X-Rebirth Top 10 Questions answered by Egosoft (screenshots)

General discussions about X Rebirth.

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ICO_hr
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Post by ICO_hr »

MutantDwarf wrote:
Hardscript wrote:stuff
Yeah. Pretty sure they've said the entire game is 4 systems.
Yep! :)
Zaydin
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Post by Zaydin »

MutantDwarf wrote:
Hardscript wrote:Number 8 suddenly made me lose half my interest in the game.

How can you run an empire with 100's of trade ships if they can't be set to automatic? You can't.

Also the trailer said "The largest x universe ever" But they seem to keep hinting at it being quite small. Have they ever said exactly how large it is compared to previous games.

Now the game does not seem so far away.
Yeah. Pretty sure they've said the entire game is 4 systems.
Haven't they also said each system is larger than ones in the previous games?

We also don't know how many sub-zones are in each system, either. And it's a safe bet that more will likely end up added with future patches and/or expansions.
SunofVich
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Post by SunofVich »

3. Will some/all Capital Ships have a bridge you can walk onto in 1st person and give commands to the captain or watch the battle from or are we stuck inside our skunk while inside the capital ship? If not then what can you do exactly while docked to a capital ship?

No there is currently no plan to have a “bridge” view. I don’t see that changing anytime soon, but see my comments above about feedback. You can dock on capital ships including your own, you can walk around and talk to NPCs but this is not a proper indoor representation including a bridge and more importantly there is no plan for any direct control while you are ON the ship. On the contrary: You have UI modes while you are in your much more versatile, fast and maneuverable player ship (the Skunk). With those modes you can very quickly and efficiently command a capital ship to pick up objects for example.

Well, that sucks.
A5PECT
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Post by A5PECT »

Re: universe size.

It depends on how you contextualize it. Rebirth will have less sectors than AP. But a sector in AP is more akin to a zone in Rebirth. Rebirth will have less zones than AP had sectors, but remember Egosoft has to create an entirely new universe map in this format. For what it's worth, Rebirth will have more zones than BtF had sectors.

If you look at it in terms of raw dimensions, it's not difficult to imagine Rebirth having more raw cubic kilometers of playable space than AP. But hard data like that is pretty useless without using gameplay as a context.
Admitting you have a problem is the first step in figuring out how to make it worse.
lordpazuzu
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Post by lordpazuzu »

Not proper indoor representation for cap ships, :cry:
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Demongornot
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Post by Demongornot »

3. Will some/all Capital Ships have a bridge you can walk onto in 1st person and give commands to the captain or watch the battle from or are we stuck inside our skunk while inside the capital ship? If not then what can you do exactly while docked to a capital ship?

No there is currently no plan to have a “bridge” view. I don’t see that changing anytime soon, but see my comments above about feedback. You can dock on capital ships including your own, you can walk around and talk to NPCs but this is not a proper indoor representation including a bridge and more importantly there is no plan for any direct control while you are ON the ship. On the contrary: You have UI modes while you are in your much more versatile, fast and maneuverable player ship (the Skunk). With those modes you can very quickly and efficiently command a capital ship to pick up objects for example.

What the hell they Egosoft team thinking about ?
First they definitely remove capital ship control even for next titles when multiple controllable ship will be back just cause Bernd "don't like" the "slow turn" of the capital ship, but god damn it if we want to control this huge and slow monster why the hell we should not be able ?
Capital ship control is the ONLY thing that make me discover this game, cause i was tired and i HATE to only control fighters and small ship, i want to control a huge ship that can take shoot for 3 minutes minimum before be destroy, make smart decision and really use intelligent strategic decision about the positioning of the ship, i love how the fact that the position of the ship that have turret on some position can definitely affect the fight, also controlling a turret is a funny thing, really funny, who don't want to control the turret of the Millenium Falcon or the big one of the Battlestar Galactica ?
They have remove two really nice feature that have for sure attract maybe half of their actual customers...What a poor decision...

But with this, no bridge, no CIC, it mean for sure NO control AT ALL except basic order for our capital ship...
So you still hoping that even if we can't control capital ship and turret or dreaming about commanding a capital ship, ask him to make a 25° left rotation, engine to 35%, move 750m next to something, ask the gun station 3 to 8 to shoot at the subsystem you want, ask for missile tube 4, 5 and 9 to shoot the type of missile you want against an enemy ship ?
Haha no !!! Egosoft is just drowning your dream and your hope and just throw it away from you...


Damn it "WHAT THE HELL" is the only thing that can fit with the situation...
No bridge + short time inside the capital ship for sure mean no more order than what we can do from the Skunk...

So yes, rather than ONLY take away capital ship control, they decide to take away the funny turret control, even if initially the Skunk have one, but this is too nice to stop like this the devastation of the happiness of space sim fan...

They know for sure that everyone like capital ship and want to control and/or command them, so no, their is will no more such possibility, damn poor logic...
Why the hell prevent people from doing what they like the most can be a nice thing ?
Rather than have a decent corvette we have the smallest one with a poor 2 room when a game that are several year older (Mass Effect) have a ship with several bridge, huge space and a lot of fun with NPC...

I really hope some modders will "fix" this stupid thing/think and create some 3D bridge for capital ship, like we see a cockpit mod for X3TC/AP and a capital ship commander interface where we will be able from our seat i the middle of the huge bridge in front of the main huge armored windows order everything we want from a rotation to the exact position we expect the ship to go, make him move to the exact distance from actual we want, shoot with each individual or group of turret we want to the exact target we want and same for missile, drone and fighter where we can ask them to focus on a target or a subsystem of a ship while do what ALMOST EVERYONE will enjoy to see which is :
Watching our beast taking shoot to his shield, shooting with really huge laser/turrets and make an impressive battle while moving in a programmed path like a snake approach for trying to avoid some enemy projectile without be invincible or avoid all of them (and like huge warship do example here : http://en.wikipedia.org/wiki/Battle_of_the_Nile http://en.wikipedia.org/wiki/File:Battl ... ir_Bay.png and more modern example http://globalmilitaryreview.blogspot.fr ... -ship.html )...
But no they decide to take away from the player this feature, and it not something they just don't have the time yet for the final, this is something that they have not even planed at all, like if one of the most beautiful, fun, enjoying, nice and impressive thing of the whole story of the science fiction spaceship fight is just a uninteresting, boring and useless thing...

Yeah i'm REALLY and HEAVILY mad and disappointed, i was hoping a lot with capital ship, mainly with how they have talk almost too much about them and make us thing that their will be a lot of thing to do with them, i don't see the point to make capital ship so much detailed with so much possibility that they can give and make us even have to build them while following a blue print to build and own this beast, the FINAL and the MOST GLORIOUS achievement of the space adventure, and ONLY be able to dock and only extremely basically command them with poor few abstract order that don't give us any real control at all on them...

Yeah that it, owning a capital ship will have for ONLY difference next to other capital ship the fact that we will JUST give them some order and nothing else...
I'm sorry but it WON'T give to anyone the real impression to owning this or to get the achievement to build and own one, they will just running on background and while following orders and give us money, we can simply throw money out of airlock, use cheat for give us the amount that cap ship can give us and watch NPC owned capital ship maneuvering it will be the SAME thing...
And just watching a slow maneuvering ship IS boring rather than control a slow maneuvering ship.
Watching our money wasted capital ship try to execute our order in a battle will not give you more impression than watch battle between NPC capital ship except that we will say, yeah he will probably do a stupid thing and be a waste of money...

If only the game was online, YES maybe it CAN PROBABLY be a POSSIBLE argument for take capital ship away from player...But no, and even Star Citizen that are build around multiplayer allow player to own, command AND CONTROL capital ship, even if a group of player will have to capturing one for own one...

This is a really poor decision Egosoft, you have just throw away what make the success of previous titles and what maybe the majority was expecting.

I used to considerate X Rebirth like my "favorite game" now i turn my head next to Star Citizen, their is finally nothing in X Rebirth that SC don't have, and their is a bench of things apparently that SC have and XR don't have including the capital ship which are the MORE IMPORTANT in EVERY space movies/games.

Egosoft have make a huge list of useless error and i hope some modders will fix it...
Last edited by Demongornot on Fri, 25. Oct 13, 03:43, edited 1 time in total.
Call of Rebirth...Don't worry a big patch is comming, its called Star Citizen.
http://www.youtube.com/watch?v=pM3CptVZDYU
I don't want to be human !
Last hope for X Rebirth is that Egosoft stop to be arrogant and stupid and give access to Source Code for public.
Shootist
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Post by Shootist »

#8. No more money machine. - Good!
cacharadon
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Post by cacharadon »

I'm not sure where I saw this, but I think I remember seeing a screenshot where the player was looking out of what appeared to be a station window.

I was wondering (if stations do have windows and your time walking around doesn't happen in a separate instance from the rest of the space shooty stuff) how hard would it be to mod in a room onto a capship that contains a lot of windows and people working at terminals. Then follow it up by giving your character the same fleet command interface that you have inside the skunk. Not the actual terminals, but maybe a drop down menu bar on the side of the screen or through dialogue options with an npc on the modded room.

It sounds simple but I assume there's some major problems inherent with designing a system like this or egosoft would have done it already. Maybe the walking around bit does happen in a separate instance from the space based bits??
SunofVich
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Post by SunofVich »

[quote="Demongornot"]stuff[/quote]

You said everything I was way too lazy to write. Thank you.
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Demongornot
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Post by Demongornot »

SunofVich wrote:
Demongornot wrote:stuff
You said everything I was way too lazy to write. Thank you.
Thanks you !

I'm also really lazy and i hate write wall of text, but sadly, in situations like this, this kind of things must have to be write...
It is sad...X Rebirth is not a rebirth, previous title begin to loose everything nice they have and just make a rebirth into something really (to much) commercial...
Call of Rebirth...Don't worry a big patch is comming, its called Star Citizen.
http://www.youtube.com/watch?v=pM3CptVZDYU
I don't want to be human !
Last hope for X Rebirth is that Egosoft stop to be arrogant and stupid and give access to Source Code for public.
lordpazuzu
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Post by lordpazuzu »

:( :cry: :cry: :cry:
spitzfire
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Post by spitzfire »

Demongornot wrote:(stuff...)
Just remember that Egosoft has the right to build and deliver ANY game that they choose.

Just as you have the right to complain about that game (or any part of it) EVEN if you haven't played it yet.
You also have the right to decide that that game does not meet your expectations/requirements and either NOT purchase the game or stop playing it.

Personally, I plan to wait and play this BRAND NEW GAME for myself, experiencing the BRAND NEW gameplay and storyline in it's entirety, before deciding if I will continue to play this BRAND NEW GAME.

And to the OP, many thanks for making the effort to collect these questions and to get answers for them...even if I don't like some of the answers. :)
Shootist
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Post by Shootist »

ICO_hr wrote:
MutantDwarf wrote:
Hardscript wrote:stuff
Yeah. Pretty sure they've said the entire game is 4 systems.
Yep! :)
Is the word "system" actually used as a descriptor?

I've heard Bernd, on more than one occasion, carefully describe Zones, Sectors (groups of zones) and Clusters (groups of Sectors) . . . and he never once, that I recall, used the word System.
Last edited by Shootist on Fri, 25. Oct 13, 04:16, edited 1 time in total.
Mightysword
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Post by Mightysword »

spitzfire wrote: Just as you have the right to complain about that game (or any part of it) EVEN if you haven't played it yet.
You also have the right to decide that that game does not meet your expectations/requirements and either NOT purchase the game or stop playing it.
Was that necessary or called for? Given the context of what you're saying it's kinda ironic :wink:

From the look of it it seems quite a few features didn't make it into 1.0, and I'm pretty sure some of them wasn't meant to be waited to add later. But on the good side at least seems Egosoft set the priority right and focus on delivering what they can now. So many game released broken lately trying to add feature up to the last minute.

I think there is enough stuff to keep me busy for a while so I won't be complaining ... yet, depending on what I see at release date. :P
curiousbrain
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Post by curiousbrain »

I respect the right of Egosoft to make the game they want and sell it for whatever they want; but just the same, I get to decide if I want to buy it or not. And, some get to post about why they like the game and will buy the game, and others get to post about why they dislike the game and won't buy the game.

I appear to fall into the latter category.

I was unsure yesterday, and I'd enjoy being proved wrong, but after reading the article, what made X great *to me* is lost - the soul, the spirit, has been gutted.

I want to fly capital ships, I like the slow turn rate, I like the menus, and I want to take over not just one sector, but I want to annihilate entire factions because a game that sells itself on "we just sell the universe" should give me that option damnit.

I'm just really disappointed; and it hurts, man.
Hardscript
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Post by Hardscript »

Shootist wrote:#8. No more money machine. - Good!
How is a factory not a money machine.
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Axeface
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Post by Axeface »

Reading this article, my response is:-
Hmmm
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
MutantDwarf
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Post by MutantDwarf »

Shootist wrote:
ICO_hr wrote:
MutantDwarf wrote:
Hardscript wrote:stuff
Yeah. Pretty sure they've said the entire game is 4 systems.
Yep! :)
Is the word "system" actually used as a descriptor?

I've heard Bernd, on more than one occasion, carefully describe Zones, Sectors (groups of zones) and Clusters (groups of Sectors) . . . and he never once, that I recall, used the word System.
I think a System is just another name for a Zone - something that can only be connected to other things via jump gates (and is all around a single star). So there'll be something like eight jump gates in the game, maybe ten.

Sectors are things connected via superhighways (and are within a single solar system or zone) and clusters are connected by regular highways.

But yes, different articles have specifically used the word 'system'.
Shootist
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Post by Shootist »

Hardscript wrote:
Shootist wrote:#8. No more money machine. - Good!
How is a factory not a money machine.
It isn't the factory that is the money machine. It is the stream of traders that only sell the factory's product at maximum price that is the money machine.

In Rebirth I now have to find something other than a SPP-XL complex in the Akeela's Beacon analog and a ton of traders, to spin the money machine.

Hopefully there is no real way to spin the money machine in Rebirth. Better I slave over making every credit than have money flowing like water.
biohazard15
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Post by biohazard15 »

I guess UTs will make it back with mods. Money making machine? Come on, I totally want a fleet of those big mining ships, roaming the galaxy in search for some fat rocks, cutting it and then selling it to the highest bidder!

As for capital ships' bridges... if there will be a way to mod this in, it WILL be modded in.

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