Looking forward to more info as it comes.

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The one today looks like concept art. Some of the shots before looked like pre-rendered shots. I'm just confused why we are not seeing actual in game screens in weekly updates at this point. We all know that there are a lot of things to talk about when it comes to these games, so there should be plenty to show and talk about in these updates.Merroc wrote:I think (and think is the keyword here). That these are in game screen shots, but perhaps not how you think. Too much detail and rederingness going on for it to be concept art. It could be that these are rendered/scripted screenshots.drkpendragon wrote:I can't believe you are still releasing concept art rather than in game screen shots when the game is suppose to be released so soon, however.
I'm glad you realise what you're like.Skeeter wrote:I wouldn't be me without complaining about "something" lol. Least i said i liked a few bits of it.
Be happy you at least have info.Advent1s wrote:Is that refinery the only new info |: ?
Wouldn't make sense to not have multicore in 2011.Skeeter wrote:Tho i cant recall them saying it was multi core enabled engine it would be nice if it was and scaled well. Should make a good performance increase if it uses all your cpu cores 100%.
I see it all the time... The only games that really do it are the mega block busters... But they also have a crap-load of money to do it. I have heard from programmers that multi core coding isn't just that easy to do, and do it well.Wolfie276 wrote: Wouldn't make sense to not have multicore in 2011.
There will be multicore in X Rebirth:snwboardn21 wrote: I see it all the time... The only games that really do it are the mega block busters... But they also have a crap-load of money to do it. I have heard from programmers that multi core coding isn't just that easy to do, and do it well.
Bernd wrote:test TNBT and measure where the code is spending all those precious CPU cycles. Nowadays measuring the performance of a game is not what is used to be "in the old days". Every gaming rig has more than a single CPU core, so tuning is not just optimizing cycles, but also optimizing concurrency.