@Nacroma: Another question about your report: How did you test whether Detector finds abandoned ships in 2.5? Did you try Detector in a sector where there was a known abandoned ship (one that you could find on your scanner)?
Exactly. I tried various stuff after I grew some suspicions about Detector working properly (no offense, I just wondered if I never traveled in a sector chosen by A.S.S. after some hours in-game [the three modifiers being set to 30/30/0]).
First, I had a fight with some pirates in a "protect station" mission in Light Water (german version, I just translated it -I'll look for an english map). I managed to bail out the pilots of a Nova and a Discoverer. Detector did not noticed me about that. I left them in space, took the gate and came back in the sector. Still no sounds.
After that, I jumped to the Unknown Sector south of the Xenon Sector (without number). The tracking script revealed an Interceptor some days ago and put a satellite there, so I knew. I never managed to pick it up, since my Centaur doesn't have docking ports and I was too lazy to jump my Zephyr there. Anyway, you can guess the outcome.
The third try was a bit more work. I set up the tracking script. It found me a A.S.S. spawned TP (Toucan I guess) in Titan. I reloaded so the ship wouldnt be revealed to begin with and travelled there.
After that, I jumped aimlessly to several A.S.S. spawned ships, revealed by the tracking script. A mobile Pirate Base Freighter and a Condor. It was all the same.
AFTER that, I tested the functionality of Detector in a pirate sector with a revealed crate of Rudder Tunings. It worked.