EGOSOFT and Deep Silver announce X Rebirth (updated 2011-07-29)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Tycow
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Post by Tycow »

Looking good!

Looking forward to more info as it comes. :)
drkpendragon
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Post by drkpendragon »

Merroc wrote:
drkpendragon wrote:I can't believe you are still releasing concept art rather than in game screen shots when the game is suppose to be released so soon, however.
I think (and think is the keyword here). That these are in game screen shots, but perhaps not how you think. Too much detail and rederingness going on for it to be concept art. It could be that these are rendered/scripted screenshots.
The one today looks like concept art. Some of the shots before looked like pre-rendered shots. I'm just confused why we are not seeing actual in game screens in weekly updates at this point. We all know that there are a lot of things to talk about when it comes to these games, so there should be plenty to show and talk about in these updates.

perkint, thanks for the information. I didn't see that specific post. Five months still is not a long time though. Most of the time you see a game being played over a year before release. I've been in countless beta tests that take part at this stage of development. I'm just wondering if they are behind scheduled or if they are not going to have time to actually test the game before release. We'll see I suppose.
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Tycow
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Post by Tycow »

Looking at the picture again, I'm in awe at the fact that you can see the beginning to end of the extraction / smelting process. I bet it'll look amazing full animated; it'll certainly add background "life" to the universe if there are more examples of this in the game.
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Greyhawk1
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Post by Greyhawk1 »

Doesnt look rendered to me. Looks like in-game. Ego have been very good at making you see more detail than there actually is in games like X3.

Anyone know if there will be a physics engine in the game like Havok?
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X2-Eliah
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Post by X2-Eliah »

You really want havok in a space game? what for? to have stations splinter in a shower of debris? For everything to spaz out the moment more than two objects touch each other?
Mopy
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Post by Mopy »

You know how when someone has a million things to say about every little detail, but can't decide where to start :P That's how the X:R piece in the newsletter read to me. Exciting stuff.

It's Looking good. Modular factories + supply routes. I can see how that could get really quite complex without the need for a thousand stations.
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jiman
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Post by jiman »

Looks amazing... too amazing.

Gah, I hope my computer can handle X-Rebirth otherwise I am s.o.l..
I am unable to afford a new and will not be able to upgrade my computer for another 2 years.
Sakurabisu
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Post by Sakurabisu »

This ore refinery looks nice, but I can't wait to see the factory modules that produce the more exotic wares of the X-Universe.

Perhaps I'll make my own personal aquarium filled with Maja Snails and Chelts.
Advent1s
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Post by Advent1s »

Is that refinery the only new info |: ?
Skeeter
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Post by Skeeter »

I cant see why people think it will need a uber computer, the gfx look the same as x3 which certainly isnt demanding at all with normal gameplay.
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Kor'ah
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Post by Kor'ah »

The GFX card has never really been a issue in X3R/TC for me...It was the CPU and memory array that got bogged down.

Crossing my fingers that a Phenom II 965 (4x3.4GHz) and 8GB DDR3 Ram will get the job done well enough.
[X3] Guide to training CAG and CLS1&2 pilots
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dougeye
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Post by dougeye »

as long as its multicore optimised the phenom 965 will have no problems. if in doubt overclock it lol i run my 965BE st 4.0Ghz no probs. Temps very rarly exceed 50c.
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ryeeson
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Post by ryeeson »

Thanks for showing us fresh picture.
Skeeter
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Post by Skeeter »

Tho i cant recall them saying it was multi core enabled engine it would be nice if it was and scaled well. Should make a good performance increase if it uses all your cpu cores 100%.
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Wolfie276
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Post by Wolfie276 »

Advent1s wrote:Is that refinery the only new info |: ?
Be happy you at least have info.
Skeeter wrote:Tho i cant recall them saying it was multi core enabled engine it would be nice if it was and scaled well. Should make a good performance increase if it uses all your cpu cores 100%.
Wouldn't make sense to not have multicore in 2011.
snwboardn21
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Post by snwboardn21 »

Wolfie276 wrote: Wouldn't make sense to not have multicore in 2011.
I see it all the time... The only games that really do it are the mega block busters... But they also have a crap-load of money to do it. I have heard from programmers that multi core coding isn't just that easy to do, and do it well.
*edit* After thinking about that, many of those games were based on older engines as well... So if they truely redid their game engine, I don't see any reason that they wouldn't, unless it was out of their budget...

Either way, I am blown away by that screen shot. It didn't look like concept art to me but who cares... Release it when it is ready Egosoft, not a moment before... and if you need a beta tester, you know where to reach me...

From the sounds of it, it sounds like they did away with the complexes of old... Not sure how they are going to do it, but I can see their imagination is much more than mine is, so I think we are in good hands.

I really like the sound of sabatoging your competetion, hopefully that means you guys did away with the God engine of old, and your competetion will actually need resources to repair, and it won't be on just a timer. I really like where things are headed Egosoft! All I can ask for at this point is that it runs smooth on shipping day... Hopefully you can work with Nvidia and ATI to get a crossfire/sli profile.

GOOD WORK!
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Wolfie276
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Post by Wolfie276 »

snwboardn21 wrote: I see it all the time... The only games that really do it are the mega block busters... But they also have a crap-load of money to do it. I have heard from programmers that multi core coding isn't just that easy to do, and do it well.
There will be multicore in X Rebirth:
Bernd wrote:test TNBT and measure where the code is spending all those precious CPU cycles. Nowadays measuring the performance of a game is not what is used to be "in the old days". Every gaming rig has more than a single CPU core, so tuning is not just optimizing cycles, but also optimizing concurrency.
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Post by Bobucles »

Most games don't use multicore because they can't benefit from multi core. The biggest issue is memory privileges, as most aspects of a game must be accessible by the main core. This makes it very difficult to find something that can be safely modified by an outside source, without breaking the game.

The "simplest" multi core option is to give the video driver its own core. This is something Supcom did, and doesn't seem to be terribly difficult if the game is already being rebuilt. It will always pay off, as video cards and their threads are guaranteed to use 100% of the CPU.

The X series is well suited to multi core potential. Sectors are independent chunks of game space, with limited access to each other. This is a multi threading wet dream. The game stores large amounts of data well suited to a database, a separate program handling queries from NPCs and players alike. Anything that's outside the player's view and sector can be safely pushed aside for separate threads to handle. Bot brains are always big consumers, but their output actions boil down to be similar to a player's input.

There are plenty of options available for the programmers. What matters is to make sure CPU loads can be well balanced, while allowing the best scaling options possible, while still meeting deadlines. :roll:
thetack
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Post by thetack »

im sorry but i cant see exactly what that type of eye candy does to improve game play that a solid unmoving wall block wouldnt do, without the inevitable resources grab on cpu , gpu and ram that it has
cant we have more inteligant AI and a better economy model with those resources or a better fight code.
all eye candy does is make you go ohh thats great, for about 2min in a game which should last 4 years or longer in the case of X2
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Observe
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Post by Observe »

perkint wrote:That looks great :) I love the idea of being able to see if things are happening. And using it as a method to target the competition :twisted:
Yes, and I see all sorts of modding possibilities too! :D

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