Sorely disappointed in AP war scenario

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Sir Warwick
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Joined: Sat, 7. Feb 04, 18:27
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Post by Sir Warwick »

Give it a few days to stock up and have to see if a total terran genocide is possible cortesy of a load of M7M and M8s and 3 mammoths full of missiles Ive been stockpiling from my huge missile complex :)
Drockt1
Posts: 235
Joined: Fri, 27. May 11, 03:47
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Post by Drockt1 »

My problem with the war is super simple. I understand they need to limit it to certain sectors lore wise, and can't let it end, because what ends it is the gate network dieing.

I even understand why they chose to go with unlimited spawning ships(although a "token" system would have been far better.).

My TRUE problem with the battles is the WAY they went about getting those ships to the sectors. The spawning a armada the second you LEAVE a sector is stupid. You can sit in the sector after jumping in and moping up for hours, and only get a few enemy ships.. second you leave? fleet spawns.

Either spawn the fleets on timers/things happening, or make the fleets FLY to the spots!. Yes i heard the complaint about the valhalla not being able to get through the gate... either have the ai not use it, or have it jump to mid sector when the rest of the fleet arrives in the sector. Or use bigger damn jump gates(mod has been out for a long time to do this).

This would give the limited battle field a ebb and flow feel, instead of a total random worthless feel that you can't effect at all. Even if it can never push into the none designated sectors, it should at LEAST be able to move in advances and retreats in those sectors. This would of course lead to the big battles really being in 1-2 sectors at a time, but id be fine with that, over 5 compleatly worthless battles.

It could have been coded to where the ai on the 2 sides is very evenly matched at the mid point, but get a TINY big stronger if they fall back a sector(1-2 more cap ships spawn this time around). This way the player could be the tipping point to make one side fall back, but soon as he stopped, they would even out again.
shishikyuu
Posts: 8
Joined: Mon, 7. Dec 09, 01:19
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Post by shishikyuu »

it would have been so much better if it just went with some kind of dota~like mechanic where constant waves of mooks spawn from factories/planets that constantly clash without ever having a chance of beatint the other, mostly thanks to massive milestones in the form of bases/massive capital ships that completely decimate normal flowing reinforcements but that can be destroyed if the player helps a very significant hand.

I wouldn't even care if, at the brink of victory, a massive deus ex machina restores balance again just to keep the war going indefinitly.

anything to keep the war being a pointless pain in the ass that you can do nothing about.
shireknight
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Joined: Mon, 9. Feb 04, 21:31
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Post by shireknight »

The only thing that's missing from the X-games now is the build theme, yes you can build factories, yes you can build ships but you can't build Empire's, you can't forge a home for yourself in the X-universe and remove those races that you don't get along with.

I was hoping that AP might be like that what with the war and all but in some ways the X-universe's biggest curse is now the huge storyline it's built around itself, this storyline now dictates what Egosoft can and can't place into the games.

The big fictional universes like Star Trek and Doctor Who have a rule that no matter what is written in literature if something that contradicts it is shown in the TV Programme then the literature is now defunct and tough luck to whoever wrote it.

Egosoft should have used the same rule where if something is shown in a game that contradicts what's written in the X-stories then the game has priority and that way we could have had a proper player conquest mode in AP, however because they're so intent on sticking to what the history in the encyclopaedia says the gameplay is now suffering due to self-imposed restrictions which unfortunately is proving to be a major choke point for the games and of course the enjoyment of the players.
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paulms1980
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Joined: Fri, 5. Mar 04, 17:23
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Post by paulms1980 »

im not liking this new spawning system at all, mainly because they never spawn again in the sector when im inside it, but as soon as i jump out they spawn instantly........usually killing my ships that are collecting the dropped wares ect.
its not realistic at all, i was expecting something like the xenon invasion missions combined with the popular sector takeover script ect.
having to influence the outcome of a sector invasion with my forces tipping the scale in favour of my employers.
other than that issue im pretty impressed with the game, most of the bugs are resolved (new ones though) and thr game is a lot more stable.
the game urgently needs some more storylines!!!!
Scoob
Posts: 11201
Joined: Thu, 27. Feb 03, 22:28
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Post by Scoob »

I agree that it does sort of ruin things and make light of your efforts when you've just helped "save" a sector, jump out, jump back and the stations are now all RED belonging to the enemy and there's a huge enemy fleet present. Also, inthe space of me entering the South Gate and emerging from the North gate in the sector below, I've seen whole fleets disappear and stations too. Stations that should take a couple of minutes to take out due to their high shields etc.

The battle for Heretics End has been fun in my game, but really, whether I'm there or not seems to make little difference.

I'd hoped the War scripts would basically spawn fairly evenly matched forces so, even in a fairly modest ship, the player could been seen to be making a difference.

I did wonder if my game was broken somehow as while there are ongoing battles with insta-spawn of ships the moment I leave a sector, I do not get the "war updates" many talk about. I had ONE early game asking me to help out in a sectors, I ignore it for a few minutes while I equipped my ship, then jumped to where I was told. I've been following the plot, but haven't had a "jump to X to help out" for many many game hours. Maybe it's do do with the point I'm at in the plot.

I feel that scripts like MBRR make for a more convincing war when configured correctly.

Still having fun in AP though, it's just not quite what I expected.

Scoob.
Dakota-
Posts: 128
Joined: Sun, 25. Dec 11, 06:14
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Post by Dakota- »

Drockt1 wrote:My problem with the war is super simple. I understand they need to limit it to certain sectors lore wise, and can't let it end, because what ends it is the gate network dieing.

I even understand why they chose to go with unlimited spawning ships(although a "token" system would have been far better.).

My TRUE problem with the battles is the WAY they went about getting those ships to the sectors. The spawning a armada the second you LEAVE a sector is stupid. You can sit in the sector after jumping in and moping up for hours, and only get a few enemy ships.. second you leave? fleet spawns.

Either spawn the fleets on timers/things happening, or make the fleets FLY to the spots!. Yes i heard the complaint about the valhalla not being able to get through the gate... either have the ai not use it, or have it jump to mid sector when the rest of the fleet arrives in the sector. Or use bigger damn jump gates(mod has been out for a long time to do this).

This would give the limited battle field a ebb and flow feel, instead of a total random worthless feel that you can't effect at all. Even if it can never push into the none designated sectors, it should at LEAST be able to move in advances and retreats in those sectors. This would of course lead to the big battles really being in 1-2 sectors at a time, but id be fine with that, over 5 compleatly worthless battles.

It could have been coded to where the ai on the 2 sides is very evenly matched at the mid point, but get a TINY big stronger if they fall back a sector(1-2 more cap ships spawn this time around). This way the player could be the tipping point to make one side fall back, but soon as he stopped, they would even out again.
My thoughts exactly. I started this thread: http://forum.egosoft.com/viewtopic.php?p=3761706 about the same issue although phrased a little bit differently.

I also agree with those who say that the war should be based off of the economy. It only makes sense. The starting point is the above though.

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