Can you indeed remove just the dead missions without breaking the plots or anything else? I have no idea how any of this stuff is done but this might be a workaround until there's (hopefully) a real solution.Aldebaran_Prime wrote:During my Mod work I found the same issue. Evaluation the MD cues shows, that there are many dead instances of generic missions below cue L3M01, which slows down the whole game. Killing this dead sub-cues (in my excample >50) increases the FPS from 21 to >35.
[X3AP 3.0 Vanilla] Improving FPS without resetting mission director?
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Yes, you can remove "dead" cues. The problem is to decide, which ones are really dead. Ideally you don't want to end any scripts prematurely, otherwise you might interrupt missions or don't carry out clean up processes properly.
kurush described a way and the effect of ending certain cues in this topic in the Scripts and Modding Forum. Before trying something like that, always make a backup of your savegames.
kurush described a way and the effect of ending certain cues in this topic in the Scripts and Modding Forum. Before trying something like that, always make a backup of your savegames.
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