[X3AP] Poison Paranid and Tormented Teladi Rewards
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Have a few mission related questions. I heard there is a guide floating around for AP missions that isn't in the sticky. Could someone link it?
I'm curious about the various rewards/quests you get for different beginnings and for ranking up with different factions in AP.
So for the Hyperion you need to make 25 million in 3 in game days? I didn't even know there were in game days, how long do they last? That sounds like an awesome challenge.
I'm curious about the various rewards/quests you get for different beginnings and for ranking up with different factions in AP.
So for the Hyperion you need to make 25 million in 3 in game days? I didn't even know there were in game days, how long do they last? That sounds like an awesome challenge.
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1) its for the AP plot.
2) you dont get anything.
3) 24 hrs. =P
2) you dont get anything.
3) 24 hrs. =P
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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There is a user floating around with a unmodified 250.x tuned H. Vanguard save file in his sticky.Dis Astranagant wrote:Got the 236 m/s Hyperion as the reward (after 45 min. of reloading) and then with the crates i incrased it's speed to 311.1 and steering to 9.6.
With this I don't really see the need for changing to another ship for a while except for combat missions later when ranks go up.
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hehe 24rs heheCatra wrote:1) its for the AP plot.
2) you dont get anything.
3) 24 hrs. =P
Well the closest thing to a day in the x-Universe is a Tazura,which is 30.464 hours , or 1,27 days.
But as to the in-game days ,it depends on what setting you have SETA on and if you are asking about the use of it.
Otherwise Catra is correct,afaik.
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I sold the starting Ts and bought split jaguar with whom i earned enough to buy kestrel (though I forgot to buy pacs so i had only 1 ireTomatoAE wrote:how in the heck can you raise that much money in so little time... especially with the ship they give you

With kestrel I capped (him I fully equipped from the start) Mamba Vanguard and with Mamba i capped a few other ships and got the 25 mil in eleven and half hours.
The biggest hurdle was to cap m3 since both kestrel and jaguar were on the super breakable side (I choose the m3's which didn't had turrets)
It's a start that is a bit more difficult than in TC (now that there are no freebie ships) but it's manageable.
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We are talking Albion Prelude. This start is from Terran Conflict but you can also unlock in in vanilla Albion Prelude. To get the Poisoned Paranid start, you must do the following.Id13 wrote:Ok, so I'm not even seeing the Poisoned Paranid start - I thought we were talking about AP?
1.) Start any of the default starts in Albion Prelude. Any start will do.
2.) Get your trade rank to 'petty financier', and around 40% progress to the next trade rank. This unlocks the start called Tormented Teladi.
3.) Play Tormented Teladi start. After beginning, your are asked to collect around 2.5 million credits to get your personal ship out of the Teladi Profit Guild's impound. You are given a Harrier m4 to start, and very little credits. You must complete this challenge within 12 real time hours, and once completed you receive the Advanced Kea m3+, which is overtuned to a random speed. Doing this unlocks the Poisoned Paranid start.
This process unlocks Poisoned Paranid in both Terran Conflict and Albion Prelude. I made this thread for Albion Prelude to see how fast the ships were that people received for completing these starts.
Enemies make you stronger, allies make you weaker.
Frank Herbert
Frank Herbert
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the correct answer is "any way you please" - just off the top of my head there'sTomatoAE wrote:how in the heck can you raise that much money in so little time... especially with the ship they give you
- piracy - I believe your relationship with the Paranid is completely reset after completing the Poisoned Paranid mission (aside from a few lasertowers and people who need to be comm'ed), so exclusively picking on Paranid ships shouldn't cause you too many future problems (they'll all be hostile anyway, so in a way it's their fault
). obviously you'll need a fighter for this.
- nividium mining works in TC, but apparently not so well in AP.
- trade - you start in a (crappy) trader, but it's certainly possible to make some money with it; even just running low-profit cargo like energy cells a couple of times will get you some starting cash and recognition.
- collecting missiles - this is how I made my initial funds! look for a big fight and try not to die while looting!
- the Stock Market - the performance of individual exchanges seems to be randomly set each game, but Grand Exchange usually works OK. some people exploit the stock market mechanics, but there's really no need if you invest in Naturals (don't bother with any stock that peaks at less than 90; some stocks won't move at all so make sure you chose wisely). the Teladi have probably the easiest qualifications for stock trading of any race - they just want 10K.
- missions - some of these can be worth millions, if you spend the time to rank up. also you can stack missions if you're lucky enough to find multiple missions with nearby targets.
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That's surprisingly similar to what I've done. Got myself a Jaguar, went to the stock exchange, got myself a toucan to earn me some teladi rep while I traded. Bought a kestral. Now I'm using the toucan for split rep for the mamba vanguard. Didn't even think about trying to capture one. I like the split too much to do that now -_-.Dis Astranagant wrote:I sold the starting Ts and bought split jaguar with whom i earned enough to buy kestrel (though I forgot to buy pacs so i had only 1 ireTomatoAE wrote:how in the heck can you raise that much money in so little time... especially with the ship they give you).
With kestrel I capped (him I fully equipped from the start) Mamba Vanguard and with Mamba i capped a few other ships and got the 25 mil in eleven and half hours.
The biggest hurdle was to cap m3 since both kestrel and jaguar were on the super breakable side (I choose the m3's which didn't had turrets)
It's a start that is a bit more difficult than in TC (now that there are no freebie ships) but it's manageable.
I would be grabbing missiles, but I fail one argon mission and I'm KoS in core sectors. Really pissed me off considering that it wasn't my fault. I took a mission to bring back a ship. A minute later it's destroyed before I even get to it's sector =/.
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that ship was "stolen", which is why they blew it up. you personally are probably not KOS, unless you lost a heck of lot of rep.Id13 wrote:I would be grabbing missiles, but I fail one argon mission and I'm KoS in core sectors. Really pissed me off considering that it wasn't my fault. I took a mission to bring back a ship. A minute later it's destroyed before I even get to it's sector =/.
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The easiest way i've found to make money, in AP, is return ship missions.
For smallers ships completing the mission is the best thing.
You might get up to half a million for returning an M5 at a higher rank, but in the time they give you, most of the harder missions are impossible without a jumpdrive, transfering the jumpdrive to the target ship and having it jump to the mission's final sector.
But if you've just given said ship your only jumpdrive (and even if you haven't, why give away a 100,000 credit item needlessly), have the ship dock at a station, other than the station to finish the mission, with another one of your ships (even an M5 will, do but it probably needs to be able to carry M class cargo - either a jumpdrive or transporter device is M class, maybe both are) either docked there or on the way, which you can transfer your jumpdrive back into, before completing the mission.
(You're doing this as when you dock the target ship at it's final station, you get the question, "Transfer ownership of ship - yes or no." - if you click, no then transfer the jumpdrive, to a waiting ship, with the intention of clicking yes again, i'm not sure if you get another chance - you might just fail the mission.)
But the easiest way to make money off a return ship mission is to keep and sell them
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I found this out accidently, before using the jumpdrive (because i thought you were always given enough time to finish the mission - f**k no!
- some very hard missions are ridiculous, asking you have the ship cross four sectors in twenty minutes!?!) having taken a mission to return a TS, i had it dock at the nearest trading dock, to max out it's speed, but because these ships are ALWAYS damaged it was still only had a top speed of about 70m/s, but with it having only two or three sectors to cross, to it's final sector, Argon sector M148, in what i assumed was plenty of time, i went off doing other things.
With the ship in M148 nearly at it's target station, the mission timer ran out.
The ship was reported stolen and only single a police M5 was sent after it - i happened to be in sector at the time, but the ship being a slow TS with no shields or rear turret to protect itself, the M5 nearly destroyed it, before i could get to it.
Having sent the ship, to it target with the full intention of finishing the mission, having spent a bit increasing it's speed and having done other things i didn't want to lose with a reload to before i took the mission, i said, damn it! i'm keeping it.
Early in the game, of course rep is hard to come by so i didn't want to destroy the M5, i launched fighter drones at it, to distract it, which doesn't lose you rep, but did little to stop it attacking the TS - launched a couple of mosquitoes at it, made it chase me, only having me lose my police licence.
I got the TS to dock, unsure whether to fix or sell it, sold it, in the end.
The game would have kept generating police 'til the ship was destroyed or sold, but it seems they only appear in the mission givers own sectors, not even allies, so Boron for the Argon, and if you dock a ship you intend to keep or sell and go off doing a couple of other missions, the game seems to forget about chasing after your new prize, after a while.
Anyway, depending on the ship in question, i'll either try to do the mission or keep them (and how much i'm being paid).
Nearly the next misson, was to return a Heavy Osprey for only about 100,000!!!
- needless to say i was going to keep or sell the ship.
Even damaged i ended up selling it for nearly 4 million.
(With the increases all ships have gotten to their hulls, in AP, fixing M6s with the repair laser takes far too long
- and you don't have that long to do the PP mission.)
Currently i've a Dragon docked which, i'm not sure will i fix or sell, which i can get nearly 2 million for.
Be lucky enough to get an M7 or M2 to return on one of these missions and wow, job done, or best part of
- the Heavy Osprey, is the best i've done.
Lastly, buying ships sold by pilots out in space or in stations can get you a healthy profit, but may cost you a bit to buy.
Most of these are damaged, but not all, also if you're buying one at a station, you've a better chance of getting them not stripped of equipment.
Best, i've done with these, a Nova Raider on sale for 600,000.
It was damaged, and i didn't have the time to fix it, at the time, had it dock at a shipyard and could have sold it for over a million (about 1.2, i think), i've since fixed it and outfitted it.
Having placed equipment on it before i went to fix it, i'm not sure how much i would have gotten for it stripped, but fully fixed, but probably 1.5 to 2 million as it was only at about 55% hull, to begin with.
For smallers ships completing the mission is the best thing.
You might get up to half a million for returning an M5 at a higher rank, but in the time they give you, most of the harder missions are impossible without a jumpdrive, transfering the jumpdrive to the target ship and having it jump to the mission's final sector.
But if you've just given said ship your only jumpdrive (and even if you haven't, why give away a 100,000 credit item needlessly), have the ship dock at a station, other than the station to finish the mission, with another one of your ships (even an M5 will, do but it probably needs to be able to carry M class cargo - either a jumpdrive or transporter device is M class, maybe both are) either docked there or on the way, which you can transfer your jumpdrive back into, before completing the mission.
(You're doing this as when you dock the target ship at it's final station, you get the question, "Transfer ownership of ship - yes or no." - if you click, no then transfer the jumpdrive, to a waiting ship, with the intention of clicking yes again, i'm not sure if you get another chance - you might just fail the mission.)
But the easiest way to make money off a return ship mission is to keep and sell them

I found this out accidently, before using the jumpdrive (because i thought you were always given enough time to finish the mission - f**k no!

With the ship in M148 nearly at it's target station, the mission timer ran out.
The ship was reported stolen and only single a police M5 was sent after it - i happened to be in sector at the time, but the ship being a slow TS with no shields or rear turret to protect itself, the M5 nearly destroyed it, before i could get to it.
Having sent the ship, to it target with the full intention of finishing the mission, having spent a bit increasing it's speed and having done other things i didn't want to lose with a reload to before i took the mission, i said, damn it! i'm keeping it.
Early in the game, of course rep is hard to come by so i didn't want to destroy the M5, i launched fighter drones at it, to distract it, which doesn't lose you rep, but did little to stop it attacking the TS - launched a couple of mosquitoes at it, made it chase me, only having me lose my police licence.
I got the TS to dock, unsure whether to fix or sell it, sold it, in the end.
The game would have kept generating police 'til the ship was destroyed or sold, but it seems they only appear in the mission givers own sectors, not even allies, so Boron for the Argon, and if you dock a ship you intend to keep or sell and go off doing a couple of other missions, the game seems to forget about chasing after your new prize, after a while.
Anyway, depending on the ship in question, i'll either try to do the mission or keep them (and how much i'm being paid).
Nearly the next misson, was to return a Heavy Osprey for only about 100,000!!!

Even damaged i ended up selling it for nearly 4 million.
(With the increases all ships have gotten to their hulls, in AP, fixing M6s with the repair laser takes far too long

Currently i've a Dragon docked which, i'm not sure will i fix or sell, which i can get nearly 2 million for.
Be lucky enough to get an M7 or M2 to return on one of these missions and wow, job done, or best part of

Lastly, buying ships sold by pilots out in space or in stations can get you a healthy profit, but may cost you a bit to buy.
Most of these are damaged, but not all, also if you're buying one at a station, you've a better chance of getting them not stripped of equipment.
Best, i've done with these, a Nova Raider on sale for 600,000.
It was damaged, and i didn't have the time to fix it, at the time, had it dock at a shipyard and could have sold it for over a million (about 1.2, i think), i've since fixed it and outfitted it.
Having placed equipment on it before i went to fix it, i'm not sure how much i would have gotten for it stripped, but fully fixed, but probably 1.5 to 2 million as it was only at about 55% hull, to begin with.
Ever dance with the devil by the pale moonlight?
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I hadn't claimed it yet though. I lost rep for failing the mission. If I go into a core sector they warn me to leave and then try to kill me. Although sometimes there is a bug where they will attack me straight away and give me the warning. My rep started low because I am paranid (who can blame them).infy dev wrote:that ship was "stolen", which is why they blew it up. you personally are probably not KOS, unless you lost a heck of lot of rep.Id13 wrote:I would be grabbing missiles, but I fail one argon mission and I'm KoS in core sectors. Really pissed me off considering that it wasn't my fault. I took a mission to bring back a ship. A minute later it's destroyed before I even get to it's sector =/.
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buying 2nd hand in space...
I rarely buy at above 79% Hull,unless I need it,because they are usually overpriced.
Most ships ,other than TSs , I will use the repair laser and then sell.
TSs I repair and add to my trading fleet.
I rarely buy new TSs from Shipyards unless I need special features.
Return abandoned Ship missions...
I have had M7s and M8s in the past.
My trick is to be friendly with the Yaki.
immediately stick a jump drive and fuel in the ship and send it to the Yaki shipyard.
The Yaki will usually deal with any pursuing police.
Although I keep an eye on things in case they need help.
Once the police are dealt with you are free to use you new ship.
Some players lure the police through Xenon Sectors
I rarely buy at above 79% Hull,unless I need it,because they are usually overpriced.
Most ships ,other than TSs , I will use the repair laser and then sell.
TSs I repair and add to my trading fleet.
I rarely buy new TSs from Shipyards unless I need special features.
Return abandoned Ship missions...
I have had M7s and M8s in the past.
My trick is to be friendly with the Yaki.
immediately stick a jump drive and fuel in the ship and send it to the Yaki shipyard.
The Yaki will usually deal with any pursuing police.
Although I keep an eye on things in case they need help.
Once the police are dealt with you are free to use you new ship.
Some players lure the police through Xenon Sectors

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OK, unless I lost count I think I've found all the crates in my game now - and I have a Hyperion that goes at 290.8m/s, with 9.6rpm steering (I did think about putting some rudder opts into my personal Springblossom, but in the end I decided the Hyperion was a more useful ship overall & I'd probably get more use out of them there).
that's pretty cool - but I only had a total of 9 engine tunings in pandora crates (vs I think 15 rudder opts) generate in this game, so I guess that it's possible to do a heck of a lot better.
that's pretty cool - but I only had a total of 9 engine tunings in pandora crates (vs I think 15 rudder opts) generate in this game, so I guess that it's possible to do a heck of a lot better.
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in my opinion, which is obviously correct, the Springblossom is already as fast as it needs to be - there's nothing that can seriously threaten it that it can't outrun, with good piloting. when it's really moving, though, it handles a bit like a fish, so there's definitely a strong case for putting 4-6+ rudder opts on it.Jumee wrote:But can you get Hype to fly at 432 m/s?and that only after I found 4 boxes (people are saying there are 8 total)
a super-fast Hyperion, on the other hand, can do almost any mission type solo - it's especially good at the non-TP taxi runs and (with its two docks) Return Ship missions (with an Afterburner this makes for a quick way to boost rep with the Terrans (because seriously the time limits in Sol space are otherwise impossible)). it's also got a decent punch, near-fighter-style handling even without extra rudder opts, and can easily take out a capital ship solo if armed & piloted properly*.
* mind you, this is also true of the Springblossom - although generally it's made harder by the relative lack of shielding.
it's probably possible to get a Hyperion to maxed-out Springblossom speed (360m/s) if you're really lucky, and boy would that be a ship.
it all depends on what gets created/what you find, I guess - I got sort of shorted on engine tunings in my game, but I'm not starting all over again just to get a faster ship. right now, anyway**.
** Poisoned Paranid is by far my favourite game start just for the reward ship, so I probably will at some point.
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some quick back-of-the-envelope calculations: assuming that each engine tuning is around +6.75m/s, that you find 4 crates* with 5 engine tunings each, and you start with the fabled 250m/s Hyperion, I figure the maximum possible speed tops out around 385m/s.infy dev wrote:it's probably possible to get a Hyperion to maxed-out Springblossom speed (360m/s) if you're really lucky, and boy would that be a ship.
also your entire family will be struck by lightning.
* in the end I found 4 engine and 4 rudder crates - I'm not sure if that's fixed, though.