats continuously until I load up the save from right before I traveled into the gate.
How do I fix this?
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If you are doing the campaign and at the spot where you go through a jump gate, as far as I can tell any ships you owned prior will NOT follow you... That happend to me!Wonderbugg wrote:How do I get my ships from Albion to Devries?
Rahanas, Arawn, Sequana, Fedhelm, Construction Vessel and Taranis. They are all in my squad.
I have them all at the jump gate. I have them all loaded with Fuel Cells. they all have a Captain, Defense Officer and an Engineer.
When I go through the gate into DeVries, I get a message from ALL of them saying 'Moving to jump gate", then a few seconds later, I get a message .."Jump Failed." This repeats continuously until I load up the save from right before I traveled into the gate.
How do I fix this?
if not doing the campaign, free play for example or somewhere else in the campaign.... well... I can't help you there

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[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
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Based on the date and content of the post just above, I expect not.Haraldson wrote:Does it works with 3.53 ?
You're best bet would be to check out the more-recent mods under "Fleet Management" and "Combat Extensions" in the list of mods:
http://forum.egosoft.com/viewtopic.php?t=370788