OK, then I don't have the problem as you described you had in X3TC and I don't see any similar issue in X3AP either although that is less easy for me to check independently.
I'll fire up your saves in X3AP shortly.
EDIT: Now in vanilla X3AP. Save 4 gives 24fps immediately on load but rises to 50 fps if I move a very short distance further away from the station. Save 8 is 47fps docked, 18 fps immediately on undocking but rising to 24 fps when a short way from the station docks.
Frankly these figures do not surprise me as save 4 is in thick fog cloud effects while save 8 is at a laggy Aldrin mega-station close to the big Aldrin rock. Aldrin is well-known for this problem.
So I see your issue now but it is very localised to very close to the dock etc and is much affected by other external fps-killers such as thick fog effect or Aldrin mega-stations and the big rock.
Since fps recovers very quickly on moving, I really don't find this to be a game-breaker for my system at least.
EDIT2: CBJ gave some relevant info that I was unaware of ...
Alan Phipps wrote: "I don't see how being close to a station can make a particular ship model more or less troublesome to calculate or display."
CBJ wrote: "Oddly enough this can make a difference. When you fly close to an object the game changes "mode" in its physics calculations and goes from checking against a large and very simple bounding box, to checking against the geometry. While not technically related to the display of the ship or station, the effect is similar as the time it takes is proportional to the complexity of that geometry."
So there is an explanation at least, if not a complete resolution.
