Your All in One Guide on X Rebirth Mechanic

General discussions about X Rebirth.

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momurda
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Post by momurda »

Thank you for this. This OP post has more useful info than the entire 50 page manual included with the game. I had figured out a couple of the points you listed but not all.
Challenge
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Post by Challenge »

X-turd wrote:Going to the effort of writing any sort of comprehensive guide to this game is akin to writing a guide on how to pick up a dog turd and polish it in to a perfectly spherical ball. What's the bloody point?
The bloody point is that some of us actually like the game and are trying to learn how it works -- as opposed to being X-turds, troll.
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but I'm not sure you understand that what I said wasn't what I meant."

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Nomadski
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Post by Nomadski »

My Engineer wont repair the skunk even though he is onboard*.

*Or at least he is when Im in flight, when I land he hides under Han Solo's stowaway grill.
outlawgb
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Post by outlawgb »

engineer does not fix the skunk he is for cap ship only fix the skunk talk to an engineer on a station he will give the option to repair for a price

the arawn can not be repaired its bugged just sell it at ship dealers for 27mil
Slpstang02
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Post by Slpstang02 »

Thank you for this post. This answered my question to why my freighter just sits there and doesn't move. I hate to think how long this process will take to get a freighter from devrise to Albion to buy parts for your station (even though it's impossible to find refined metals)

On a second note I am gonna try this when I have time. I'm thinking of building a second construction ship. Jumping it out to a friendlier area of Albion and seeing if I can build a station there that will produce the metals for me that I can trade to devrise. Hoping this will allow me to finish the campaign station mission (without editing my game) I like to work for my achievements.

Anyone tried this yet? Maybe this was egosofts whole part of "think...build"
Slpstang02
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Post by Slpstang02 »

outlawgb wrote:engineer does not fix the skunk he is for cap ship only fix the skunk talk to an engineer on a station he will give the option to repair for a price

the arawn can not be repaired its bugged just sell it at ship dealers for 27mil
Currently an engineer on the skunk will fix damaged systems to only get them back operational. Like your guns and engines. But they will still be damaged.
Staberind
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Post by Staberind »

Good show, my neighbour and I are actually enjoying flying around the megastructures, and generally faffing about making spacebux, I have yet to delve too far into the mechanics of what does what to what, yet, but I'll be keeping an eye on this thread.
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Bobucles
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Post by Bobucles »

Small correction Verified: There is no in sector jumping. Cap ships just go turbo mode.
Ships can ONLY jump to other jump beacons and most sectors have one. If there's no beacon, they will use cruise drive.

The engineer will repair the skunk if you have constructor drones on board. However, engineers can not repair hull, only ship components. If a weapon, engine, or shield gets damaged, he'll fix it up to 75%.
Shush
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Post by Shush »

x-turd wrote:Going to the effort of writing any sort of comprehensive guide to this game is akin to writing a guide on how to pick up a dog turd and polish it in to a perfectly spherical ball. What's the bloody point?
There are so many other idiotic and asinine threads that you could be thread crapping in, this is not one of them.

Move along fool.
sirtaj
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Post by sirtaj »

Thanks for doing this. To help it along, I've put together a short reference for NPCs. This is done entirely from memory, so apologies for any errors or missing info.

NPCs

Inventory Traders

They are only for trading items that you collect in Otani's personal inventory, while exploring etc.
  • Black Marketer
    Space Farmer
    Equipment Trader
    Scrap Dealer
Other Traders (for actually useful things!)

Note that in all cases, not all items are always available from each trader. You may have to shop around with multiple traders across multiple stations (and sometimes across sectors) to find exactly what you want.
  • Ship Builder Builds, modifies, and repairs ships. Can (re-)equip them with weapons, drones and ammo (missiles).

    Arms Dealer Buy/sell missiles for your Skunk. You can't buy for other ships from here, just for the skunk.

    Drone Trader Buy/sell drones for the Skunk only.

    Mechanic Buy/sell weapons and other modules for the Skunk.

    Recruiter Hire/fire marines to use for boarding and capturing large ships.
Employees

Of these, only Engineer and Marine Officer are valid to work on the Skunk.
  • Pilot Deploy to small ships to pilot them.

    Captain Deploy to capital ships to pilot them.

    Engineer Repairs damaged subsystems on the Skunk and capital ships. They can also repair the Skunk on request, if it is docked at the station where they are working. NOTE that they cannot repair hull damage on the ship where they are working. Capital ship hulls are repaired at a shipyard via a ship builder. The Skunk's hull must be repaired by an Engineer on a station or capital ship.

    Defence Officer Manages turrets and other weapons on capital ships during battle.

    Marine Officer Manages marines during capital ship boarding and capturing operations. AFAIK they are only valid to do this from the Skunk itself, though after a successful boarding they can be found on the captured ship. You can then invite them back to the Skunk.

    Architect Deployed on a construction ship, executes design and construction of a new station and its submodules on order.

    Manager Manage stations on which they are deployed, including any ships that are assigned to them. You may find unhireable managers on many stations; this simply means they are already employed by that station and can't be hired away. NOTE: It may be possible to assign them to ships but I haven't worked out how.
loubert
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Post by loubert »

Small correction needed: yellow highways connect Zones; blue highways connect Sectors; jump gates connect Systems. The information itself is correct (i.e. the need to Jump between blue highway-connected areas), it's just the names that need changing.

Well... you could also change the terminology concerning Zone changes; it's not a Jump, and as far as I know, it doesn't take fuel cells, because t's a booster-powered trip (one of the Small Talk conversations actually talks about capital ship boosters not taking fuel, if I remember correctly).
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Nosscar
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Post by Nosscar »

I have come across a bug in ship boarding in that yisha will just keep repeating for me to destroy the jump drive and engines in a continues loop, and my marines never board because of this.
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Dr2i
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Post by Dr2i »

Nosscar wrote:I have come across a bug in ship boarding in that yisha will just keep repeating for me to destroy the jump drive and engines in a continues loop, and my marines never board because of this.
You should post this in the technical forum.

Why did this thread transform into a bug reporting one? this is a mechanics guide thread...
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Klemitch
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Post by Klemitch »

Can you figure out what went wrong here....

I was in Shady Vault with my Fedhelm. I ordered my captain to refuel the ship. After the 10 minute delay you spoke of, the ship did indeed jump. However, the Refuel order was cancelled and my money refunded.
So, now my ship is missing and out of fuel. I plot a course to it, and am directed to Inner World. So, I go to Inner World/Crossroads. Yisha issues coordinates, and eventually I receive the message that he can't make the jump. Looking for my ship, it turns up in Ascendancy, just outside of Buried Treasure. I issue another Refuel command, but that command is rejected "not enough fuel to make the jump". My Fedhelm appears to be in limbo.
Now I sail to Buried Treasure and find my ship 14k away. I issue a Refuel order, and once again it is rejected.
What do I do with the ship?

Situation Update:
I docked on my Fedhelm and gave it the refuel command. It eventually took me to Wrecksville. They have a Cell Recharge station there. Once I scanned a module on the Cell Recharge and re-docked, the Fedhelm finally refueled there.
Last edited by Klemitch on Sun, 29. Dec 13, 23:52, edited 1 time in total.
Enigmius1
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Post by Enigmius1 »

Klemitch wrote:Can you figure out what went wrong here....

I was in Shady Vault with my Fedhelm. I ordered my captain to refuel the ship. After the 10 minute delay you spoke of, the ship did indeed jump. However, the Refuel order was cancelled and my money refunded.
So, now my ship is missing and out of fuel. I plot a course to it, and am directed to Inner World. So, I go to Inner World/Crossroads. Yisha issues coordinates, and eventually I receive the message that he can't make the jump. Looking for my ship, it turns up in Ascendancy, just outside of Buried Treasure. I issue another Refuel command, but that command is rejected "not enough fuel to make the jump". My Fedhelm appears to be in limbo.
Now I sail to Buried Treasure and find my ship 14k away. I issue a Refuel order, and once again it is rejected.
What do I do with the ship?
This thread should really be allowed to slip off into the depths of obscurity. The OP is full of misinformation. Ships without enough jump fuel to make a jump don't jump. They use boosters to travel between zones/sectors. You can get any ship across multiple sectors and through a jump gate into a different system and then through multiple sectors again to a specified zone without the need for any jump fuel at all. Jumping is just faster (and safer).

In order to refuel, a ship needs access to a refueling station (Cell Fab? I don't recall exactly). Currently, the best way to keep the refueling process from going awry is to go to the zone with the jueling station and have your ship follow you there or dock on your ship and tell it to take you to that zone. Then issue the refuel command. It's not a fully hands-off procedure.
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Fekin
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Post by Fekin »

Enigmius1 wrote: This thread should really be allowed to slip off into the depths of obscurity. The OP is full of misinformation. Ships without enough jump fuel to make a jump don't jump. They use boosters to travel between zones/sectors. You can get any ship across multiple sectors and through a jump gate into a different system and then through multiple sectors again to a specified zone without the need for any jump fuel at all. Jumping is just faster (and safer).

In order to refuel, a ship needs access to a refueling station (Cell Fab? I don't recall exactly). Currently, the best way to keep the refueling process from going awry is to go to the zone with the jueling station and have your ship follow you there or dock on your ship and tell it to take you to that zone. Then issue the refuel command. It's not a fully hands-off procedure.
Well instead of bashing the OP for their mistakes how about you try and be as constructive as the OP is trying to be and just point out where the errors are and help this thread be of use to people like myself that are trying to learn this game and lay off the OP bashing.
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werewolves?
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Post by werewolves? »

Klemitch wrote:Can you figure out what went wrong here....

I was in Shady Vault with my Fedhelm. I ordered my captain to refuel the ship. After the 10 minute delay you spoke of, the ship did indeed jump. However, the Refuel order was cancelled and my money refunded.
So, now my ship is missing and out of fuel. I plot a course to it, and am directed to Inner World. So, I go to Inner World/Crossroads. Yisha issues coordinates, and eventually I receive the message that he can't make the jump. Looking for my ship, it turns up in Ascendancy, just outside of Buried Treasure. I issue another Refuel command, but that command is rejected "not enough fuel to make the jump". My Fedhelm appears to be in limbo.
Now I sail to Buried Treasure and find my ship 14k away. I issue a Refuel order, and once again it is rejected.
What do I do with the ship?

Situation Update:
I docked on my Fedhelm and gave it the refuel command. It eventually took me to Wrecksville. They have a Cell Recharge station there. Once I scanned a module on the Cell Recharge and re-docked, the Fedhelm finally refueled there.
I find the most fool proof way around this is using the trade menu not the direct command, I order most of my ships to buy fuel from Fervid Corona, they wait for the jump drive to charge but then each consecutive jump after the first doesn't require fuel or a charging period, happens instantly.
Klemitch
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Post by Klemitch »

Well, what concerns me is am I just not understanding how things work, or is there something that's not working right? I suspect there are bug issues going on here. The ship just isn't responding as I think it should.

I know there are a lot of things I don't understand, and that there are still a lot of things that don't work right yet. Not sure which category to file this under.
gattsumoto
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Post by gattsumoto »

Enigmius1 wrote:
This thread should really be allowed to slip off into the depths of obscurity. The OP is full of misinformation. Ships without enough jump fuel to make a jump don't jump. They use boosters to travel between zones/sectors. You can get any ship across multiple sectors and through a jump gate into a different system and then through multiple sectors again to a specified zone without the need for any jump fuel at all. Jumping is just faster (and safer).

In order to refuel, a ship needs access to a refueling station (Cell Fab? I don't recall exactly). Currently, the best way to keep the refueling process from going awry is to go to the zone with the jueling station and have your ship follow you there or dock on your ship and tell it to take you to that zone. Then issue the refuel command. It's not a fully hands-off procedure.
Thanks for pointing it out. I was just trying to explain it in a way that make sense, since the game was so lack of information that time. People were confused with how things works and that was the best I could come up with. Well, at least it get the point across.
Also, I have stopped playing this game long ago after so many issues that I couldn't continue anymore with the small amount of time I have to play game. So I would not update this thread anymore. Please DO NOT FOLLOW the guide on this thread anymore as it is very updated.

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