Trade Command Mk3 - Quirks, Bugs and Variations among X Games

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Snafu_X3
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Post by Snafu_X3 »

donzi wrote:So far my first Mk3 is level 7 and limited to ST and LT w/0-1 radius.
It's acquired 4 drones on it's own and is using JD (I manually seed e-cells due to current sector placement) No jumping efficiency yet though.. IE: destination a few clicks from discovered N gate but jumped to S gate and flying north.
I'm not sure what you're asking here. A vanilla Mk3 trader won't use a jumpdrive for trades (although they /may/ use them for emergency escapes - not sure) in TC before L12 pilot rank. I don't /think/ this has changed for AP, although I may be wrong - there were certainly some tweaks to the script

Any automated traders (CAG/CLS or Mk3) will buy fight drones for defence if equipped with Fight2 s/w & have the appropriate rank, as necessary

No automated trader will trade with stations you haven't discovered yourself (or found remotely using Explorer s/w). Depending upon routing calculations they /might/ fly through intervening sectors (whether you've discovered the relevant gates or not), but no gate locations or stations will show up on the sector map
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

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donzi
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Post by donzi »

Snafu_X3 wrote:
donzi wrote:So far my first Mk3 is level 7 and limited to ST and LT w/0-1 radius.
It's acquired 4 drones on it's own and is using JD (I manually seed e-cells due to current sector placement) No jumping efficiency yet though.. IE: destination a few clicks from discovered N gate but jumped to S gate and flying north.
I'm not sure what you're asking here. A vanilla Mk3 trader won't use a jumpdrive for trades (although they /may/ use them for emergency escapes - not sure) in TC before L12 pilot rank. I don't /think/ this has changed for AP, although I may be wrong - there were certainly some tweaks to the script
I wasn't really asking anything in what you'd quoted. Just a summary of the present climate in my AP game.
Snafu_X3 wrote:A vanilla Mk3 trader won't use a jumpdrive for trades (although they /may/ use them for emergency escapes - not sure) in TC before L12 pilot rank.
I completely misunderstand you or this is simply inaccurate. Of course vanilla Mk3 will use jumpdrives. If you mean they won't buy-sell them, well yes. Of course, software and ware/software hybrids like the JD they will not buy in order to sell. I may have stated some specifics somewhere in the thread or the initial thread in tech suppt., but in TC IIRC there was occassional JD use before I was able to start the Mk3 as a UT.
Snafu_X3 wrote:No automated trader will trade with stations you haven't discovered yourself (or found remotely using Explorer s/w). Depending upon routing calculations they /might/ fly through intervening sectors (whether you've discovered the relevant gates or not), but no gate locations or stations will show up on the sector map
IIRC, these sort of self (Mk3) discovery is true for TC and AP but not X3R. Perhaps mistaken with X3R though since in hindsight I don't think that I thought of mentioning this 'feature' but just used to my advantage in playing. :oops:

In my TC game I've used the Mk3 in LT mode and other remote ships via autopilot to help nail down some of the hard to find gates. ;) ..and of course the mission guidance. That was kind of a shock since it really cuts exploration time down a lot for a 'manual mapper' like me.
Nanook
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Post by Nanook »

donzi wrote:...
Snafu_X3 wrote:A vanilla Mk3 trader won't use a jumpdrive for trades (although they /may/ use them for emergency escapes - not sure) in TC before L12 pilot rank.
I completely misunderstand you or this is simply inaccurate. Of course vanilla Mk3 will use jumpdrives.....
You might want to read the whole sentence you quoted, including the last little bit about L12 pilot rank. :wink:
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donzi
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Post by donzi »

opps. another case of unmitigated nonsense on my part. Snafu_X3 - nevermind. <g> I hate doing that but that doesn't seem to help much.

I have concluded that my dyslexia tricked me -- could have sworn the closing bracket was farther to the right. ;)

Thank you for pointing that out Nanook. It's funny how some things just don't register properly. I am betting that I read that which I quoted multiple times in course of my reply to Snafu_X3.
Snafu_X3
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Post by Snafu_X3 »

No worries :)
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

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spudsman
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Post by spudsman »

In X3TC:

I can confirm that the UT doesn't handle illegal wares correctly. Just witnessed one of my UTs try to fly into Argon Sector M148 with 26 SQUASH mines. All the stations in M148 are still red from the plot so I'm also wondering where it expected to sell the mines.
Wedge598
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Post by Wedge598 »

Graaf wrote:Universe Trader only, and at level 12 iirc.

I always make sure to put one on the UT myself since delivery can be interrupted...
In X3TC I have 6 ST that I have always left as ST and never UTand all 6 have bought themselves jump drives.
Snafu_X3
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Post by Snafu_X3 »

Wedge598 wrote:In X3TC I have 6 ST that I have always left as ST and never UTand all 6 have bought themselves jump drives.
I don't see how that's possible, as ST only advances to rank 10. Maybe you mean LT (trading over more than one sector)?
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag

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