VincentTH wrote:Anyone notice that the - much maligned - fact that one can __fly__ only 1 ship, makes XRB a step closer to MP?
To tell you the truth, I don't want an X-MMO, but a co-op MP universe would be something that most people want to see happening. XR is still a long way from being MP-capable, but the first 2 steps have been made (no SETA and single player ship).
This basically, it'd be awesome to get a real player co-piloting or using other drones
@ragamer: much ado about nothing? You're basically agreeing with me. I didn't go into too much detail but you've just described a same difference scenario. Basically, my main irk with your first mention is...
You need a protocol able to clone universe data to all players connected.
You contradict yourself in your reply to me and then further replies, because you don't really need a protocol to clone
all data to
every player, you send what the client needs and requests; data on demand really. The server keeps track of all the long-term stuff (stations, ships, objects, what have you) and just relays stuff in the vicinity of players or wherever they need info from (remote sector viewing). The player can't interact with the whole universe at any one point, they aren't omnipresent; though they may need info on their property locations and actions throughout the universe (traders for example).
No doubt, its all still a lot of data - and MMOs couldn't reach the same level. On the sector map, even in X3TC you'll see there are update cycles - once every few seconds IIRC.
Regardless, I was never interested in an X MMO, I'm much more interested in an X Coop or private servers; I always find playing with random folk far more stressful and annoying than it ever needs to be when I have a community of fine folk who know me and my play styles.